Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
891
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Posted - 2014.07.13 01:59:00 -
[1] - Quote
Cody Sietz wrote:It's a tiny bit noticeable on the TAR...that's about it.
Give Caldari a bonus to shield base modules and Gallente a bonus to reps. Sure they aren't "Assault" skills, but dammit I want something worth having! You were right in the first place and that is a " assault " bonus because it helps survivability to assault , hence making it an " assault " bonus .
Assaulting shouldn't be just about damage , that's the commando's role ... it should be about , top rate efficiency and being equipped to handle one on one and two conflicts , with that ability to survive and maintain the front presence .
They shouldn't be " glass cannons " , they should have a better tac net somewhat like scouts , deal a nice amount of damage ... threw the light arms and side arms reduction , be somewhat mobile and have some sort of tank to sustain a fight and be a presence on the front line ... " i.e." crack assault troops or the best of the best , specialist in assault warfare .
So your right in your thinking from my point of view .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
891
|
Posted - 2014.07.13 02:08:00 -
[2] - Quote
CCP Rattati wrote:We haven't ruled out additional slots, but we will be buffing PG/CPU in a healthy way. We will be sharing a spreadsheet with calculations, a new layout and tentative PG/CPU for players to play around with protofits and let us know if those changes will be enough to bring out the Assault.
Efficacy is still something we want to explore more so maybe more likely in Delta.
Maybe we can in the meantime increase some of the role bonuses instead of adding new ones.
We want to place the Assault squarely between Commandos and Logis in eHP.
Please , then don't do what you did to the Caldari heavy and give the assaults two low slots at advanced and the same like scouts at prototype .
The assaults need the third low slot at prototype , hell they need it at advanced .
Hell I would take a 3 / 3 set up and loose my equipment slot at advanced any day .
And please don't do an exclusive RR bonus either , everyone that uses Caldari do not use RR's .
That's commando any way and I can re-load faster threw my weapons skill tree anyway .
Edit : Your picking two boring roles to want to place assaults in-between and I play both , assaults should be between scouts and Heavies ... if you want to place Commando in that heavy category then go ahead .
That is where assaults should truly be .
But I understand the HP's .
A logi's tank really means not much .
Seriously , in battlefield terms there is nothing in between scouts and heavies .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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