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Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6265
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Posted - 2014.07.13 01:26:00 -
[1] - Quote
CCP Rattati wrote:We haven't ruled out additional slots, but we will be buffing PG/CPU in a healthy way. We will be sharing a spreadsheet with calculations, a new layout and tentative PG/CPU for players to play around with protofits and let us know if those changes will be enough to bring out the Assault.
Efficacy is still something we want to explore more so maybe more likely in Delta.
Maybe we can in the meantime increase some of the role bonuses instead of adding new ones.
We want to place the Assault squarely between Commandos and Logis in eHP.
I can totally do with more dispersion on my Assault Rifle /sarcasm
Seriously.. Change that out, Rattati. It doesn't help much of anything when it only applies to the Assault Rifle and the Shotgun and we've already got AR Sharpshooter to handle up on that.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6268
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Posted - 2014.07.13 03:45:00 -
[2] - Quote
A lot of people say that the Assaults should have an RoF bonus but I'm personally thinking that we shouldn't just make them a lighter version of the Commando. RoF and Damage are largely the same thing when considering DPS, the only difference is that higher damage conserves ammunition.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6268
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Posted - 2014.07.13 03:59:00 -
[3] - Quote
CCP Rattati wrote:We haven't ruled out additional slots, but we will be buffing PG/CPU in a healthy way. We will be sharing a spreadsheet with calculations, a new layout and tentative PG/CPU for players to play around with protofits and let us know if those changes will be enough to bring out the Assault.
Efficacy is still something we want to explore more so maybe more likely in Delta.
Maybe we can in the meantime increase some of the role bonuses instead of adding new ones.
We want to place the Assault squarely between Commandos and Logis in eHP.
Just a hypothetical concept but what about splitting the Assaults into two different categories - two being more defensible, focusing on regen and less down-time between fights and two being more combative/suppressive.
Amarr/Minmatar already have some good offensive bonuses without bleeding over into the Commando's higher damage output. EDIT: Their bonuses, one mitigating heat from laser weapons and the other increasing magazine capacity, makes them great for suppressive fire.
Whereas we could potentially change the Gallente/Caldari to be more defensible without bleeding off into sentinel turf. My suggestion would be to give the Gallente a Reactive Plate repair and Armor Repairer bonus, to recover a bit faster between fights. Caldari could have a Recharger and Energizer bonus to suit this specialization as well. This gives dynamically different playstyle performance according to their preferred combat styles without encouraging brick buffer tanking.
Thoughts?
EDIT: I'm being vague and not proposing numbers because I'd like to discuss the overall concept first.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6269
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Posted - 2014.07.13 05:46:00 -
[4] - Quote
Ydubbs81 RND wrote:Aeon Amadi wrote:A lot of people say that the Assaults should have an RoF bonus but I'm personally thinking that we shouldn't just make them a lighter version of the Commando. RoF and Damage are largely the same thing when considering DPS, the only difference is that higher damage conserves ammunition. How about thinking that the Commando is a heavy version of the assault. Assault was here first. Any bonus that you give to the assault class to make it useful again will appear to most to be like another class. If you give it more tank, they'll say it's getting close to Commando as well. If you give it fast regen or speed boost, people will say it's a heavier scout. ROF bonus to all assault suits. amarr - bonus to heat buildup caldari - bonus to shield regen/recharge delay gallente - bonus to armor repair rate min - bonus to bullets per mag
Change the ROF bonus out for something else and I'm likely sold, to be honest. I've got a very different viewpoint as to what Commandos and Assaults -SHOULD- do but right now, I think this is what we're best with.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6275
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Posted - 2014.07.13 10:45:00 -
[5] - Quote
Ydubbs81 RND wrote:Aeon Amadi wrote:Ydubbs81 RND wrote:Aeon Amadi wrote:A lot of people say that the Assaults should have an RoF bonus but I'm personally thinking that we shouldn't just make them a lighter version of the Commando. RoF and Damage are largely the same thing when considering DPS, the only difference is that higher damage conserves ammunition. How about thinking that the Commando is a heavy version of the assault. Assault was here first. Any bonus that you give to the assault class to make it useful again will appear to most to be like another class. If you give it more tank, they'll say it's getting close to Commando as well. If you give it fast regen or speed boost, people will say it's a heavier scout. ROF bonus to all assault suits. amarr - bonus to heat buildup caldari - bonus to shield regen/recharge delay gallente - bonus to armor repair rate min - bonus to bullets per mag Change the ROF bonus out for something else and I'm likely sold, to be honest. I've got a very different viewpoint as to what Commandos and Assaults -SHOULD- do but right now, I think this is what we're best with. I'm thinking that assaults are supposed to be slaying on the offensive. ROF bonus seems right up that alley
Again, the only difference between damage and RoF if they're the same value when it comes to DPS is how much ammo you have to expend to kill the target. It theoretically gives them a higher DPS but they're not going to be doing any more damage than Commandos.
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Aeon Amadi for CPM1
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