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Thread Statistics | Show CCP posts - 1 post(s) |
Temias Mercurial
Knights Of Ender RISE of LEGION
115
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Posted - 2014.07.15 22:50:00 -
[1] - Quote
Ace Mercenary wrote:TechMechMeds wrote:I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?. flaylocks are good they just need more clips anything else is not needed
I think slightly increasing the splash radius slightly and adding one more missile to the mag would work fine. |
Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.20 12:10:00 -
[2] - Quote
Zindorak wrote:ScP: Needs a little buff like Rof or Damage SMG: Perfectly fine if anything needs to be done nerf range cuz range is the Magsec's thing Flaylock: havent used enough to make a decision Ion: Terribad gun something needs to be done about it NK: All changes are good Magsec: reduce kick Bolt pistol: increase Rof and DPS These are good changes
The Magsec has kick?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
126
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Posted - 2014.07.22 19:54:00 -
[3] - Quote
Jathniel wrote:TheD1CK wrote: those denying the effectiveness of the current ScP arer clearly Lazy.. It's a pistol dammit not a primary weapon
And that in no way justifies the nerf done to it. The SMG could face down the Scrambler Pistol before. Those two sidearms had been keeping each other in check since Closed Beta FFS... Damn right people are denying it's current efffectiveness. More specifically, its efficiency. And you call them "LAZY"? This is a game, FFS....! Your weapon should be fun to use! Not be a chore! It should be fun, NOT a job. Laziness has nothing to do with it. Ease of use and reliability is more important. Why should it be "work" to play with a gun in a video game? When you die in combat, it should boil down to you simply 'getting got', not whether or not your damn weapon is even capable of putting a target down efficiently. Every weapon in the game is "effective". But their are glaring disparities in the EFFICIENCY of the weapons in this game. Projectile weapons are simply the most efficient. Period. It just so happens that projectile weapons are also the least frustrating to use. I have no complaints about the Combat Rifle; and the SMG is my favorite and more reliable sidearm, no matter what platform. You can put an SMG on a heavy, on a scout, on an assault... and no matter what the situation, you can whip it out and put down. In a panic or not. Once upon a time, the same could be said about the scrambler pistol. Why should the SMG fitting cost be increased? Why is it a problem if someone wants to run a secondary weapon as a primary? You can do that in almost any shooter. Some people like pistols more. Why can't they use a pistol as a primary and be efficient? They line up some shots on you and you die. Period. When did you having a bigger gun, entitle you to be immune to defeat to a smaller one? What did the ScP outdps so hard? Why does everything that works half-decently have to be made HARDER to use? Can't anyone take their nose out of a spreadsheet for a minute and USE the damn guns? There is almost no gun that sticks out as OP anymore (like the 1.0 TAR), and the little that's left (that everyone was fine with the whole time) we want to nerf? That doesn't even compute.
Scrambler Pistols are fine, they do not need a buff, but that doesn't mean that the SMG is balance either. We are not in the need for a 1500 dps pistol again. Also, to make every weapon easy to use in this game would take out the challenge of even using them. That would just make it bland.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
127
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Posted - 2014.07.23 13:54:00 -
[4] - Quote
Fizzer94 wrote:Temias Mercurial wrote:Jathniel wrote:TheD1CK wrote: those denying the effectiveness of the current ScP arer clearly Lazy.. It's a pistol dammit not a primary weapon
And that in no way justifies the nerf done to it. The SMG could face down the Scrambler Pistol before. Those two sidearms had been keeping each other in check since Closed Beta FFS... Damn right people are denying it's current efffectiveness. More specifically, its efficiency. And you call them "LAZY"? This is a game, FFS....! Your weapon should be fun to use! Not be a chore! It should be fun, NOT a job. Laziness has nothing to do with it. Ease of use and reliability is more important. Why should it be "work" to play with a gun in a video game? When you die in combat, it should boil down to you simply 'getting got', not whether or not your damn weapon is even capable of putting a target down efficiently. Every weapon in the game is "effective". But their are glaring disparities in the EFFICIENCY of the weapons in this game. Projectile weapons are simply the most efficient. Period. It just so happens that projectile weapons are also the least frustrating to use. I have no complaints about the Combat Rifle; and the SMG is my favorite and more reliable sidearm, no matter what platform. You can put an SMG on a heavy, on a scout, on an assault... and no matter what the situation, you can whip it out and put down. In a panic or not. Once upon a time, the same could be said about the scrambler pistol. Why should the SMG fitting cost be increased? Why is it a problem if someone wants to run a secondary weapon as a primary? You can do that in almost any shooter. Some people like pistols more. Why can't they use a pistol as a primary and be efficient? They line up some shots on you and you die. Period. When did you having a bigger gun, entitle you to be immune to defeat to a smaller one? What did the ScP outdps so hard? Why does everything that works half-decently have to be made HARDER to use? Can't anyone take their nose out of a spreadsheet for a minute and USE the damn guns? There is almost no gun that sticks out as OP anymore (like the 1.0 TAR), and the little that's left (that everyone was fine with the whole time) we want to nerf? That doesn't even compute. Scrambler Pistols are fine, they do not need a buff, but that doesn't mean that the SMG is balance either. We are not in the need for a 1500 dps pistol again. Also, to make every weapon easy to use in this game would take out the challenge of even using them. That would just make it bland. 'Those two sidearms had been keeping each other in check since Closed Beta...' well... considering that they were the only two sidearms other than the nova knives (which are a specialty weapon) and the flaylock, which is unviable, they were practically the only two sidearms in the game... so that point has no merit. It was 3000 DPS. The current ScP can get 1500 DPS, easily.
Um... dps is damage per second. Currently, you can only fire 3-4 bullets with the rate of fire of the Scrambler Pistol within a second, while previously, you could expend the entire mag under a second. It's simply cannot inflict 1500 damage that fast...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
127
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Posted - 2014.07.23 14:01:00 -
[5] - Quote
Jathniel wrote:Temias Mercurial wrote:Jathniel wrote:TheD1CK wrote: those denying the effectiveness of the current ScP arer clearly Lazy.. It's a pistol dammit not a primary weapon
And that in no way justifies the nerf done to it. The SMG could face down the Scrambler Pistol before. Those two sidearms had been keeping each other in check since Closed Beta FFS... Damn right people are denying it's current efffectiveness. More specifically, its efficiency. And you call them "LAZY"? This is a game, FFS....! Your weapon should be fun to use! Not be a chore! It should be fun, NOT a job. Laziness has nothing to do with it. Ease of use and reliability is more important. Why should it be "work" to play with a gun in a video game? When you die in combat, it should boil down to you simply 'getting got', not whether or not your damn weapon is even capable of putting a target down efficiently. Every weapon in the game is "effective". But their are glaring disparities in the EFFICIENCY of the weapons in this game. Projectile weapons are simply the most efficient. Period. It just so happens that projectile weapons are also the least frustrating to use. I have no complaints about the Combat Rifle; and the SMG is my favorite and more reliable sidearm, no matter what platform. You can put an SMG on a heavy, on a scout, on an assault... and no matter what the situation, you can whip it out and put down. In a panic or not. Once upon a time, the same could be said about the scrambler pistol. Why should the SMG fitting cost be increased? Why is it a problem if someone wants to run a secondary weapon as a primary? You can do that in almost any shooter. Some people like pistols more. Why can't they use a pistol as a primary and be efficient? They line up some shots on you and you die. Period. When did you having a bigger gun, entitle you to be immune to defeat to a smaller one? What did the ScP outdps so hard? Why does everything that works half-decently have to be made HARDER to use? Can't anyone take their nose out of a spreadsheet for a minute and USE the damn guns? There is almost no gun that sticks out as OP anymore (like the 1.0 TAR), and the little that's left (that everyone was fine with the whole time) we want to nerf? That doesn't even compute. Scrambler Pistols are fine, they do not need a buff, but that doesn't mean that the SMG is balance either. We are not in the need for a 1500 dps pistol again. Also, to make every weapon easy to use in this game would take out the challenge of even using them. That would just make it bland. 'Those two sidearms had been keeping each other in check since Closed Beta...' well... considering that they were the only two sidearms other than the nova knives (which are a specialty weapon) and the flaylock, which is unviable, they were practically the only two sidearms in the game... so that point has no merit. Scrambler Pistols are not fine. The SMG is fine (and always has been). Why is there always a group of people in Dust's playerbase that are determined to break something? 1500 dps, 2000, or whatever dps doesn't mean a damn thing if the players don't want to pick up the gun to begin with! What the hell kind of logic revolves around making a gun hard to use? Thinking like that is why this game is in the hole. FFS. The challenge in a multiplayer fps is supposed to come from other players, not your own damn gun. What purpose does it serve to have a bunch of players in a game with their own equipment working against them? All this is boiling down to is people complaining about something killing them. Someone plays better than them, and they don't like it, but they refuse to admit it. So they blame the guns and run to CCP to nerf it. The superior players simply move on to another weapon and dominate again, and the sore losers will just keep blaming gun, ad infinitum. ScP vs. SMG as a point has no merit? The point IS they don't keep each other in check anymore, as general purpose sidearms! The ScP, post nerf has the odds stacked against it vs. the SMG. This is not the SMG's fault. Why not put the ScP back where it was before? It's not like anyone is gonna dominate all of PC using only scrambler pistols (unlike the Flaylock). Then simply bump up the Ion Pistol to compete with it. The ScP was never some slow shooting magnum-style gun. And leave the SMG alone! Its not like the SMG suddenly changed. Its ALWAYS worked the way it does, and there was no complaint.
I can use the scrambler pistol efficiently and effectively... it has good range and damage. It's still damn good for a pistol. It's blatantly obvious that you couldn't give a damn about the other sidearms whatsoever, and the slight diversity we have now... you just want an overly powerful sidearm again... move on already.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
127
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Posted - 2014.07.23 14:03:00 -
[6] - Quote
TechMechMeds wrote:JRleo jr wrote:Aeon Amadi wrote:After constant use, I like the Ion Pistol a lot - just wish the charge up was a bit more forgiving considering that it is 100% a skill-shot weapon. If you miss, or underestimate how much HP they have left, the seize is incredibly punishing. Magsec SMG is -very- good at what it does and IMO, feels very well balanced for what it's designed to do, at least to me. Bolt Pistol is incredibly powerful if you land shots but it's difficult to do with the rate of fire and charge-up considerations. The low mag capacity is not something you want to underestimate when considering those two factors. TechMechMeds wrote:I would love the flaylocks to actually be decent again.
Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't know you are there.
5 per cilp I'd like at least. Maybe a clip size per level increase like the scp?. I'd personally love to see the Flaylock Pistol be the only true AV sidearm. Fyi, I tried the bolt pistol, imho it needs more range before dropoff, maybe slightly higher fire rate. Yeah defo. For an alpha damage weapon, its drop off is pretty weak.
More range would do nicely, as the zoom-in of the scope is deceivingly strong... even thought you can see the target quite clearly, you won't always be able to hit them.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
127
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Posted - 2014.07.23 14:08:00 -
[7] - Quote
SponkSponkSponk wrote:Fizzer94 wrote: Now, the ScP is a frustrating mess of a weapon to use. It can't fire even after the firing animation is over. It oversamples for everyone but an arthritic amputee using his arm stubs to press the fire button (no offense to this kind of person, but that's about the only way you can't oversample this thing).
Part of the problem is the oversampling mechanics. IMO, if you pull the trigger too early, it should wait until the next sampling time, then if you still had the button pressed, it would fire then, instead of 'well too early bad luck'.
It's not hard to develop a gradual feel for the delay time. It's about 0.15 - 0.20 seconds, as it's seems fairly close to the bolt pistols charge up time.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
127
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Posted - 2014.07.23 21:27:00 -
[8] - Quote
SponkSponkSponk wrote:BlazeXYZ wrote: I just added that as a suggestion. I'm more leaning into an increased damage in the flaylock and retaining the blast radius. This is the only sidearm that requires skill and we have to keep it like that. Increasing damage and clip size is the only option to make the flaylock pistol viable again.
I never saw the logic of calling the flay lock a skill shot weapon. Generally, area effect damage is anti ethical to the concept. I consider the scram pistol to be a skill shot weapon, since it rewards accuracy so much more.
Well, that area of effect is small, and unless you're on target, it's not an 'area of effect weapon'.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
140
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Posted - 2014.07.30 18:27:00 -
[9] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well. SMG is NOT the goto weapon.. its only easy to Equip if its not the M203 or the Ishukone which have requirments like that of a LIGHT WEAPON but they are still sub-par vs LIGHT weapons.. and let us not forget MAGSEC has much more dps then SMG and easier to equip across the board
Yet you never see the magsec in the killfeed... or at least it's that way for me. I love using it, as the recoil is very controllable.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
140
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Posted - 2014.07.30 18:35:00 -
[10] - Quote
2Berries wrote:Give magsec the markmanship skill book, but instead of reducing dispersion-reduce kick. Would be used more if it weren't so wild. It feels like a 2 yr old manning a firehose.
Not sure why it needs it, but the magsec description does mention something regarding a silencer (and people think the cal scout is OP now...). Like the cloak, not sure i need it but it sounds cool to have.
Since each race has it's own sidearm, can we have the starter fits updated with the appropriate side. Rail rifle & ScP are almost too good of a combo for a cal frontline suit with zero cost, magsec would fit the roll better.
The devs have already stated that even though there are models of it having a silencer (a better term would be a 'suppressor'), it won't ever have one. I wish the kept the damn sight though, as it's the same as the bolt pistol's. Does it really have a lot of recoil? I think it's bouncy, but is easily controllable and viable to use if you move the right analog stick down as it goes up to keep it on target. It's very gradual for 'recoil'.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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