Oswald Rehnquist
1425
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Posted - 2014.07.15 20:44:00 -
[1] - Quote
I'd like to see sidearms be competitive, especially in the realms of damage coverage via weapon switches. I have always been a sidearm guy myself, so I don't pretend to be unbiased.
The ScP and the SMG are in a class of their own (SMG as king), an the other sidearms should be brought up to this level. Range or ammo issues should be what limit this class of weapon, requiring two sidearms to function. The other sidearms lack a little too much in either the spike damage compartment or the dps compartment to drop flank opponents consistently.
ScP All 1.8 did to the ScP was to changed the easier play style of AScP to BrScP (second favorite sidearm), which doesn't hinder stealth/flank forms of combat. Wishful thinking but what I would like to see would be the regular ScP becoming the more competitive version, though this isn't a high priority.
SMG While I never really used the SMG for any length of time (due to it being min tech), the close range bullet hose hit and run is a very good niche for the weapon and definitely fits one of the many sidearm tropes. Hopefully it doesn't get nerf, or if people really are advocating a nerf, perhaps just the lower tiers? I don't think its game breaking in the slightest.
MSMG The MSMG is slightly underwhelming, mainly due to the fact that its in between a regular rifle and a sidearm, so the balance is way to thin to really suggest a proper tweak. It might just be safer to change this last if at all.
IoP The IoP is a like a half awoken beast, its technical range is fine (near old ScP range), but its not self sufficient or reliable which defeats the purpose of the gun being more generous on ammo. Lack of reliability/consistency is what holds this weapon back, a shorter range but better hit % would actually allow one to better gauge successful opportunities or not. By decreasing its dispersion a little bit you close in the gap between its technical dps and its in game functional dps. An Ion improvement would really go far with making Ion/SMG builds as a legitimate sidearm cqc build. Though to finish fixing the weapon, I'd say the Ion Pistol needs a lot higher dps for its short range rapid firing. And the charge shots heat mechanic need a few changes, either remove/reduce the heat mechanic entirely or boost the spike on charge shots.
BoP The bolt pistol is my favorite sidearm, it has two niches, one as a flanker sidearm (shared with the Ion), the other is as an executioner pistol. I find it best when paired with a ScR due to the range similarities and damage coverage when used as a finisher weapon, and the BrScP when used as a flanking weapon. Both of these roles benefit more from an increase in damage per shot rather than an increase in shots per second. So I'd say a slight damage boost in all I would be looking for in this weapon.
I have no idea which particular buff the flaylock needs (role change or dps) I just know it needs something, if people are worried about balance boost its cpu/pg requirements if needed, but even if its low on requirements theirs no purpose wasting a slot if it doesn't have a good solid role.
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