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Clone D
480
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Posted - 2014.07.11 13:06:00 -
[1] - Quote
When crossing open terrain I dart back and forth sporadically, never travelling in a straight line. I find it absurd that a sniper can take down a scout with 2 complex kincats from 400+ or 500+ meters.
I have sniped for counter sniping purposes and it is clearly point and click. There is no challenge to sniping. Get a kill, move to a new location, repeat.
Technically, aliasing is a problem. If someone appears as a dot on the screen, then all a sniper has to do is put his crosshairs on the dot and squeeze the trigger for a headshot. I know. I've done it. There is no skill to this.
I propose that some complexity be added to sniping, like windage and gravitational effects, so that sniping cowards are forced to acquire some level of skill to kill from some unknown position 400+ meters away, as opposed to giving a rifle to some amateur and telling him to align dots for the kill.
They don't have to move while aiming. Add a different degree of difficulty to the role. It's currently moronically juvenile for the context of this game.
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Yokal Bob
Escrow Removal and Acquisition Dark Taboo
555
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Posted - 2014.07.11 13:29:00 -
[2] - Quote
Im too used to shooting ahead of where the enemy would be lol, still try to do that after playing this game for so long. For those with kb/m it might be easier to snipe (dont know never tried), otherwise its a pain shooting you where you are while your running with a standard controller. spend more time on the ground than sniping anyway, more of an enjoyable gaming experience.
Just be glad sniping isn't what it used to be.
If its not anime, its not real
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shaman oga
Nexus Balusa Horizon
2419
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Posted - 2014.07.11 13:42:00 -
[3] - Quote
Sniping mechanic should be totally reworked.
First of all, sniper rifle should be useful out of the redline, i mean sniper role should be more active, not in the center of the battlefield but neither camping on hill (at least not a single hill).
But this is not going to happen in charlie, just wait for the next patch.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Scheneighnay McBob
Cult of Gasai
5625
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Posted - 2014.07.11 14:01:00 -
[4] - Quote
Snipers are fine as they are, damage isn't high enough for anything about them to be "absurd"
It's just long-range area denial, which is very easy to deal with.
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Clone D
481
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Posted - 2014.07.11 14:09:00 -
[5] - Quote
Scheneighnay McBob wrote:Snipers are fine as they are, damage isn't high enough for anything about them to be "absurd"
It's just long-range area denial, which is very easy to deal with.
I didn't say that I couldn't deal with it. I am claiming that the sniper aiming feature is too simplistic. Sniping should be more technical and require knowledge of how to use the weapon, not just point and shoot, headshot, yay.
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Xocoyol Zaraoul
Superior Genetics
2093
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Posted - 2014.07.11 14:53:00 -
[6] - Quote
Clone D wrote:I have sniped for counter sniping purposes and it is clearly point and click.
Yeah... Anything past 60 or so meters with any of the direct-fire weapons becomes just "Point and Click" due to the distance making your maneuvers increasingly meaningless on how much the aim has to be readjusted for the shooter if the shooter has a pin-point crosshair, which applies to ADSed RR, CR, TAC ARs and SRs.
I don't think you can really fix this problem, as every game with sniper rifles (even with sway) has this problem due to it being a real-life trigonometric problem. A guy who is dancing 5 meters in front of your face has you swinging your crosshairs a lot more then some pip-squeek who is dancing 200 meters away or more, especially at the range you are talking about at 400-500 meters.
At least the sniper-rifles in DUST don't hit very hard all things considered (Besides Thales, because LOL officer weps, and C-Snipes which have abysmal scopes and horrible rpm when charging).
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Scheneighnay McBob
Cult of Gasai
5627
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Posted - 2014.07.11 15:01:00 -
[7] - Quote
Clone D wrote:Scheneighnay McBob wrote:Snipers are fine as they are, damage isn't high enough for anything about them to be "absurd"
It's just long-range area denial, which is very easy to deal with. I didn't say that I couldn't deal with it. I am claiming that the sniper aiming feature is too simplistic. Sniping should be more technical and require knowledge of how to use the weapon, not just point and shoot, headshot, yay. If the damage is increased to make up for it, that's fine. However, it seems to me like you're bitching about finding out it's impossible to speed tank against infantry and you wasted your SP on a myth.
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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.07.11 15:47:00 -
[8] - Quote
Xocoyol Zaraoul wrote:[quote=Clone D] I don't think you can really fix this problem, as every game with sniper rifles (even with sway) has this problem due to it being a real-life trigonometric problem. A guy who is dancing 5 meters in front of your face has you swinging your crosshairs a lot more then some pip-squeek who is dancing 200 meters away or more, especially at the range you are talking about at 400-500 meters.
However, also part of the trig is how much your angle changes affect the end point along the ray your position-rifle vector make. Changing 3 degrees means a whole lot more at 400m then at 40m.
And I'm sure something that comes into play here is X/Y sensitivity. Someone could decide that in that match they are going to be sniping for a while, hop into settings, crank sensitivity down, and aim a lot better. Or are simply a dedicated sniper, and keep their sensitivity at a level where in a 'normal' infantry range they would be completely useless. It is an easy way to simulate superb muscle control, rather than actually being good at the fine control (in comparison to regular combat ranges.)
If that is indeed the case, heh, maybe what we need is an X/Y sensitivity respec. Start the game with 4 or 5 as you tune your preferences, then 1 every 3 months. Oh, I'm sure that idea is gonna get loads of hate....
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Atiim
Fooly Cooly. Anime Empire.
10370
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Posted - 2014.07.11 16:07:00 -
[9] - Quote
Clone D wrote:When crossing open terrain I dart back and forth sporadically, never travelling in a straight line. I find it absurd that a sniper can take down a scout with 2 complex kincats from 400+ or 500+ meters. So the Sniper predicted your movement, and lined up his shots perfectly, and was rewarded with a kill for properly aiming the weapon (kind of like every other weapon in the game?)
Working as intended.
Clone D wrote:I have sniped for counter sniping purposes and it is clearly point and click. There is no challenge to sniping. Get a kill, move to a new location, repeat. I find that first remark funny because over 80% of the weapons in DUST are point and click.
Is there a problem with getting kills, and then relocating to a different spot? You can't contribute to your team if your camping in one spot the entire game. Though allow me to laugh at that statement, as that can quite literally define every role in the game (other than Support Logistics).
Clone D wrote:Technically, aliasing is a problem. If someone appears as a dot on the screen, then all a sniper has to do is put his crosshairs on the dot and squeeze the trigger for a headshot. I know. I've done it. There is no skill to this. The only way to get a headshot, is to aim your reticule over their actual head. Simply aiming at them will result in a body shot (or sometimes a Shield Flare).
I'd like to see some credible evidence proving your assertion.
Clone D wrote:I propose that some complexity be added to sniping, like windage and gravitational effects, so that sniping cowards are forced to acquire some level of skill to kill from some unknown position 400+ meters away, as opposed to giving a rifle to some amateur and telling him to align dots for the kill. Sure, if the damage on Sniper Rifles is increased exponentially.
Clone D wrote:They don't have to move while aiming. Add a different degree of difficulty to the role. It's currently moronically juvenile for the context of this game. Other than NKs, SGs, and AV Weapons, no gun in this entire game requires you to actually move while aiming, so why not put some actual skill into the other weapons too?
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Racro 01 Arifistan
501st Knights of Leanbox
384
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Posted - 2014.07.11 16:43:00 -
[10] - Quote
so a sniper isn't allowed to pick off easy targets or defend a point form a long distance as inteneded?
do you want a sniper rifle to be in a place where you can fire back?
and have you considered that just trying to keep track of targets particaully scouts is more than ''point and click''?
Elite Gallenten Soldier
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calvin b
Sinq Laison Gendarmes Gallente Federation
1709
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Posted - 2014.07.11 17:18:00 -
[11] - Quote
you say kincats I say lead your target, know your targets thoughts, and wait for them to make a mistake. You think your running fast but in a sniper scope its only inches.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
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TIGER SHARK1501
Savage Bullet
29
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Posted - 2014.07.13 13:59:00 -
[12] - Quote
Clone D wrote:Scheneighnay McBob wrote:Snipers are fine as they are, damage isn't high enough for anything about them to be "absurd"
It's just long-range area denial, which is very easy to deal with. I didn't say that I couldn't deal with it. I am claiming that the sniper aiming feature is too simplistic. Sniping should be more technical and require knowledge of how to use the weapon, not just point and shoot, headshot, yay. Don't worry. When CCP drops dust for legion you may get your wish. |
Bethhy
Ancient Exiles. General Tso's Alliance
2201
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Posted - 2014.07.13 14:11:00 -
[13] - Quote
TIGER SHARK1501 wrote:Clone D wrote:Scheneighnay McBob wrote:Snipers are fine as they are, damage isn't high enough for anything about them to be "absurd"
It's just long-range area denial, which is very easy to deal with. I didn't say that I couldn't deal with it. I am claiming that the sniper aiming feature is too simplistic. Sniping should be more technical and require knowledge of how to use the weapon, not just point and shoot, headshot, yay. Don't worry. When CCP drops dust for legion you may get your wish.
Still laugh at people who would think CCP would drop DUST because Legion is running.
Just funny.
Seriously if you ran a business.. Spent, say... around 5-6 years and around 40-70 mil total to develop DUST 514, And you have emerging markets like Brazil and India,and alot of South America and Asian counties now actually being able to afford to buy a PS3 and ARE buying PS3's at crazy rates.. So much so that Sony has made 3 public statements in the last 2 months about supporting the PS3 for another 3 years with new titles coming out for each of those years..
Would you just pull the plug? PS3 is a unique platform that won't directly compete with your Legion product.
Depending on how CCP markets their products in these countries... DUST could be around in unison with Legion even.
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Zindorak
CaUsE-4-CoNcErN
99
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Posted - 2014.07.13 14:11:00 -
[14] - Quote
Clone D wrote:When crossing open terrain I dart back and forth sporadically, never travelling in a straight line. I find it absurd that a sniper can take down a scout with 2 complex kincats from 400+ or 500+ meters.
I have sniped for counter sniping purposes and it is clearly point and click. There is no challenge to sniping. Get a kill, move to a new location, repeat.
Technically, aliasing is a problem. If someone appears as a dot on the screen, then all a sniper has to do is put his crosshairs on the dot and squeeze the trigger for a headshot. I know. I've done it. There is no skill to this.
I propose that some complexity be added to sniping, like windage and gravitational effects, so that sniping cowards are forced to acquire some level of skill to kill from some unknown position 400+ meters away, as opposed to giving a rifle to some amateur and telling him to align dots for the kill.
They don't have to move while aiming. Add a different degree of difficulty to the role. It's currently moronically juvenile for the context of this game. Snipers are cowards lol |
Operative 1125 Lokaas
True Companion Planetary Requisitions
283
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Posted - 2014.07.13 15:02:00 -
[15] - Quote
Clone D wrote:Scheneighnay McBob wrote:Snipers are fine as they are, damage isn't high enough for anything about them to be "absurd"
It's just long-range area denial, which is very easy to deal with. I didn't say that I couldn't deal with it. I am claiming that the sniper aiming feature is too simplistic. Sniping should be more technical and require knowledge of how to use the weapon, not just point and shoot, headshot, yay.
I said it before, i'll say it again GÇô make sniping more sp intensive with more tiers to skills and a combo of suit, mod and weapons. I.e. A ROLE. Make the sniper rifle essentially just another rifle until you train up skills like scope distance rendering and optimal range increase.
Maybe in Legion.
THIS IS THE VOICE OF RÁN
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Mauren NOON
The Exemplars Top Men.
380
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Posted - 2014.07.13 15:07:00 -
[16] - Quote
Mouse and keyboard sniping for ya:)
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Nerf Everything
Xpert Intervention
0
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Posted - 2014.07.13 15:11:00 -
[17] - Quote
Clone D wrote:Scheneighnay McBob wrote:Snipers are fine as they are, damage isn't high enough for anything about them to be "absurd"
It's just long-range area denial, which is very easy to deal with. I didn't say that I couldn't deal with it. I am claiming that the sniper aiming feature is too simplistic. Sniping should be more technical and require knowledge of how to use the weapon, not just point and shoot, headshot, yay.
WOW! You thinks its easy to 'predict' which way you are gonna go?
I can't help but laugh when you clowns walk right into my line of fire. My DS3 is OP!
Thank CCP for adding a mouse option........ 10x's more precise.
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