|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
iKILLu osborne
Hellstorm Inc League of Infamy
56
|
Posted - 2014.07.11 05:33:00 -
[1] - Quote
idgaf what you say, I skilled into cal scout because i am a hunter, I AM NOT SPENDING A WHOLE MONTH GRINDING FOR A NEW PROTO SUIT CLASS. either give a respec or i am done. as i stated in hotfix charlie thread i am sick and tired of scrubs who do not know how to counter a fit coming to the forums saying it is op and causing it to be nerfed(blaster turret, rail turret,vehicle repair mod,gallente scout,cal scout has been nerfed. now you plan on nerfing cal scout again not to mention hmg)
rattati you have done a lot to balance this game and i appreciate it but if you nerf the same suit class TWICE you should at least provide a respec in that class.
Before anybody says it's not a nerf its just gonna be switched to range, you are an idiot that obviously never been in pc, range is f'n pointless if you can't see them to begin with and i'm not giving 3 OF MY 4 HIGH SLOTS to see a GAL SCOUT WITH ONE F'N COMPLEX DAMPENER. That is a imbalance i refuse to accept and i will drop this game if implemented w/o respec
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
|
iKILLu osborne
Hellstorm Inc League of Infamy
59
|
Posted - 2014.07.11 10:25:00 -
[2] - Quote
let me clarify, i chose cal scout(at release of 1.8) because i knew cloaking and dampening would be a huge pain in the ass and it would be much easier to counter with cal.
(atm i didn't know about shared radar) that was my ROLE and after hotfix bravo they nerfed my precision it was no big deal to me cause they nerfed my nemesis the gal scout in alpha
due to alpha the pathetic acr gal scouts(escrow "era") moved to cal scout using **** tactics (with aim assist lol) and at that point i knew i needed to create a counter so i made this fit(viz scr (p.5) ,tt-3 assault scp,1 complex prec.enhancor,3 enhanced shields,1 complex damp,1 complex plate,locus grenade,adv. cloak, and compact hive) and that moment i made a true god killer finishing most of my matches with 30+kills, so yes in the right hands the cal scout is over powered and that does justify a nerf in PROPORTION with other scouts to achieve balance.
However, that doesn't justify changing my role as a anti-scout scout and does call for a RESPEC.
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
|
iKILLu osborne
Hellstorm Inc League of Infamy
60
|
Posted - 2014.07.11 11:40:00 -
[3] - Quote
Doctor Day wrote:Lol you just wanna run around with a scr or cr strafe and kill everything lolgtfo.
Cal should get range Deal with it :) i assume your talking to me and yes I strafe or am I supposed to stand still and say hello to your bullets, no don't use cr thats gay, i use my scr on my slayer scout and my cr3 shotgun on my stealth fit.I've already said i'm fine with a nerf i just want a respec if they intend to change my role, learn how to read my dear little scrublet
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
|
iKILLu osborne
Hellstorm Inc League of Infamy
60
|
Posted - 2014.07.11 11:54:00 -
[4] - Quote
ZDub 303 wrote:To remain racially aligned... Amarr are usually close range brawlers while Caldari are long range. It would make more sense in that context to give Amarr the precision and keep the range bonus on Caldari.
However, as it does completely change the way a suit work, a refund of Caldari Scout SP should be in order. Making it correct and refunding SP is the better option than leaving it wrong "just because". thanks for the support and sorry for the biased remark towards your corp two posts ago guess some of you aren't as bad as i thought.
I also looked over the original post it says caldari will RETAIN range scans it does not state that range will become the main bonus to caldari though so we may be having a shlt fit for nothing.
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
|
iKILLu osborne
Hellstorm Inc League of Infamy
62
|
Posted - 2014.07.12 00:44:00 -
[5] - Quote
Adipem Nothi wrote:There's nothing wrong with permitting each scout frame the opportunity to dampen effectively. Dampened scouts aren't the problem.
The role of if "hunter scouts" should be to encourage dampening over brick, rather than shut out of play all but gallente. The CalScout is overly effective and needs to be fixed. Rattati's suggestion is one way to do it.
For the record, 4 cPEs will still light up FoTM brick tankers, and a Range bonus will certainly help. cal scout gets 3% precision per level(15% total if lvl 5) wow thats one advanced precision enhancer allowing cal to have one free high slot that makes it "super duber ultra magnificent glorified none can stop them they are just too op waaaaaah ccp nerf it"
yes that is how stupid you'll sound when calling cal scout op
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
|
iKILLu osborne
Hellstorm Inc League of Infamy
66
|
Posted - 2014.07.12 18:04:00 -
[6] - Quote
Adipem Nothi wrote:@ Osborne
Ridiculous?
I presently run a max skill CalScout with 3 precision enhancers, 2 range extenders, and 2 prototype active scanners. If in squad, I seldom draw fire (until I decide that I want to ); that right thar is called Low Risk. My squad mates and I see dang near everything in advance of it posing a threat; that's called High Return.
I don't think that I'm OP; I know that I'm OP. yes a cal in squad format is op, try running solo, you can still pick your fights(and win),but at the time your fighting add a tank that rolls by ,some ass a rail rifle that has enough distance you don't see him on tacnet, a fully damp'd gal scout or recieving sniper fire and your good as dead not to mention with the fit you mentioned above you can be seen by any other scout
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
|
iKILLu osborne
Hellstorm Inc League of Infamy
67
|
Posted - 2014.07.12 18:12:00 -
[7] - Quote
Adipem Nothi wrote:Afterthought
Scouts want four balanced frames. Nothing more, and nothing less. We can't get there with a 15dB precision baseline. When good Scouts can't feasibly beat scans, they have little choice other than to tank up. Assault Lite is the result, and it is not very Scoutly.
CalScouts aren't themselves the problem. Tanky Scouts are the problem. CalScouts are reinforcing the problem. you sir are an idiot remove cal scout no need for dampening go home revise your arqument come back
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
|
|
|
|