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JRleo jr
Xer Cloud Consortium
31
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Posted - 2014.07.11 00:16:00 -
[1] - Quote
So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. |
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
58
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Posted - 2014.07.11 00:21:00 -
[2] - Quote
JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers.
But they take up zero pg and give a massive 60% bonus. With one energizer the cal scout regens shields at 80hp/sec |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
90
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Posted - 2014.07.11 00:40:00 -
[3] - Quote
I must say this is a non issue for me except on my assault suits. I don'touse them on either of my scouts and my cal heavy I have no problem with them. You can always use rechargers. They use less cpu with no shield penalty. |
Boot Booter
Escrow Removal and Acquisition Dark Taboo
658
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Posted - 2014.07.11 00:49:00 -
[4] - Quote
Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there.
SMG Specialist
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JRleo jr
Xer Cloud Consortium
31
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Posted - 2014.07.11 00:51:00 -
[5] - Quote
Boot Booter wrote:Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above std on my sentinel. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
90
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Posted - 2014.07.11 00:53:00 -
[6] - Quote
JRleo jr wrote:Boot Booter wrote:Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above std on my sentinel. Then your core is not maxed, I can fit multiple complex ones on my proto sentinel. |
Sgt Kirk
Fatal Absolution
6458
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Posted - 2014.07.11 00:59:00 -
[7] - Quote
Code Breakers take up far too much CPU as well.
It's a bit ridiculous.
see you space cowboy...
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JRleo jr
Xer Cloud Consortium
31
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Posted - 2014.07.11 01:04:00 -
[8] - Quote
aaaasdff ertgfdd wrote:JRleo jr wrote:Boot Booter wrote:Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above std on my sentinel. Then your core is not maxed, I can fit multiple complex ones on my proto sentinel. Hey artard, I said I couldn't fit them on anything but a sentinel, and you shouldn't have to max your cores to fit 1 module. |
The Eristic
Dust 90210
556
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Posted - 2014.07.11 01:30:00 -
[9] - Quote
Sgt Kirk wrote:Code Breakers take up far too much CPU as well.
It's a bit ridiculous.
Most stuff other than HP takes up too much everything. Part of the problem with dual tanking in the first place.
Reality is the original Rorschach.
Verily! So much for all that.
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DeathwindRising
ROGUE RELICS
418
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Posted - 2014.07.11 11:15:00 -
[10] - Quote
JRleo jr wrote:aaaasdff ertgfdd wrote:JRleo jr wrote:Boot Booter wrote:Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above std on my sentinel. Then your core is not maxed, I can fit multiple complex ones on my proto sentinel. Hey artard, I said I couldn't fit them on anything but a sentinel, and you shouldn't have to max your cores to fit 1 module.
They're not meant for use without a CPU mod. Which keeps armor tankers from fitting them. Any shield tanker with more than one low slot should be fitting a CPU mod. I don't like it but that's how it is |
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JRleo jr
Xer Cloud Consortium
31
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Posted - 2014.07.11 11:33:00 -
[11] - Quote
DeathwindRising wrote:JRleo jr wrote:aaaasdff ertgfdd wrote:JRleo jr wrote:Boot Booter wrote:Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above std on my sentinel. Then your core is not maxed, I can fit multiple complex ones on my proto sentinel. Hey artard, I said I couldn't fit them on anything but a sentinel, and you shouldn't have to max your cores to fit 1 module. They're not meant for use without a CPU mod. Which keeps armor tankers from fitting them. Any shield tanker with more than one low slot should be fitting a CPU mod. I don't like it but that's how it is Well that's extremely stupid of ccp They need to undo that crap now, or make armor tankers fit pg mods to fit adv reps. |
MINA Longstrike
1013
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Posted - 2014.07.11 12:19:00 -
[12] - Quote
hfderrtgvcd wrote:JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. But they take up zero pg and give a massive 60% bonus. With one energizer the cal scout regens shields at 80hp/sec
That's an issue with the suit, it doesn't mean the module is currently functioning well
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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JRleo jr
Xer Cloud Consortium
31
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Posted - 2014.07.11 12:23:00 -
[13] - Quote
MINA Longstrike wrote:hfderrtgvcd wrote:JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. But they take up zero pg and give a massive 60% bonus. With one energizer the cal scout regens shields at 80hp/sec That's an issue with the suit, it doesn't mean the module is currently functioning well Yep Most suits dont have more than 350 cpu...energizers take 90 at proto, complex shield regs take 40 cpu, x2 and you have nothing, my proto cal assault has
3x extenders 1 basic energizer 1 std rail rifle 3 complex shield regs
See the problem? Reps at a lousy 42 hp/s. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
101
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Posted - 2014.07.11 13:28:00 -
[14] - Quote
JRleo jr wrote:MINA Longstrike wrote:hfderrtgvcd wrote:JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. But they take up zero pg and give a massive 60% bonus. With one energizer the cal scout regens shields at 80hp/sec That's an issue with the suit, it doesn't mean the module is currently functioning well Yep Most suits dont have more than 350 cpu...energizers take 90 at proto, complex shield regs take 40 cpu, x2 and you have nothing, my proto cal assault has 3x extenders 1 basic energizer 1 std rail rifle 3 complex shield regs See the problem? Reps at a lousy 42 hp/s. Thats actually a good rep speed, and it already has the best base rate. Once you get your skills up you will be able to go higher, it takes time. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
101
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Posted - 2014.07.11 13:30:00 -
[15] - Quote
DeathwindRising wrote:JRleo jr wrote:aaaasdff ertgfdd wrote:JRleo jr wrote:Boot Booter wrote:Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above std on my sentinel. Then your core is not maxed, I can fit multiple complex ones on my proto sentinel. Hey artard, I said I couldn't fit them on anything but a sentinel, and you shouldn't have to max your cores to fit 1 module. They're not meant for use without a CPU mod. Which keeps armor tankers from fitting them. Any shield tanker with more than one low slot should be fitting a CPU mod. I don't like it but that's how it is I dont. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
101
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Posted - 2014.07.11 13:31:00 -
[16] - Quote
JRleo jr wrote:aaaasdff ertgfdd wrote:JRleo jr wrote:Boot Booter wrote:Actually I think they're are OK. The basic provides a good bonus for pretty cheap. It scales up from there. 90 cpu for complex is outrageous, and needs a slight reduction, I can only fit energizers above std on my sentinel. Then your core is not maxed, I can fit multiple complex ones on my proto sentinel. Hey artard, I said I couldn't fit them on anything but a sentinel, and you shouldn't have to max your cores to fit 1 module. Ok, I can fit enhanced on my min and cal assault. |
Alldin Kan
Imperfects Negative-Feedback
1126
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Posted - 2014.07.11 13:40:00 -
[17] - Quote
JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. Get good.
Alldin Kan has joined the battle!
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
101
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Posted - 2014.07.11 13:41:00 -
[18] - Quote
Alldin Kan wrote:JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. Get good. Lolz |
Fire of Prometheus
Alpha Response Command
5238
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Posted - 2014.07.11 18:29:00 -
[19] - Quote
hfderrtgvcd wrote:JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. But they take up zero pg and give a massive 60% bonus. With one energizer the cal scout regens shields at 80hp/sec My "cheap $" pro cal scouts gets 90 shields a second with one complex energizer
Personally I find it a fair trade off, energizers are like a mega recharger (or whatever the other one that boosts shield recharge rate is)
I can use all 4 proto commandos ^.^
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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JRleo jr
Xer Cloud Consortium
33
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Posted - 2014.07.11 21:08:00 -
[20] - Quote
aaaasdff ertgfdd wrote:JRleo jr wrote:MINA Longstrike wrote:hfderrtgvcd wrote:JRleo jr wrote:So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. But they take up zero pg and give a massive 60% bonus. With one energizer the cal scout regens shields at 80hp/sec That's an issue with the suit, it doesn't mean the module is currently functioning well Yep Most suits dont have more than 350 cpu...energizers take 90 at proto, complex shield regs take 40 cpu, x2 and you have nothing, my proto cal assault has 3x extenders 1 basic energizer 1 std rail rifle 3 complex shield regs See the problem? Reps at a lousy 42 hp/s. Thats actually a good rep speed, and it already has the best base rate. Once you get your skills up you will be able to go higher, it takes time. 42 ho/s is pathetic Cal scout had 50 Shields have dekay
Im ignoring your posts for that stupid commrnt, telling me to get my skills up...lol......that's the best rep rate? Lol.......and this isn't about the cal scout assault. |
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1298
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Posted - 2014.07.11 21:49:00 -
[21] - Quote
I feel that regulators, rechargers and energizers ALL cost too much in terms of fitting requirements.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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JRleo jr
Xer Cloud Consortium
33
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Posted - 2014.07.11 21:58:00 -
[22] - Quote
CommanderBolt wrote:I feel that regulators, rechargers and energizers ALL cost too much in terms of fitting requirements. Fun fact
Shield regulator cpu requirement was raised in hotfix bravo. |
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