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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11752
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Posted - 2014.07.10 20:14:00 -
[1] - Quote
Chunky Munkey wrote:Discouraging diversty is the single worst idea for a game like this.
Its not discouraging diversity, its playing into established EVE concepts.
A Tormentor is an Amarr Frigate and recieves Amarr Frigate skill bonus per level: 10% bonus to Small Energy Turret capacitor use 5% bonus to Small Energy Turret damage
It's doesn't discourage me from using autocannons on the ship, instead incentives the use of of Lasers so the ship fits its intended role.
I more inclined to follow the Commando's and Assault suits model which applied a bonus to the weapons of their racial group to increase the weapons effectiveness.......
Actually the more I think about it the more the suits already do this.
Commando- Racial Weapons Damage Bonus Assaults (some of them)- Racial Weapons Utility Bonus Logi- Racial Equipment Bonus Scouts (Some)- Racial EWAR Bonus Sentinel- Racial Shield and Armour Bonus
But in summary the OP is not wrong. Each suit should have bonuses that aid and represent its intended role by the faction it comes from.
Until Pirate Suits are announced.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11753
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Posted - 2014.07.10 21:00:00 -
[2] - Quote
tander09 wrote:how about not the equipment themselves, but the character.
Lets say you skill quicker into equipment that is aligned to your race, while skilling into other race's gear will be a tad bit longer.
Characters racial status has nothing to do with their capacity to learn.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11753
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.10 21:01:00 -
[3] - Quote
Atiim wrote:As much as I would enjoy seeing an Amarrian fail badly when trying to use a Combat Rifle, I'd rather see players encouraged for using their racial weaponry than punished for conforming to their personal preference.
Not to mention that this would be terrible for AV weapons, considering how we only have 3 (two of which, belong to the same race).
It's not being punished. You can still use the weapon to 100% of its natural efficiency with the skills. However the platform on which you choose to use that weapon further modifies it.
E.G
I have a Combat Rifle, Scrambler Rifle, and Plasma Rifle on an Amarr Assault with Amarr Assault V.
Combat Rifle and Plasma Rifle still operate to 100% efficiency when I have all skills While the Scrambler Rifle operates to 110% efficiency when I have all skills.
You are never penalised for using different racial tech only encourages to use the tech designed to be used by the suits creator.
Amarr make Laser Platforms simple as that. They may use all forms of technology from projectile weapons to plasma weapons but their fundamental design philosophy is Armour and Lasers.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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