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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
87
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Posted - 2014.07.10 23:41:00 -
[1] - Quote
XxGhazbaranxX wrote:hello,
Recently CCP posted in their Hotfix charlie post that skill stacking was a bug. Any true vehicle user knows that skill stacking has always been a game mchanic and was not a bug at all. Back when turret operation used to give 2% to damage, it was ideal for pilot/driver and the gunner to both have skills maxed out.
Currently there has been a witch hunt going on about ADS pilots and gunners stacking skills but the reality of the situation is that these are rarely seen in matches. Out of every 3 matches I see 1 ADS with a gunner. Even so, Having a gunner is only beneficial because they can stack. The loss of tank involved in having a gunner, specially in the python, is only justifiable by the fact that the team can get in, deal damage and get out. Even truer now that the incubus damage profiles got switched to take on full swarm damage 80/120 and can be challenged even by militia swarms.
On top of it all, for the stacking to be truly as dangerous as many of the "bug removal advocates" say, both pilots need to be maxed out and even then, the DPS output is just enough to compete with similar weapon systems taking into consideration the drawbacks involved with reducing the tank on an ADS. With an investment of 2.4 million SP each (4.8 combined), the same as getting a proto suit, stacking existence is justified by SP to entry and isk to entry barrier that only the most dedicated pilots and gunners are willing to achieve; which consequently, aren't many.
The sentiment of the forums does not reflect the reality of gameplay. This mechanic which was never considered a bug until now, is not as detrimental to the game as some threads might suggest. The evidence is in game. It's not something everyone does, it's something with a high entry barrier and CCP should do some digging around before they put the bug label on a mechanic that has existed and was iterated upon when the developers chose which skills stack and which don't. I dont care if its a bug or not, it needs to go. Its not just damage, its the rate of fire stacking as well. 2 gunners is greatly more powerful than one when attacking a tank or other vehicle. In most of these cases those vehicles have no defensive capability to a vehicle directly over head and the only, thing that gives them a possibility for survival is to evade.
When skills are stacked in this manner ttk is so fast it makes evasion impossible. Bug or not it needs to go. This is very true for pythons and missles. We all know there is very little comp between pythons and missles and anything else that flies. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
87
|
Posted - 2014.07.10 23:50:00 -
[2] - Quote
XxGhazbaranxX wrote:Spademan wrote:I always figured that skills only apply from the guy using the gun to the gun he's using. That's how it used to work, right? Stacking skills with gunners has always been a part of the game. This is just the new witch hunt created by people who barely know how this game developed during the years its existed. Creating baseless arguments to suit their gaming needs when they play once a week without actually understanding how something works. Pushing for changes in all the wrong categories creating holes in the developers time and blinding them from the real problems that exist throughout the game. DUST Fiend wrote:You're such a baby, I can't believe people seriously need that bonus to feel effective. I feel bad for you.
You bring up "evidence" of past decisions, yet almost all of those changes are gone. Most of our vehicle variants are gone, and the entire way vehicles were presented is gone.
I don't care about this enough to argue it with you, I'm just happy to see a blue finally confirm the bug as a bug. It's a win for me in my book, and it's a win for you because your crutch is going to stay for many more months at least.
Win win Personal attacks because you can't find any undeniable proof that you are right yet I give an argument based on evidence has made me lose all respect I had for you. Past decision are not past since they are current decisions that exist in game now and you guys are pushing towards eliminating so please; it's not past decisions, it's current decisions you disagree with. True Adamance wrote: If they did they would have been so ridiculously over powered it would not have been funny.
Additionally I have been on the receiving end of Cyrius Li Moody and 2 Gunners. I dont feel an ADS should have the level of DPS and Impunity to return fire that those 3 had.
However I could understand if all vehicles received stackable benefits. Howver at this time..... its not really possible to justify having one vehicle type with this kind of huge advantage.
It's rarely without impunity. A python with three gunners can barely breake 2500 shields while an incubus with 2 gunners can barely break 3300 armor. My Wyrkomi breach forge gun does 2900 damage to armor in one shot. Barely impunity if your half decent with A/V. Yes, but you are comparing the defensive capability of a forge gun, to the offensive capability of a python with missles and 3 gunners. By your own argument he can one shot you, so being able to stack bonuses would not make you any less susceptible to his forgegun. Also with a shield hardner active, and considering the forge does less to shields, you will more than likely survive that first shot. Being that charge time for that forge gun is so long and you are unable to walk while charging, im sure a skilled pilot can take those six seconds to evade, relay the forge guns position to your squad and have him killed, or better yet hot drop those 2 extra gunners on his head and kill him outright. Unless you dont think vehicles should need support? Should you be able to solo the team? |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
88
|
Posted - 2014.07.11 00:00:00 -
[3] - Quote
XxGhazbaranxX wrote:aaaasdff ertgfdd wrote: Yes, but you are comparing the defensive capability of a forge gun, to the offensive capability of a python with missles and 3 gunners. By your own argument he can one shot you, so being able to stack bonuses would not make you any less susceptible to his forgegun.
What I said was that having more gunners makes the ADS more week and to impress on that I gave some tanking (defense) numbers for comparison against the forge gun damage implying that I can almost 1 shot a 3 gunner ADS. Makes it weaker on hp. But makes it considerably stronger on all offensive fronts. See thats the trade off. With 3 gunners your rate of fire on a single target is trippled without the bonus. So is your damage, clipsize, and ammo capacity. Not to mention more eyes in the sky, someone to look at the tac map, and more angles of fire, increasing better positioning and amount of targets simultaneously able to be engaged. You must consider all aspects. Not just the ones you do not like. |
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