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Pvt Numnutz
Prophets of the Velocirapture
1684
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Posted - 2014.07.10 03:40:00 -
[1] - Quote
I agree that ads skill stacking needs to go.
I'd just like to say my best gunner doesn't have python skills, I have flown with him since beta and he knows how I fly and when to take a shot. His skill and accuracy is worth far more than the skill stacking and has lead me to always fit a side gun, I have no solo fits. It is not too intensive to fit side guns, my python fit has 2508 shields and 3 xt missile turrets. Its a sufficient tank for my operations, any more would be too powerful. I have max fitting skills, so it feels like I have been rewarded.
75% might be too much, as the dropship would have a seriously tough tank, if your fitting firepower you should give up some survivability. If they were to change afterburners tho I could see that. |
Pvt Numnutz
Prophets of the Velocirapture
1714
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Posted - 2014.07.14 16:41:00 -
[2] - Quote
DUST Fiend wrote: It dissolves the need for player skill and encourages cheap hit and run tactics because you can straight up destroy almost everything with a single pass.
It encourages less skilled players by making sure they have to stay on target less, and stay in the hot zone for shorter periods of time.
Funny, I had two gunners in my dropship and made a pass on a solo rail incubus (one had the bugged turret but he is a pilot, not exploiting) we unloaded and hit almost every shot but the incubus survived and killed me.
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Pvt Numnutz
Prophets of the Velocirapture
1717
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Posted - 2014.07.14 16:42:00 -
[3] - Quote
DUST Fiend wrote:I guess Im just used to my Incubus, particularly now, where if I sit still for even a moment I'm just a fireball waiting to happen. I have no bonus to missiles, and both blasters and rails are laughable vs infantry if you so much as wiggle your ship around. Have you tried having two ginners with missiles and keeping a rail fit for your pilot gun? |
Pvt Numnutz
Prophets of the Velocirapture
1717
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Posted - 2014.07.14 20:34:00 -
[4] - Quote
DUST Fiend wrote:Pvt Numnutz wrote:DUST Fiend wrote:I guess Im just used to my Incubus, particularly now, where if I sit still for even a moment I'm just a fireball waiting to happen. I have no bonus to missiles, and both blasters and rails are laughable vs infantry if you so much as wiggle your ship around. Have you tried having two ginners with missiles and keeping a rail fit for your pilot gun? No, because that would just be a god awful fit. Railgun requires me to be pretty precise and all up in vehicles grills, and my side missiles would only add marginal support while engaging enemy vehicles. Since you have to sit generally still for side missiles to be useful vs infantry (considering no RoF bonus), the slower, easier to hit incubus that takes bonus damage from everything under the sun would just be that much easier to send up in flames if I sat around trying to give my gunners shots while I twiddled my thumbs waiting for a target to appear for my rail. So while I hunt vehicles with my rail, I'd be wasting two slots for my team with people just sitting in my guns staring at the sky, occasionally landing a hit on the enemy vehicle, but overall not contributing anything meaningful to my AV experience, while vastly reducing the EHP of my already rather vulnerable Incubus. It takes an Incubus significantly longer to accelerate up and away from a hover even with an AB than a Python with no AB does. Also, bonus damage, and the fact that the Incubus weak spot is more pronounced. It's just all around better to use a front missile and switch to a front rail if vehicle presence is strong. On the rare occasions I bother with a side gun, I always equip a militia missile turret for myself and give my single gunner a rail, since blasters are still a joke. I was meaning more for anti infantry, I bet some good gunners would be able to do a decent job at suppression. I'm hearing your concerns tho, have you tried having some shock troopers in your ship to jump out and engage enemy av? |
Pvt Numnutz
Prophets of the Velocirapture
1717
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Posted - 2014.07.15 01:29:00 -
[5] - Quote
DUST Fiend wrote:Pvt Numnutz wrote:I was meaning more for anti infantry, I bet some good gunners would be able to do a decent job at suppression. I'm hearing your concerns tho, have you tried having some shock troopers in your ship to jump out and engage enemy av? Honestly ever since I decided to fully skill into the coffins that were Prometheus's, I've given up on team based DS play. I can never find people that want to just sit in my ship and fly around, and picking people up in an Incubus is just death half the time. You just can't get out fast enough and if you get hit by AV while down low, it's so much harder to recover. The maps are too small for it to really matter anyways. On the off chance I run a side turret I usually just have them hop out, hack a point while I circle the area, then I pick them up as quick as I can and get out, but that's usually how I die. I don't even play anymore, this is just a bug that I've always despised with a passion, so seeing Rattati confirm it as a bug just tickled me pink is all. Then your missing out on what makes dropships so much fun. Picking people up is always hard for any dropship. You have to have good shock troops to pull it off, and shouldn't have people just sitting in your dropship. Some maps are too small, on those I don't bother flying but the larger maps can still work and is quite fun when you do good drops. I can't fly solo anymore, its too boring and lonley.
If you don't play anymore why post? I wish people who didn't play anymore wouldn't suggest things, they are effecting a game that they don't even play. |
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