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Thread Statistics | Show CCP posts - 2 post(s) |
Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 09:32:00 -
[1] - Quote
I like Pokey Dravons idea.
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Hawkings Greenback
Red Star. EoN.
159
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Posted - 2014.07.10 11:35:00 -
[2] - Quote
CCP Rattati wrote:Changes made to OP, logi speed not reduced plus some clarificications.
here
And here
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Hawkings Greenback
Red Star. EoN.
166
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Posted - 2014.07.10 15:58:00 -
[3] - Quote
Jaysyn Larrisen wrote:One of the concepts I wanted to explore further with you guys is extended bonus beyond the primary racial equipment choice.
Several of us have mentioned it and i think it has a lot of merit if handled well. Any thoughts on proposals for how this might shake out?
Off the top of my head I was thinking something along the ideas of this:
Cal Logi 1) keeps current hive bonus (add increased effect for needles for Cal suits) 2) 2% decrease in spawn times from droplinks per level 3) 2% increase in rep tool range per level 4) 5% increase in range of active scanner per level
Gal Logi 1) Keeps current active scanner bonus 2) 1x additional spawn per level for drop links 3) 2% increase in rep tool effectiveness per level 4) 5% increase in nanite reservoir in hives per level
Min Logi 1) Keeps current rep tool bonus 2) 5% increased in dmg and blast radius of REs per level 3) 2% increase in nanite replenishment rate in hives per level 4) 2% decrease in spawn times from drop links per level
Amarr Logi 1) Keeps current drop link bonus 2) 5% increase in rep tool effectiveness 3) 2% increase in damage / blast radius for REs 4) 2% increase in nanite replenishment rate per level
I like the idea of additional bonus to other equipment for logis. Will this cause issues, in terms of potential lag, when you swap into another race suit in terms of the server side. Basically if I go from an Amarr to a Caldari will there be an issue when the server has to then sort out the calculations of 4 different bonus to equipment that is already out ? Baring in mind there are 32 players & of them a few will be logis.
Sorry if that seems like I'm a little thick
If that is the case would it be easier to do some thing slightly different, these are from earlier in this thread :
bogeyman m wrote:CCP Rattati wrote:Any more smart ideas that we can slot in? Change the equipment bonus amounts. Maybe something like: Logi racial equip bonus = +40% Logi non-racial bonus = +20% Non-Logi equip bonus = 0%
Pokey Dravon wrote:Equipment Bonuses I think that forcing players to only have bonuses to a single equipment but giving them 3-4 slots is kinda silly. Racial bonuses are sweet, but so are role bonuses. Logi's should be the best at using equipment, period, and even better at using their own racial equipment. I have two suggestions for reworked bonuses for equipment
1. Logi's get full bonus for their racial equipment, as well as full bonus for another race's equipment, such that each has a unique pair. For example Amarr: Bonus to Uplinks & Nanohives Caldari: Bonus to Nanohives & Scanners Gallente: Bonus to Scanners & Repair Tools Minmatar: Bonus to Repair Tool & Uplinks 2. Logi's get full bonus for their racial equipment, as well as a partial bonus for all other race's equipment.
I personally like 1 a bit more, but I imagine most will prefer 2. I'd be content with either option. On a side note, I'd actually like all Logi's to get some form of bonus to remote explosives and proximity mines. I feel it really suits their Control and Indirect Combat themes, and would certainly bring and interesting dynamic to those equipment. ]
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Hawkings Greenback
Red Star. EoN.
178
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Posted - 2014.07.12 22:01:00 -
[4] - Quote
Jaysyn Larrisen wrote:Ok... i totally take back that whole fomenting rebellion against your tyrannical reign as the tax hungry OSG CEO.
That is a very sharp find and frankly would be an elegant solution to quite a few things. It also strikes me that it's very similar to the EVE logi ship model as well.
so...
Min Logi - Current rep bonus & RE bonus
Amarr Logi - Rep bonus & droplink bonus
Gal Logi - Rep Bonus & Scan bonus
Cal Logi - Rep Bonus & Hive bonus
That's pretty legit.
That seems a little better balanced. It encourages all logis to fit & use a rep tool while giving them a specific racial bonus.
The only thing I honestly don't like is the RE bonus for minmatar, what sort of bonus would you give ?
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Hawkings Greenback
Red Star. EoN.
178
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Posted - 2014.07.12 22:23:00 -
[5] - Quote
Pokey Dravon wrote:Alaika Arbosa wrote: Why would it be a deal breaker if the Amarr Logi were to be brought into line with the other Logi suits while getting a different though equivalent bonus to the others?
I am just curious, personally, I don't see it as being a real Logi, it is the "Not-Assault Assault" IMHO
The addition of a sidearm doesn't automatically make a suit suddenly be an assaulting class. Its fine to slightly blur the lines between classes because it adds diversity, just as long as those lines are not crossed. Adding a slight combat advantage with the sidearm while removing an equipment doesn't cross the line but it does provide players who want to push the edge of the Logi role a bit more with a playstyle that suits them. As I've stated before, I find the mentality that "Logi's are medical support only" to be very narrow minded and innacurate. I often run an injector on my Commando, am I then a "Not-Logistics Logistics"? Am I doing Commando wrong because I use equipment? I don't think so. Hawkings Greenback wrote:Jaysyn Larrisen wrote:Ok... i totally take back that whole fomenting rebellion against your tyrannical reign as the tax hungry OSG CEO.
That is a very sharp find and frankly would be an elegant solution to quite a few things. It also strikes me that it's very similar to the EVE logi ship model as well.
so...
Min Logi - Current rep bonus & RE bonus
Amarr Logi - Rep bonus & droplink bonus
Gal Logi - Rep Bonus & Scan bonus
Cal Logi - Rep Bonus & Hive bonus
That's pretty legit. That seems a little better balanced. It encourages all logis to fit & use a rep tool while giving them a specific racial bonus. The only thing I honestly don't like is the RE bonus for minmatar, what sort of bonus would you give ? I'm a little curious on your reasoning behind not liking the bonus? I'd also like to point out that I proposed Remotes as well as Proxy mines, making the Minmatar Logistics extremely good at indirect AV as well as battlefield control by allowing them to better lock down choke points. I'll add as a side note that I hate the "Ultimate Frisbee" playstyle with remotes, and would advocate some work to be done on them, specifically delay between deployment and detonation in order to make them more of a defensive tool and less of an offensive weapons against infantry.
Sorry I got back to this thread & have kinda glanced over some of the posts
I bolded the bit that would concern me, mainly because we all know that it would get abused unless like you say some additional changes were brought in.
My other concern is that the other racial bonus provide things that allow there team mates to kill red dots whereas the minnie bonus allows the logi to kill things.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Hawkings Greenback
Red Star. EoN.
178
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Posted - 2014.07.12 22:32:00 -
[6] - Quote
Had you considered the Minnie bonus to be for the nanite injector, my reasoning being that as a race they are the ultimate recyclers so no clone goes to waste & is brought back to life to be put back to use.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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