NAV HIV wrote:Zion Shad wrote:This was a question asked from the
Dust Vote Match site. After speaking with a long time Dust friend Ydubbs of RND and hearing his thoughts, I thought this would be something good to talk about.
If you had to choose one feature for a Patch What would it be?A complete NPE (New Player Experience)
Full player market
Full racial parity
Proper tools for Community Events
Player customisation
Shooting Range/ Training Room
Corp Social Tools
New game modes / variants
Corp Contract Battles (again)
If you have an idea that is not listed please post it up. Thanks
Proper Hit Detection... 5 players shooting at the same time couldn't do any damage to a light frame... May be some server maintenance or something... Framerates on PUBS are lolworthy... Hit detection on certain players from certain Corps... Don't know if its the game or if those players are doing something special...
Hit detection works. Just completely assbackwards from how you would think it would work. It's more GTA hit detection then Counter-strike.
When your crosshairs "Red" is the only time CCP's servers and your playstation actually says"Ok your bullets will now hit" There is no dynamic hit detection and true hit scan weapons.
In Counter-strike you take your gun and crosshairs to the nearest wall and you fire at it... You see how your bullets travel and how your gun recoils and in what way ... The bullets then fly and behave around the characteristics of that gun in the crosshair, you learn how the bullets fly out of then gun and that is what you aim with..
Here is one of the more famous FPS players in gaming explaining what proper gun behavior looks like in a FPS. Bullets should essentially leave your gun and be able to slow down and see bullet trajectories. But there are only a few guns in DUST that do this.
In DUST? it's completely based off the "Red" crosshair.. Whether you are behind a wall, behind 10 team mates.. As long as that crosshair is "red" bullets are hitting you like they go through EVERYTHING else to get to you.
This is why even when your behind a team mate or walls your still getting hit.. Not because the server has your position different then your client. That is just a Cop out.. That would mean I would have to be in a completely different area on the server registry and so would my attacker by same theory and then how are the bullets tracking and hitting, how could the weapons actually be true hit scan weapons?
It's pretty evident CCP Wolfman just put a giant band-aid over the Aiming and hit detection mechanics of DUST... So even the way bullets register are completely ass backwards from any competitive shooter people where brought up on.
The Aiming and Hit detection mechanics of DUST in Chromosome made sense and created the sense of competition and player delivered shots. Uprising Aim assist and Hit Detection feels like someone is playing a giant joke on you when your playing.
It literally is the sole feature of this game that has created more rage quits then anything. Matchmaking has nothing on the poor concept and then implementation of the Aiming system and hit detection system of DUST 514.
I Do hope that goes on CCP Wolfman's Resume when he leaves. Cuz he did the same thing to MAG's hit detection when he worked there.