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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
289
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Posted - 2014.07.09 15:30:00 -
[1] - Quote
OPTION 1 Reviving a bleeding merc with a needle canceles out that D in the KDR. Enemies will keep the credit for the K but because you were revived before bleeding out, you don't get charged a D.
To go with this, WP are not given to the medic until the revived merc survives for 3 seconds after needled.
OPTION 2 A revived merc is not charged an additional D if unable to survive for at least 3 or maybe 5 seconds after being revived.
I think these ideas would solve the problem of revives in firefights that cause one D to balloon into many. It would help slow clone depletion as everyone would wait a bit longer for a chance at being picked up. Everyone would save ISK by saving a dropsuit. No more tears.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
292
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Posted - 2014.07.09 15:57:00 -
[2] - Quote
Pokey Dravon wrote:Do you really care about KDR that much? No, not so much. But there is much ado lately about being revived in the middle of a firefight. Just thought I'd offer an idea.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.09 16:22:00 -
[3] - Quote
Appia Vibbia wrote:KDR means nothing in this game. What matters are the founding themes to it. The principle of New Eden's "your choices matter." From how you fit your suits to how you spend your SP.
Player choice is the most important aspect. Being revived is not a choice and is therefore against everything the game stands for.
Without an option to be revived or auto-terminate your gameplay experience is not dependent on how you wish to play but the whimsy of some ******* with a needle. By that logic, if I as a player choose to revive you, thems the breaks. I chose to rev you just as I chose to shoot the enemy. If you don't want to be reved, don't die.... by that logic that is.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.09 17:53:00 -
[4] - Quote
Quote:The only thing that matters is a sustainable ISK outcome. Being revived has no bearing on ISK so all those points are irrelevent.. I would argue otherwise. I could die 10 times, but If I'm revived each death I don't loose any isk from loss of dropsuits; a direct and positive impact on sustainable ISK outcome.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.09 17:59:00 -
[5] - Quote
BTW: I understand the frustration of being reved when I don't want to be. I'll be in the middle of refitting or restocking my suit for my next spawn and right when I'm about to finalize... "stab" and "Oh crap, ok, where am I....". And I've got to do it all over again.
AKA - StarVenger
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.10 03:03:00 -
[6] - Quote
Malkai Inos wrote:I've written up a rather comprehensive nanite, kill & revive rework that contains both points of your option 1 among many other things. I think the current system actively encourages bad behavior and hurts the gameplay of both logis and other infantry. Well, as they say, great minds think alike.
AKA - StarVenger
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