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Bormir1r
Fatal Absolution General Tso's Alliance
438
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Posted - 2014.07.07 20:53:00 -
[1] - Quote
Tectonic Fusion wrote:I wanted to make this a while ago, but forgot and another thread reminded me. Okay...the basics: Change the profile dampening to 50%, change basic tier time to cloak to 10 seconds, advanced to 15 seconds, and prototype to 20 seconds. This way, the faster suits would be favored for being cloaked, and you couldn't camp with it, but r you would rather use it as an infiltration tool.
I wouldn't mind this change, but nerfing the basic to that level would be a bit much.....I would think 15, 25, and 30 would be good enough.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Bormir1r
Fatal Absolution General Tso's Alliance
442
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Posted - 2014.07.07 22:01:00 -
[2] - Quote
Tectonic Fusion wrote:Bormir1r wrote:Tectonic Fusion wrote:I wanted to make this a while ago, but forgot and another thread reminded me. Okay...the basics: Change the profile dampening to 50%, change basic tier time to cloak to 10 seconds, advanced to 15 seconds, and prototype to 20 seconds. This way, the faster suits would be favored for being cloaked, and you couldn't camp with it, but r you would rather use it as an infiltration tool. I wouldn't mind this change, but nerfing the basic to that level would be a bit much.....I would think 15, 25, and 30 would be good enough. I would be in favor of those numbers, however, this change would be so people couldn't "camp" with it.
It's hard to camp with a basic cloak right now...so I don't imagine people using the basic cloak at all if you nerf it to 10 seconds...
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Bormir1r
Fatal Absolution General Tso's Alliance
442
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Posted - 2014.07.07 22:03:00 -
[3] - Quote
Baal Omniscient wrote:So basically make scouts completely invisible to all active scanners when cloaked......
Um..... No.
This would just mean active scanners loose even more usefulness than they already have. Unless a cloaked scout gets a debuff to it's scan precision that parallels it's damp buff while it's cloak is activated, this needs to stay shelved.
All equipment that is not exclusively support in this game is has some kind of drawback, the cloak has none. RE's can kill you and you cannot use a primary weapon while using them, Nanohives require you to stand within a giant pulsating bubble that can be seen from across the map, Active scanners have a large recharge time and prevent you from pulling a weapon until the animation completes (also making an easy do distinguish sound, and alerting enemies that you are within scanner range when they are scanned).
The cloak is about as non-support an equipment as you will find, why does it have no solid drawbacks when it's benefits are so great and compliment the scout role so well? It has a recharge time, but it's really fast and can be activated when it's only half returned. You can't use it with a weapon, but you can instantly switch to one and fire it before you even decloak. You are partially visible when moving, but everyone else on the field is FULLY visible at all times.
TL;DR: The cloak needs a solid drawback added before it get's any re-balancing.
We should at least do it for minmatar scouts, because it uses "hit and run" tactics, it makes perfect sense for them.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Bormir1r
Fatal Absolution General Tso's Alliance
456
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Posted - 2014.07.08 14:27:00 -
[4] - Quote
Tectonic Fusion wrote:Bojo The Mighty wrote:50% dampening is a bit crazy That is over 2 complex dampeners So the cloak would free up 2 slots That would be the thing. It would give a fast scout an opening to assassinate by getting in and getting out. BLOOD Ruler wrote:Such a low timer....that's less then the current standard right now.No way It's a low price to pay. It's not like you would need to rely on them anyways...
When you said another thread reminded you, were you referring to my thread? Also Your proposal would work great for Min Scouts, but 10 seconds is a bit harsh. If you haven't read my thread on the Active Dampening for Min scout, please do so.
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
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