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Thread Statistics | Show CCP posts - 2 post(s) |
Kevall Longstride
DUST University Ivy League
1449
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Posted - 2014.07.07 18:02:00 -
[1] - Quote
Hi Rattati.
As you'll likely be beginning to ramp up the Charlie requests soon, (no not that kind of Charlie), I think its time that we talk seriously about Scotty the AI.
Short version: He couldn't outwit a ZX80
Matchmaking is one of the longest outstanding issues in the game and one that would not only benefit new players if fixed but all players. But obviously before giving you feedback we'd need to know how much of the matchmaking is server side and how much is client.
As I understand the history, Scotty's algorithm was designed around a concurrent player base total that we long since stopped seeing.
Not enough players = Scotty not working
This problem would be bad enough but the fact that the spawn mechanic, especially in Ambush and Domination, is incontrovertibly the product of someone's cat walking over the keyboard at a crucial time, makes the frustration for players jump to levels that only ketamine could level off.
We know that in CCP Z's progression system for Legion, meta levels of equipment will be taken into account. But this is of course Legion, with a matchmaking system likely to redesigned from the ground up.
So in Dust 514, what criteria can't altered and changed from server side and be used to develop a replacement for Scotty? I for one wouldn't mind a slightly longer wait to get into a game, if that games participants are at my level.
The requiremnts for a better matchmaking system in the pub matches for me would need to be:
A dynamic system that allows for short dips and peaks of form while allowing longer term changes
A system that allows for squads and the varied levels for each member of said squad, as well as the performance of that squad while it's been formed.
The total amount of SP a player has in relationship to the average of each player on either side.
Finally, take into account the War Points a player has earned as that is the key indication as to the quality of a player and not the KDR.
But whatever you do, Scotty must die.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1461
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Posted - 2014.07.09 08:35:00 -
[2] - Quote
The problem with KDR is that it is more often than not a reflection of poor balance mechanic.
Look at the problem with tanks. The 50-1 KDR that one tank guy had in while I was running a Candidate/Q&A squad last night, for example. How much of that performance was due to his skill or the fact that a triple repped maddy is near invincible, because the module balance in HAV's is so out of wack at the moment.
Should we ever get the vehicles/infantry balance right then and only then should KDR play any part in match matching determination.
The above hyperthetical is purely wish fulfilment I suspect.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1465
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Posted - 2014.07.09 20:48:00 -
[3] - Quote
Good to know and thanks for the reply.
I understand how Scotty is supposed to work using the method you described but why is he not working as envisioned? What element is causing the problems that require a fix?
Just curious.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1470
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Posted - 2014.07.10 08:29:00 -
[4] - Quote
Seymour KrelbornX wrote:Kevall for CPM1!
a very amusing and vital thread.
a better matchmaking system would at most least double the fun factor of dust for many.... there must be a way, even with a low pop game.
Thanks for that.
I actually put matchmaking above the NPE as my feature to add for Dust 514 for that very reason.
The NPE would need a lot of work and a client update to be fit for purpose. But a matchmaking fix is all server side, comparatively quicker to do and would help all players not just the new guys.
CPM1 Candidate
CEO of DUST University
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