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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Skullmiser Vulcansu
 
 128
 
 
      | Posted - 2014.07.05 16:27:00 -
          [1] - Quote 
 I think that the Scan precision of Logistics' suits should be decreased by five or ten points. Scanning used to be a feature of logistics' suits, but it was effectively removed in 1.8 when light suits' scan profiles and precision dropped ten points, and Logistics' suits went unchanged.
 
 I personally have been having a hard and miserable time with my logistics suit, and a relatively easy and carefree time with my alternate character's Scout suit. I do not think that logistics' suits would become overpowered as a result of this change, as their combat utility would be largely unchanged, but they would be slightly more useful, and they would be harder to ambush.
 
 If this game was fun, I wouldn't be playing it. | 
      
      
        |  Stefan Stahl
 Seituoda Taskforce Command
 
 653
 
 
      | Posted - 2014.07.05 22:06:00 -
          [2] - Quote 
 
 Skullmiser Vulcansu wrote:I'd rather fix the issue where it was caused. At the 1.8 buff to Scout's scan profile.but it was effectively removed in 1.8 when light suits' scan profiles and precision dropped ten points 
 Somebody thought long and hard about the pre-1.8 numbers. Then somebody who was probably assuming he'd be laid off by this time changed them. Let's review some of the changes in 1.8.
 | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 2400
 
 
      | Posted - 2014.07.05 22:13:00 -
          [3] - Quote 
 FYI: Rattati's looking into disabling shared passive scans.
 
 Shoot scout with yes...
- Ripley Riley | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1111
 
 
      | Posted - 2014.07.05 23:42:00 -
          [4] - Quote 
 
 Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. 
 
 Good. That's powerful as (mighty) duck.
 
 :-S | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 135
 
 
      | Posted - 2014.07.05 23:58:00 -
          [5] - Quote 
 
 Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. if they dont share passive they need to make active scanners give you points for kill assists outside of squad but also show them for the whole team.
 
 Minmatar Logibro in training. Rusty needles anyone? No Mic and no time for "Squeekers" Nerf scout cloak+shotgun | 
      
      
        |  Bojo The Mighty
 Spaceman Drug Cartel-Uno
 
 4006
 
 
      | Posted - 2014.07.06 01:43:00 -
          [6] - Quote 
 
 Apothecary Za'ki wrote:Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. if they dont share passive they need to make active scanners give you points for kill assists outside of squad but also show them for the whole team. Um you mind explaining why? Removing shared passive has no effect on the world of active scans at all
 
 Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 League of Infamy
 
 3620
 
 
      | Posted - 2014.07.06 04:51:00 -
          [7] - Quote 
 +1
 
 (The godfather of tactical logistics) | 
      
      
        |  Skullmiser Vulcansu
 
 134
 
 
      | Posted - 2014.07.06 05:14:00 -
          [8] - Quote 
 
 Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. What are you implying? This seems irrelevant to me.
 
 If this game was fun, I wouldn't be playing it. | 
      
      
        |  General12912
 Gallente Marine Corps
 
 205
 
 
      | Posted - 2014.07.06 05:25:00 -
          [9] - Quote 
 
 Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. 
 
 Good! that would make Caldari Scouts just what its supposed to be! a spotter, not a living tactnet radar. its one thing when a weak and puny scout can see everything, its another thing when the puny scout gives eveybody omnscient sight. scouts would have to utilize active scanners if they want others to see what they see. and even then, squad mates will only see SOME of what the cal scout sees, and for a limited time. sounds like balance to me.
 
 as for the suggested logi suit nerf, i'll have to say no. especially on the Gallente Logi suit, since they get the aciltive scanner bonuses. overall, logi isnt as much of a fight class as its assault cousins are, so it should get some scanning precision to compensate for it getting no weapon bonuses like assault suits do. that way, on the frontlines, it will be able to see hostiles before the assault suits and plan accordingly. maybe the logi sees a large group of foes, so they can run for cover while the assault suits fight and hopefully clear them out somewhat so they can provide. or maybe there are two downed clones, one in one area, one in another. the logi can figure out which is safer to reveive by being able to detect the amount of foes by each downed clone.
 
 Every suit Gk.0 <3 Gallente Federation Patriot | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 2405
 
 
      | Posted - 2014.07.06 05:54:00 -
          [10] - Quote 
 Not implying anything; just looping you in. That's a big potential change; may be best to see how it tastes before adding salt.
 
 Also ...
 
 
 Skullmiser Vulcansu wrote:I think that the Scan precision of Logistics' suitsShotgun Damage should bedecreased by five or ten pointsincreased by 100% to 200%.ScanningKilling HMG Heavies used to be a feature oflogistics' suitsShotgun, but it was effectively removed whenlight suits' scan profiles and precision dropped ten pointsHeavy HP doubled ... then doubled again andLogistics' suitsShotgun Damage went unchanged.
 
 Shoot scout with yes...
- Ripley Riley | 
      
      
        |  Bojo The Mighty
 Spaceman Drug Cartel-Uno
 
 4009
 
 
      | Posted - 2014.07.06 07:18:00 -
          [11] - Quote 
 
 Adipem Nothi wrote:Not implying anything; just looping you in. That's a big potential change; may be best to see how it tastes before adding salt.  Also ... Skullmiser Vulcansu wrote:I think that the Scan precision of Logistics' suitsShotgun Damage should bedecreased by five or ten pointsincreased by 100% to 200%.ScanningKilling HMG Heavies used to be a feature oflogistics' suitsShotgun, but it was effectively removed whenlight suits' scan profiles and precision dropped ten pointsHeavy HP doubled ... then doubled again andLogistics' suitsShotgun Damage went unchanged.
 Love it it was perfect
 
 Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C | 
      
      
        |  Skullmiser Vulcansu
 
 134
 
 
      | Posted - 2014.07.06 07:42:00 -
          [12] - Quote 
 
 General12912 wrote:Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. Good! that would make Caldari Scouts just what its supposed to be! a spotter, not a living tactnet radar. its one thing when a weak and puny scout can see everything, its another thing when the puny scout gives eveybody omnscient sight. scouts would have to utilize active scanners if they want others to see what they see. and even then, squad mates will only see SOME of what the cal scout sees, and for a limited time. sounds like balance to me.  as for the suggested logi suit nerf, i'll have to say no. especially on the Gallente Logi suit, since they get the aciltive scanner bonuses. overall, logi isnt as much of a fight class as its assault cousins are, so it should get some scanning precision to compensate for it getting no weapon bonuses like assault suits do. that way, on the frontlines, it will be able to see hostiles before the assault suits and plan accordingly. maybe the logi sees a large group of foes, so they can run for cover while the assault suits fight and hopefully clear them out somewhat so they can provide. or maybe there are two downed clones, one in one area, one in another. the logi can figure out which is safer to reveive by being able to detect the amount of foes by each downed clone. 
 You are confused. A decrease in the value of scan precision would mean that they would be able to scan more things. It would be the opposite of a nerf.
 
 If this game was fun, I wouldn't be playing it. | 
      
      
        |  General12912
 Gallente Marine Corps
 
 207
 
 
      | Posted - 2014.07.06 08:02:00 -
          [13] - Quote 
 i often forget that precision is measured by how low of a profile a dropsuit can detect
 
 Every suit Gk.0 <3 Gallente Federation Patriot | 
      
      
        |  bogeyman m
 Minmatar Republic
 
 314
 
 
      | Posted - 2014.07.07 19:51:00 -
          [14] - Quote 
 
 General12912 wrote:Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. Good! that would make Caldari Scouts just what its supposed to be! a spotter, not a living tactnet radar. its one thing when a weak and puny scout can see everything, its another thing when the puny scout gives eveybody omnscient sight. scouts would have to utilize active scanners if they want others to see what they see. and even then, squad mates will only see SOME of what the cal scout sees, and for a limited time. sounds like balance to me.  as for the suggested logi suit nerf, i'll have to say no. especially on the Gallente Logi suit, since they get the aciltive scanner bonuses. overall, logi isnt as much of a fight class as its assault cousins are, so it should get some scanning precision to compensate for it getting no weapon bonuses like assault suits do. that way, on the frontlines, it will be able to see hostiles before the assault suits and plan accordingly. maybe the logi sees a large group of foes, so they can run for cover while the assault suits fight and hopefully clear them out somewhat so they can provide. or maybe there are two downed clones, one in one area, one in another. the logi can figure out which is safer to reveive by being able to detect the amount of foes by each downed clone. This^
 
 Duct tape 2.0 ... Have WD-40; will travel.  Cross Atu for CPM1 | 
      
      
        |  Skullmiser Vulcansu
 
 138
 
 
      | Posted - 2014.07.08 01:25:00 -
          [15] - Quote 
 
 What about that? There is no proposed nerf.
 
 If this game was fun, I wouldn't be playing it. | 
      
      
        |  Appia Vibbia
 Molon Labe.
 General Tso's Alliance
 
 3179
 
 
      | Posted - 2014.07.08 05:37:00 -
          [16] - Quote 
 
 Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. Sadly it doesn't look they they can just flip a switch. Priority on this was moved way down the line.
 
 Appia Vibbia for CPM1 Empress of Alts | 
      
      
        |  Haerr
 Legio DXIV
 
 963
 
 
      | Posted - 2014.07.08 10:21:00 -
          [17] - Quote 
 
 Appia Vibbia wrote:Nooooooooo D':Adipem Nothi wrote:FYI: Rattati's looking into disabling shared passive scans. Sadly it doesn't look they they can just flip a switch. Priority on this was moved way down the line. 
 Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;) | 
      
      
        |  Haerr
 Legio DXIV
 
 963
 
 
      | Posted - 2014.07.08 10:23:00 -
          [18] - Quote 
 
 CCP Rattati wrote:D':Yes this is without removing Passive shared, because that is not a triviality it seems. 
 Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;) | 
      
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