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Adipem Nothi
Nos Nothi
2393
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Posted - 2014.07.05 16:13:00 -
[1] - Quote
If we're stuck with current HD mechanics, why not try to fix the things which break them?
When Chromosome Scouts broke HD by sprinting and weaving through bullet streams, we called it a foul. Yet when mercs break HD by bunny hop or rapid wiggle, we call it "gun game".
I'm as guilty as the next guy at trying my very best to break hit detection employ "gun game", but let's not kid ourselves about what we're doing. This quirk makes little sense, and it makes Dust look silly. Should you find the time, would you mind looking into rapid directional change?
o7
Shoot scout with yes...
- Ripley Riley
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Lorhak Gannarsein
Legio DXIV
4039
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Posted - 2014.07.05 16:22:00 -
[2] - Quote
I didn't think the bunny hopping broke the hit detection though? I thought it was just a cheap and nasty way of breaking an opponent's aim. It tends to hurt more than it helps in rifle v rifle strafe battles at least.
And when you say 'rapid directional change' do you mean in such a way as to prevent circle-strafing?
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Adipem Nothi
Nos Nothi
2393
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Posted - 2014.07.05 16:46:00 -
[3] - Quote
Lorhak Gannarsein wrote:1. I didn't think the bunny hopping broke the hit detection though? I thought it was just a cheap and nasty way of breaking an opponent's aim. It tends to hurt more than it helps in rifle v rifle strafe battles at least.
2. And when you say 'rapid directional change' do you mean in such a way as to prevent circle-strafing?
1. Impossible-to-miss, point-blank attacks can be evaded via bunny hop. No doubt that aim is thrown in some cases, but it stands to reason that if HD can be broken at point-blank range it can also be broken at other ranges.
2. Wikipedia defines circle strafing as follows. I've seen other definitions here in the forums, some likening it to a circular-roll or figure-eight analog stick movement. When I say 'rapid directional change' I am referring to inertia-free changes in trajectory.
Shoot scout with yes...
- Ripley Riley
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Lorhak Gannarsein
Legio DXIV
4043
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Posted - 2014.07.05 23:04:00 -
[4] - Quote
Adipem Nothi wrote:Lorhak Gannarsein wrote:1. I didn't think the bunny hopping broke the hit detection though? I thought it was just a cheap and nasty way of breaking an opponent's aim. It tends to hurt more than it helps in rifle v rifle strafe battles at least.
2. And when you say 'rapid directional change' do you mean in such a way as to prevent circle-strafing? 1. No doubt that aim is thrown in some cases, but it stands to reason that if HD can be broken up-close, it can also be broken at range. Impossible-to-miss, point-blank attacks can be evaded via bunny hop. 2. Wikipedia defines circle strafing as follows. I've seen other definitions here in the forums, some likening it to a circular-roll or figure-eight analog stick movement. When I say 'rapid directional change' I am attempting to describe inertia-free changes in lateral trajectory. Edit: Updated OP. 1. I thought the original problem with scout hit detection was that they were literally moving too fast for the engine to handle?
2. Right, cheers.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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General12912
Gallente Marine Corps
203
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Posted - 2014.07.05 23:12:00 -
[5] - Quote
but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant again. everybody will just HP tank. simple as that.
Every suit Gk.0 <3
Gallente Federation Patriot
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Adipem Nothi
Nos Nothi
2402
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Posted - 2014.07.06 00:59:00 -
[6] - Quote
General12912 wrote:but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant again. everybody will just HP tank. simple as that. You mistake my point.
Hit Detection remains wonky. It is at its wonkiest at close range when shooter are target are both in motion. I'm not suggesting that we all stand still; I'm suggesting that we learn the limits of the current system and set its parameters accordingly.
I could be 100% mistaken -- it wouldn't be the first time -- but I suspect that we're living beyond our means when it comes to lateral acceleration. I'm hoping that Rattati might have the time and means to experiment with the parameter to find its optimal value (i.e. the point beyond which HD degrades).
Shoot scout with yes...
- Ripley Riley
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Harpyja
Legio DXIV
2005
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Posted - 2014.07.06 01:26:00 -
[7] - Quote
General12912 wrote:but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant again. everybody will just HP tank. simple as that.
Sit there, no. I expect people to run/strafe in one direction to try and outpace the other person's aim. Even if you're moving in one direction, a moving target is still harder to hit than one that's standing still, because it requires the shooter to continuously adjust their aim.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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General12912
Gallente Marine Corps
205
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Posted - 2014.07.06 03:12:00 -
[8] - Quote
Harpyja wrote:General12912 wrote:but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant again. everybody will just HP tank. simple as that.
Sit there, no. I expect people to run/strafe in one direction to try and outpace the other person's aim. Even if you're moving in one direction, a moving target is still harder to hit than one that's standing still, because it requires the shooter to continuously adjust their aim. And speed will still matter. A faster moving target is harder to hit than a slower moving target. the auto aim would makes it so you stay on target if they are moving in the same direction i believe
Every suit Gk.0 <3
Gallente Federation Patriot
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Harpyja
Legio DXIV
2008
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Posted - 2014.07.06 03:36:00 -
[9] - Quote
General12912 wrote:Harpyja wrote:General12912 wrote:but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant again. everybody will just HP tank. simple as that.
Sit there, no. I expect people to run/strafe in one direction to try and outpace the other person's aim. Even if you're moving in one direction, a moving target is still harder to hit than one that's standing still, because it requires the shooter to continuously adjust their aim. And speed will still matter. A faster moving target is harder to hit than a slower moving target. the auto aim would makes it so you stay on target if they are moving in the same direction i believe Hmm I don't know about aim annoyance. It's never been useful for me. I have never experienced "auto aim" or "locking on" to targets. It's always been more like "oh I'll randomly start tracking at a different speed and angle and totally mess up your aim." I swear, my AA has a foot/leg fetish, as it always drags my aim down from the torso towards the legs/feet whenever it decides to do something at range.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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