Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1054
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Posted - 2014.07.10 19:55:00 -
[2] - Quote
Judge Rhadamanthus wrote:PANDA UZIMAKI wrote:a crew of 4 ADV lvl forge gunners could take out my best anti AV tank after a minute or two as it should be taking down a tank in a game like dust SHLOULD ALWAYS BE A TEAM EFFORT AND NEVER BE ABLE TO BE DONE SOLO NO MATTER HOW MUCH YOU PUT INTO YOUR AV While this looks like a flame thread at first, a detailed reading leads me to believe it is in fact genuine. This character is from May 2013, and has a realistic corp history including tankers unite. SO lets at least start with a fair reading and response. And Im guessing my posting will summon Taka to the thread, and I apologise in advance for that. So you propose that it take 4 people several minutes to kill a tank. In other words the entire enemy team running nothing but dedicated AV to destroy 4 players on your team in tanks, leaving the other 12 to run anti infantry? How does this one point seem realistically fun for all involved?
Actually, this guy associates himself with Duna. Additionally, I liken this guy to Taka, so no need to apologize as they are both on the same page. This guy is simply upset / butthurt over the fact that he can no longer go 30 - 0 with a blaster tank. KDR farmers, nothing to see here.
While I'm in agreement that tanks have a VERY limited impact on the field as a whole as a result, and often times are not nearly as useful in competitive environments like PC (Pretty sure a team can go without them, and focus on AV if a team is stupid enough to call them out in bulk), the changes were still needed in the short term. The problem I see is that tanks have basically no role to fulfill on the field other than dealing with other tanks.
But if a tank no longer makes a large impact on the field, why even bother? 2 forms of turrets are solely AV focused, with the 3rd (blaster) now falling more on an AV role. So what's the point? I struggle to find a reason to run them anymore in light of other options available that will have a much larger impact on the field in the long run.
And some may argue, small turrets, but still they don't always have the impact I would like or expect for requiring a second operator (or 3rd). While they can be quite a force on the field with smalls equipped, the sacrifices you make (not to mention the insane costs you add) to your tank just don't seem worth it. I'm talking of course here the PG/CPU limitations you run into trying to equip them, that force you to equip a much smaller tank.
Given changes to AV, this can be VERY costly, and very unreliable when you attempt to face AV. Gunners can be very limited by many factors; movement, hardeners (blinding them basically), LOS, targeting, ect.
Namely though, the cost efficiency and the PG/CPU limiting factors. Now that tanks aren't the murder factories they once were, some serious thought needs to be put into how easily a tank should be able to fit guns on. I'm thinking it needs to be much easier to fit, with less cost overall. It would be nice if I could fit 2 guns and fit for some pretty decent tank to make my tank a force to be reckoned with, at the cost of 3 people running infantry suits.
I think that might be fair given that AV is in a much better spot than before. As it stands now, with my best Tanky tank, I'm still not invincible, tough yes, but easily pushed back by more than one AV user.
Tanks - Balancing Turrets
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