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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
114
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Posted - 2014.07.11 12:37:00 -
[1] - Quote
Wont happen
Infantry wont allow it
The removal of the JLAV is a buff to vehicles and also stops lazy players who have 0SP invested in AV
Cant buff vehicles thats bad, only nerf |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
134
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Posted - 2014.07.17 13:29:00 -
[2] - Quote
Seymour KrelbornX wrote:
when tanks become a challenge to operate, and require a team to use, only then should they become a challenge to destroy and need a team to beat.
But that wont happen because infantry like you and atiim ask for nerfs all the time
3 tanks working together is teamwork, but infantry wont do the same
2 tanks and a DS is teamwork, but infantry wont do the same
Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it so even according to your quote its broken
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
134
|
Posted - 2014.07.17 14:18:00 -
[3] - Quote
Atiim wrote:Takahashi Kashuken wrote: Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it so even according to your quote its broken
If you have 2 gunners with 20GJ Railguns and still find yourself dying to AV, then you should probably uninstall DUST and go play something else, like World of Tanks.
Small railguns, can only fit them by gimping the tank fit because it doesnt have enough cpu/pg
Can barely see more than 100m, can barely hit more than 100m, OH when you use half a clip, have to wait for cooldown
Vehicle hull has less PG/CPU, only 3/2 slot layout when it used to be 5/2, used to have useful skills, used to have alot more mods for variety, easier to kill in every way
300m AFG says hello and cannot be hit by the small turrets or the large
Infantry players like atiim wanted this and think that vehicles are better now |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
136
|
Posted - 2014.07.17 16:52:00 -
[4] - Quote
Adipem Nothi wrote:Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now
Nah, bro. You see what happened was ... AV was broken and HAVs were ridiculously overpowered. Pilots (in their infinite wisdom) insisted that everything was fine and refused to discuss the issues. In the end, Rattati and Logibro had to guess at solutions; I think they did a pretty good job. Atiim was in the right to point out balance problems; you (and many a bad player) were in the wrong to ignore those problems in hopes of safeguarding a winbutton.
Nah, bro. You see what happened was ...
Vehicles was broken and AV were ridiculously overpowered. Infantry (in their infinite wisdom) insisted that everything was fine and refused to discuss the issues. In the end, Rattati and Logibro had to guess at solutions; I think they did a pretty good job. Vehicle pilots was in the right to point out balance problems; you (and many a bad player) were in the wrong to ignore those problems in hopes of safeguarding a winbutton
Fixed for 1.0-1.7 and spanned a timeframe of at least 6+months and still was never fixed, CCP fixed it by completely changing vehicles and nerfing and removing skills, modules, vehicles and turrets |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
136
|
Posted - 2014.07.17 16:52:00 -
[5] - Quote
taxi bastard wrote:Takahashi Kashuken wrote: Small railguns, can only fit them by gimping the tank fit because it doesnt have enough cpu/pg
everything bar sentinals have fitting problem. my battle start fit runs 2 proto kincats, 1 advanced uplink, i basic cloak, 1 basic combat rifle - PG is gone on an advanced mini scout suit with all PG/CPU skills done. 213 EHP. what gimps your tank may acheive another purpose. i have 3 complex precion enhances to fill the loadout and they are handy. in your case - you get less EHP on your basic tank hull but have more defence - a logical and useful tradeoff sitiuational awareness is OP btw - thats why having those extra guns with a gunner is a far better trade off than you think.
Everything has a advanced and proto frame to move to except vehicles of course |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
139
|
Posted - 2014.07.17 21:41:00 -
[6] - Quote
Temias Mercurial wrote:Takahashi Kashuken wrote:Adipem Nothi wrote:Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now
Nah, bro. You see what happened was ... AV was broken and HAVs were ridiculously overpowered. Pilots (in their infinite wisdom) insisted that everything was fine and refused to discuss the issues. In the end, Rattati and Logibro had to guess at solutions; I think they did a pretty good job. Atiim was in the right to point out balance problems; you (and many a bad player) were in the wrong to ignore those problems in hopes of safeguarding a winbutton. Nah, bro. You see what happened was ... Vehicles was broken and AV were ridiculously overpowered. Infantry (in their infinite wisdom) insisted that everything was fine and refused to discuss the issues. In the end, Rattati and Logibro had to guess at solutions; I think they did a pretty good job. Vehicle pilots was in the right to point out balance problems; you (and many a bad player) were in the wrong to ignore those problems in hopes of safeguarding a winbutton Fixed for 1.0-1.7 and spanned a timeframe of at least 6+months and still was never fixed, CCP fixed it by completely changing vehicles and nerfing and removing skills, modules, vehicles and turrets I can only hope you are being sarcastic, as we now have an incredibly boring vehicle system... that's not 'fixing it', that's simply removing the problem at hand and completely avoiding the issue.
CCP cant fix anything
They just generally nerf it until the posts stop being made but this is how CCP tried to fix vehicles and again infantry were not happy and now we have 1.0 all over again except vehicles are actually worse off than 1.0 since vehicles have lost everything which was useful like skills, modules, hulls, turrets, slots so now there is no variety but infantry are happy and thats all CCP cater to |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
149
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Posted - 2014.07.18 12:14:00 -
[7] - Quote
Atiim wrote:Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now
If your talking about the lack of Hull & Module variety, then no I didn't ask for this (neither did the Majority of Infantry Players). The changes to Vehicles in Uprising 1.7 were a direct result of constant campaign from the Pilot Community to nerf AV. Ironically, I remember you, Spkr, and the other Pilots talking trash on the forums while also exclaiming with joy and glee at the proposed changes for Uprising 1.7. Heck, I also remember you and the other Pilots saying that the Vehicles in Uprising 1.7 were "working as intended". You can bleat your chest until it's as red and sore as a Baboon's buttocks, it won't change the facts:
- YOU asked for these changes to be implemented.
- YOU stated that these changes were "working as intended".
- YOU wanted these changes to happen.
- These changes are a direct result of YOUR actions.
Remember this next time you try to pin the blame on me for the current Vehicle mechanics. GG no RE.
Wrong again
1.0 days i just wanted AV nerfed and to be able to see more than 50m in front of me, AV like yourself said it was fine and 'working as intended'
CCP decided to change vehicles yet again, so they basically removed anything which offered variety
Pilots again had to adapt and change unlike AV and we made the best out of a **** situation with nerfed vehicles,modsules, skills and turrets
So when pilots did adapt and change fits and found some good fits infantry like yourself cried nerf again and when we said 'working as intended' you cried thats not fair even tho that is all what you said in the 1.0 days when pilots couldnt see swarms or the user and you could cover an entire map from a tower
At least you could see the vehicle and see it firing at you, 1.0 days pilots didnt even have that
But no everything eventually gets nerfed as usual because of infantry
Now a tank cant defend itself with a blaster, fitting small turrets means you have to gimp the fit, variety is dead and gone, skills are next to useless, modules are nerfed and are useless, hulls are even more gimped and no adv/proto varients either
Infantry wanted this
Infantry wont even let us have adv/proto hulls but yet expect to be able to smash the **** out of a basic hull because they have proto weapons on a proto suit with proto modules
The state of vehicles is down to infantry as usual, typical pub players like yourself are balancing for pubs, step into PC and see vehicles be useless ,maybe barring the ADS but you are a pub player and fighting scrubs is all you know
You reap what you sow, now AV is easy and vehicles are back to 1.0 days and are actually worse that 1.0 which is quite a feat
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