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Jathniel
G I A N T General Tso's Alliance
1069
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Posted - 2014.07.04 01:25:00 -
[1] - Quote
Will Driver wrote:Well, I like Dom. I can't say I like the blowouts, but they have their place. It forces me to be more creative ... finding a more defensible position to drop uplinks, do an end around and pinch the enemy in the middle, put on my cloaked scout and do a sneaky hack. Heck, when I run solo (which I do a lot), and my team is running away with the match, well sometimes it doesn't feel like there is much for me to do. I'm not saying I prefer to be on the losing side, but make the most of it! If you're a newbie and don't have that much flexibility in your fittings, I can especially understand the frustration. But I have good advanced Logi and Commando fits (also proto for these 2 but hardly ever use), advanced Sentinel and advanced Scout, so I never run out of something to wear no matter the dance Dude, there is no being creative with a blowout. You just don't do it. Especially when you are solo.
The game is broken when things like that happen. As opposed to a game like Battlefield 4 where the side with a full squad of clan members, can still be killed.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1070
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Posted - 2014.07.04 01:56:00 -
[2] - Quote
I feel you man. The game is broken... It's finally starting to get on track now that CCP Rattati is here, but the game is still in a very poor state.
I hate to say it, but it's players that have played as long as me that have broken it. I've played since closed beta, and at the very start of Chromosome. Yes, I have millions upon millions of skill points and millions upon millions of isk.
Vets break this game, especially for noobs, then they run on to the forums to complain about how imbalanced it is. A very reasonable minority of them proposed "tiericide", and making progression more horizontal, like in games like Battlefield 4; so that noobs can pick up a gun and kill you just as easily as anyone else.
And apparently, a brand new system of progression IS in the works... but I don't know when we'll see it. (Maybe when Legion starts its beta?)
As far as I can tell, Dust is already a VERY well balanced game...... at the militia and standard levels when you are a noob, anyway. The Academy is extremely fun. Totally, balanced. Good TTK on everyone. No weapons are OP. No one's defenses are too strong. And this balance enables tactics to actually succeed. But the power progression scale and growth in Dust sucks ass. I don't want to say that vertical progression is killing the game, but it is. Specifically, things like shield extenders, armor plates, damage mods, proficiencies. It really seems like these hitpoint critical aspects of the game also serve to be the game's downfall. They effect everything. Infantry and vehicles.
A new horizontal progression system, and perhaps a greater emphasis on EWAR, and modules that allow a more creative build philosophy than "stack hitpoints", would go a long way to make the game pleasant.
For example, why not use high and low slots for weapon mods? Recoil mitigation modules, variable zoom modules, muzzle velocity modules, night vision modules, and things like that. Keep everyones HP similar. No more of this horrible damage and HP stacking and tanking, and put more focus on progression with versatily and utility.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1073
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Posted - 2014.07.05 01:25:00 -
[3] - Quote
Well, folks can get by without a squad so long as they know what to look for when lone-wolfing it.
When going it alone, you have to think even more selfishly than before:
1. Never take on an enemy team that has an organized corp squad, without making sure your team has one as well.
2. If it's NOT obvious if either team has an organized corp squad (e.g. 4-7+ people with the same corp name), then review the corp names that are there to make sure they ARE NOT "NPC Corps" (default corps that noobs start in). Sometimes, either team could have an organized ALLIANCE squad (squad made of people not in the same corp, but in the same alliance and who have invited friends). Alliance Squads are often just as good as Corp Squads, so be on the lookout for those on both teams.
3. If you don't see a corp squad or a possible alliance squad on your team, and you don't see them on the other team; and you are solo, then go ahead and play the match. It'll probably be a decent and fair game with lone wolfs everywhere.
4. If you don't see a corp squad or possible alliance squad on your team, and you DO see them on the other team; and you are solo, then back out of the match. Don't even deploy. Save yourself some time, money, and frustration.
5. If you DO see a corp squad or possible alliance squad on your team, and you see them on the other team also; and you are solo, then you CAN back out, but I recommend playing that match on sheer grounds that it will be fun, and often times you will be the wild card that can change a match in that situation. MANY times squads blame their blueberries for being useless or helpful depending on the outcome. Also, organized squads tend to use proto gear when they face each other, so you also have an opportunity to make money by killing them.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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