Greiv Rabbah
KiLo.
11
|
Posted - 2014.07.07 20:02:00 -
[1] - Quote
Regarding the rifles, I think
Assault rifle - close range shredding in gallente style. High ROF in line with assault weapons Combat rifle - short range burst spraying shards of metal like a Minmatar gun should. Low damage handled by a high ROF balancing it for burst combat. Scrambler rifle - mid range tactical rifle breaks down enemy shields rapidly as expected of a Minmatar gun. High damage managed by low ROF let's this gun pierce through a lined up target. Rail rifle - long range breach rifle for caldari hit and run assault. The low ROF on this rifle compared with the high range and damage make this rifle excel as a breach weapon, piercing to and through armor while outdistancing the other rifles.
Here the 4 races, 4 rifles, 4 damage types, and 4 attack types all seem to me to fall into place in a very balanced and somewhat niche way(that's good!)
Instead I would query the pistols(Minmatar pistol is a joke), the classes(still lacking a light class...) Overall weapons parity(Amarr grenades?) Or full racial parity(vehicles... Like Minmatar ones... And MTACs) surely there is good work in all these areas to be done or how about restoring previous vehicles? Crying rifles for hotfix charlie when they've had so much work done and so much else needs so much work is just being a baby. I'm sorry you got hit with a rail rifle; get behind cover. |
Greiv Rabbah
KiLo.
11
|
Posted - 2014.07.08 12:25:00 -
[2] - Quote
Quote stuff:
But you see then are a few things are no lomger taken into account. 1) Damage Profile - if each race only has 1 range what difference does damage profile do other than to marganilse specific weapons? My choice of damage profile should effect my chances as much as my range does.
They don't and shouldn'teach have one range. Differing weapons should and do have different range classes ie the bolt pistol has way way closer effective range than the sniper rifle, and it should although theyre both rail gun and long range for their weapon class. And as far as confining people to ranges by race look at shotgun>mass driver>laser rifle>sniper rifle and those ranges are completely forced with those weapons... Yet it isn't a problem. Outside the shotguns range the ion pistol is powerful moving into the assault rifle range through burst qnd tactical up to breach ar, and for ranges beyond that, there is plasma cannon. Remotes flaylock smg hmg combat rifle mass driver. Assault scrambler pistol, scrambler pistol, burst scrambler pistol, breach scrambler pistol, assault scrambler rifle, scrambler rifle, laser rifle. Bolt pistol magsec swarm launcher rail rifle forge gun sniper rifle... At which ranges exactly does a race not have a damage type represented? However gallente should eat caldari at close range amd gallente should get picked off easier from a distance and pairing shotgun vs bolt pistol or plasma cannon vs sniper rifle reveals this to be true and working well
2) Racial Range Variety - It's all well amd good saying all RR's should have long range, but there are more chareristics that are more important to the rifle, you need to allow each race to have a good variety, otherwise people just won't use specific weapons. You may be right but thats not even a problem. Sure I don't use a rail rifle more than I use a breach assault rifle, but plenty of others do and they tear up shotgunner from afar or get eaten up by them up close as it should be. I think its too effective at close range, but when I use it I see it handles very poorly up close and when I think to cry about it I button my lip instead and just play |