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Dnaizohd Orlenaard
Crux Special Tasks Group Gallente Federation
6
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Posted - 2014.07.02 09:32:00 -
[1] - Quote
I have to agree completely. I would love for this to be in Legion.
Quite franquily I always had this idea in my head that there would be more Dust Mercenaries than there would be Capsuleers, from a Lore standpoint, and also, because Dust is free to play, so even though there are thousands of planets, at least there would be alot of mercs also, so the hol' anti-mmo aspect woundl't be that bad.
It just makes sense to me to have the ability to explore all these planets. And gameplay wise, well, planetary conquest and all of those activities are always gonna be some sort of choke points where everyone is going to gather to fight for something so.
Quote: The large maps we have already been told that there's to much going on with them for it to work well.
Was this mentioned for Project Legion or for Dust? Because of the platform, Dust had memory issues that unabled the developers to add further complexity into the overall enviorment, but is that still a problem in the pc architecture land?
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Dnaizohd Orlenaard
Crux Special Tasks Group Gallente Federation
6
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Posted - 2014.07.02 16:34:00 -
[2] - Quote
Syeven Reed wrote:Dnaizohd Orlenaard wrote:Quote: The large maps we have already been told that there's to much going on with them for it to work well. Was this mentioned for Project Legion or for Dust? Because of the platform, Dust had memory issues that unabled the developers to add further complexity into the overall enviorment, but is that still a problem in the pc architecture land? I think it was mentioned from an exploitable standpoint in both games. Areas being to flat for sniper nests or to compact to escape from heavy's. PC would be a nightmare on the right planets! But I don't find this to much of a problem in the example of a dead-space complex, It's much more of a manufactured setting anyway (long metal corridors) and would by default be a much more even playing field.
That kinda seems they're taking away variety in terms of locations because of a gameplay issue that perhaps could be fixed through some other means, but good to know, thanks for the info!
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Dnaizohd Orlenaard
Crux Special Tasks Group Gallente Federation
6
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Posted - 2014.07.02 19:21:00 -
[3] - Quote
Interesting questions raised.
- Perhaps not all planets should be accessible at launch, since a couple of them actually contain settlements, cities, whatever you wanna call them (from a Lore perspective), while others aren't just colonized. I'm thinking these ones are "the easiest's" to create thanks to Procedurally generated content.
- As far as, how far CCP should go into the MMO territory, quite franquily I think Dust should stay away from the generic typical mmo's out there (theme parks) and should focus more in what EVE is all about (and much more!): creating a living breathing universe where you are given the tools and not TODO lists (+50 points for a kill! as an example ). The great thing about EVE is not only can you define your goals and things that you wanna do, but also the freedom of choice.
- Procedural generated content is also good in terms of where npc's would spawn and how certain locations dynamically can change. This is important for PVE, and also exploration and other aspects aswell.
- As for Open world PVP, defintely, but unfortunatly it's not an easy thing to do, as Syeven mentioned, it can be used as an exploit (being free to play).
Obviously, this is just my opinion
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