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knight guard fury
Carbon 7 Iron Oxide.
1075
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Posted - 2014.06.30 22:33:00 -
[1] - Quote
2 and 3
prof. should take care of 1
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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knight guard fury
Carbon 7 Iron Oxide.
1075
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Posted - 2014.06.30 22:53:00 -
[2] - Quote
Pokey Dravon wrote:Well then I won't lie that I'm a little surprised but so far people seem to unanimously agree than 2 and 3 are the best choices.
So with that said, few thoughts on regeneration
Caldari & Minmatar:
Caldari obviously need the most shields out of all of them, but should they get Recharge Speed to get that massive HP back faster? Or Decreased Delay so they're almost always recharging? I'd probably say go with the latter but the Delay bonus also makes a lot of sense for the Minmatar
Should the Caldari get Recharge Delay bonuses? or should the Minmatar? Thoughts?
Gallente: Bonus to armor repair is obvious, that's how they work in EVE.
Amarr: The Amarr are kinda tricky, as they're supposed to be the armor brick tanks, without much focus on regeneration. I don't think they should mirror the armor repair like the Gallente do. So while it's not really regeneration, how do you feel about a reduction to the speed penalty of armor plates? I feel it remains true to the Amarr racial theme as well as the idea of a skirmisher role.
caldari should have the highest shield regain while the min should have the lowest delay. my min ass has an awesome bonus and i dont want it to change.FYI
gallente can have thier armor repair bonus making them more effective at passive repping
amarr are stacked armor with stacked dmg so they could have an added bonus to armor speed penalty reduction
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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knight guard fury
Carbon 7 Iron Oxide.
1086
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Posted - 2014.07.06 22:07:00 -
[3] - Quote
Sole Fenychs wrote:I would prefer bonuses to be generalized. Characteristics of suits and guns of the same racial alignment should mesh well, but both should also work on their own. So a Gallente assault weapon bonus should apply even to Caldari, Amarr and Minmatar weapons. It would modify those guns in a way that fits the racial characteristics of the Gallente. Alternatively, you can just drop the weapon bonuses and focus on the role by giving Assaults playstyle bonuses, like racial tanking. This way, all the Assaults will exemplify the playstyle that their races are known for, instead of being showcases of their guns. IMO, no role bonus should ever enforce any kind of equipment. (There are some unfortunate exceptions, like cloaking, as the game's system isn't perfect, though)
We are mercenaries. A mercenary shouldn't care about the manufacturer of a gun. A mercenary should use what's best for the situation. The equipment selection isn't big enough to allow a character (Or, hell, a squad) to be outfitted with a full racial setup, especially as there's a lack of intra-faction synergy. (Like Minmatar having the repair Logi, despite Amarr being the brick tankers who naturally require repair support) That's why any combination of tools should work without penalties. Lack of synergy should be implicit (e.g. fitting a Nova Knife on a Sentinel), instead of being enforced by bonuses. A Gallente should want a Gallente gun because it meshes well with the Gallente playstyle, not because it's the only gun that profits from the racial bonus.
Other than that, I love the idea of putting one bonus on the medium suit.
thats a bad idea, and dont use the "a mercenary blah blah blah" crap and thats what basic suits are for...
specialization would be better because it would prove who is actually "good" with "x" weapon or suit. if anything the basic frames should have generalized bonuses so they wont be useless. and your slightly wrong, some people do care what weapon they use like me, i prefer to use combat rifles with my minmatar suits since i am interested in minmatar lore and stuff like that, so specialization would be better than generalization.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
|
knight guard fury
Carbon 7 Iron Oxide.
1086
|
Posted - 2014.07.06 22:16:00 -
[4] - Quote
Sole Fenychs wrote:I would prefer bonuses to be generalized. Characteristics of suits and guns of the same racial alignment should mesh well, but both should also work on their own. So a Gallente assault weapon bonus should apply even to Caldari, Amarr and Minmatar weapons. It would modify those guns in a way that fits the racial characteristics of the Gallente. Alternatively, you can just drop the weapon bonuses and focus on the role by giving Assaults playstyle bonuses, like racial tanking. This way, all the Assaults will exemplify the playstyle that their races are known for, instead of being showcases of their guns. IMO, no role bonus should ever enforce any kind of equipment. (There are some unfortunate exceptions, like cloaking, as the game's system isn't perfect, though)
We are mercenaries. A mercenary shouldn't care about the manufacturer of a gun. A mercenary should use what's best for the situation. The equipment selection isn't big enough to allow a character (Or, hell, a squad) to be outfitted with a full racial setup, especially as there's a lack of intra-faction synergy. (Like Minmatar having the repair Logi, despite Amarr being the brick tankers who naturally require repair support) That's why any combination of tools should work without penalties. Lack of synergy should be implicit (e.g. fitting a Nova Knife on a Sentinel), instead of being enforced by bonuses. A Gallente should want a Gallente gun because it meshes well with the Gallente playstyle, not because it's the only gun that profits from the racial bonus.
Other than that, I love the idea of putting one bonus on the medium suit.
thats a bad idea, and dont use the "a mercenary blah blah blah" crap and thats what basic suits are for...
specialization would be better because it would prove who is actually "good" with "x" weapon or suit. if anything the basic frames should have generalized bonuses so they wont be useless. and your slightly wrong, some people do care what weapon they use like me, i prefer to use combat rifles with my minmatar suits since i am interested in minmatar lore and stuff like that, so specialization would be better than generalization.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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