Sarus Rambo
Direct Action Resources
169
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Posted - 2014.06.30 21:26:00 -
[1] - Quote
The biggest thing that needs to happen to all heavy suits is to make their turning speed extremely slow. That is the real big problem with heavy suits in general. Max out the turning speed at something like 1/3 the turning speed of a medium frame.
Heavies should be monsters. They way they should work is if you get in front of them, you die, but if you are to the side and behind them, they are vulnerable.
This sums up 100% of the forum posts after Fanfest 2014.
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Sarus Rambo
Direct Action Resources
171
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Posted - 2014.07.01 17:29:00 -
[2] - Quote
Thokk Nightshade wrote: This is a specific response to the turn radius argument. What other reason is there for slowing down the turn radius other than making it easy for scouts to sneak and shot them without fear of reprisal?
I do happen to know there are plenty of people who don't run Shotgun scout. Anyone else who is not running SG or Nova knife just needs to stay outside optimal HMG range and take a Sentinel down slowly. I still don't see how that justifies making Sentinels even easier targets while at the same time making it harder for them to defend themselves.
Basically Sarus is saying, "if I can sneak up on him, he should die without me having to worry about getting shot myself." If you want, substitute Shotgun in my previous comment for RR, CR, AR, etc. etc." The theory is still the same.
I don't think scouts should be able to carry light weapons either honestly. Id like to see the shotgun toned down to side weapon status to keep it viable for scouts, but with a lot less power behind it, taking many consecutive hits in order to bring down a heavy frame. Scouts should be about hit and run, not sneaky insta-kills. That is another discussion though.
If you play heavy you need some sort of weakness. That is the entire discussion. Being slower running really isn't much of a weakness when you have so much health you can mow down any opponent at medium-short range, especially when you can use light weapons. This also makes LAV heavies very attractive since it completely removes the heavies main weakness. A sentinel has around 1000 health, it will take a couple seconds of shooting with a rifle to kill them, that gives them plenty of time to turn around and defend themselves, and even with this cut down it would still be plenty of time. Basically open ground should be the bane of heavies, where people can maneuver around them, but in tighter areas they should be very attractive and powerful since their main turning weakness is mitigated by less open flanks. This weakness can also be mitigated by working with a squad of other non heavy suits which can protect the heavies flanks as it mows down everything in the front.
That's just my .02 isk.
This sums up 100% of the forum posts after Fanfest 2014.
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