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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3611
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Posted - 2014.07.03 04:43:00 -
[1] - Quote
A lot of it just comes with experience, and it's hard to put into words. As far as when to have the gun vs repper out, the simplest guidance I can give is to remember that your heavy has shields, so you always have more time to pull out the repper than you do to switch to your gun. As such, when in doubt, the best defense is a good offense.
Otherwise, I will give you some words of wisdom that may not be entirely obvious but work for me.
1) Don't always stay behind the heavy. This may be a little counter-intuitive but is very helpful. Roll in a circle to the sides and (when not actively under fire, of course) even in front. This way you keep the reps on for when trouble comes you way, and since you're looking at more than his fat ass, you can see it coming ahead of time.
2) Same thing with corners. The obvious and easy way is to make sure the heavy takes a wider turn so you can hug the wall and possibly stay out of the enemy LOS while keeping the reps on. If not, you can take a wider turn and play the angles so that they may not be able to easily see you.
3) Never stand still. Keep rolling back and forth or in a little circle with the reps on, you'll still keep the lock and make a harder target.
4) Always have your gun and not the rep tool out crossing open ground, that's when a second gun is almost always more useful than the reps. Similarly if moving quickly through an area with a lot of objects like boxes and small posts, keep the gun out, all the junk will make you lose your lock repeatedly anyway.
5) What should be obvious but is easily forgotten, use cover!. Crouch behind a box; stand under an overhang, inside the housing of the objective, behind an LAV. Use what's there to keep yourself protected. You don't need LOS on the enemy, just on the heavy, so don't expose yourself.
6) Finally, don't just tie yourself to one heavy the whole match unless that's your designated role in an organized team. Rep him, then set him free, rep someone else nearby, then go back. Keeping everyone on the team ready to go is more helpful in the big picture than just keeping the one killdozer topped of and whoring guardian points (tho they are nice).
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3612
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Posted - 2014.07.03 16:06:00 -
[2] - Quote
Rogatien Merc wrote: Quite thorough and good advice
Not bad. I was trying to keep it to the narro question he asked about reps. But anyway, if we're going to talk about more than that here, try these three threads if you haven't already. They have a lot of excellent information and good discussion on later pages. I'm sure there are other useful ones but these are sort of the required reading for aspiring logi's:
Redbleach'sThe logi code. Your bible.
Shayz made a nice one about spending your SP it's more geared towards MInmatar suits but still good. More importantly, he has some good youtube videos on the subject as well.
Some other guy wrote this one about using drop uplinks. It's a long-winded wall of text but not bad otherwise.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3615
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Posted - 2014.07.04 02:34:00 -
[3] - Quote
TEBOW BAGGINS wrote:probably already mentioned but something really important is Dont be a WP hoar...
theres good logis and there's scrub logis the scrubs only care about trying to go top of the scoreboard and are frowned upon because thats all they care about- they will clone your team trying to do suicide revives that get the guy being revived killed multiple times.
they dont care if they die or their patient dies repeatedly, as long as they get their WP.
these logis are total scrubs and there are many of them.. dont be a WP hoar and be a logi that ppl actually want nearby. apologize if you get someone double killed- it happens.
as long as your ppl understand you didnt just hoar out for WP and made a mistake because it happens. but when there's that stupid logi hoarpointer nearby that everyone hates- he revives ppl without analyzing anything.
and then logi hoarpointer thinks he something special at the end of the match with 1Kill 27Death and he goes top score anyway, but everyone else had to suffer his ret4rdedness and your team looses due to being cloned.
So true it's sad.
I swear I'm not making this up, I have witnesses. 2 nights ago we redlined the other team in a dom match, and as god as my witness some idiot ran right in front of a goddamn blaster tank and tried to revive someone the tank just killed.
It was sad. I just went ahead and resisted the temptation to get the double kill and took him out before he could complete it.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3617
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Posted - 2014.07.05 10:42:00 -
[4] - Quote
Rogatien Merc wrote:TEBOW BAGGINS wrote:probably already mentioned but something really important is Dont be a WP hoar...
theres good logis and there's scrub logis the scrubs only care about trying to go top of the scoreboard and are frowned upon because thats all they care about- they will clone your team trying to do suicide revives that get the guy being revived killed multiple times.
they dont care if they die or their patient dies repeatedly, as long as they get their WP.
these logis are total scrubs and there are many of them.. dont be a WP hoar and be a logi that ppl actually want nearby. apologize if you get someone double killed- it happens.
as long as your ppl understand you didnt just hoar out for WP and made a mistake because it happens. but when there's that stupid logi hoarpointer nearby that everyone hates- he revives ppl without analyzing anything.
and then logi hoarpointer thinks he something special at the end of the match with 1Kill 27Death and he goes top score anyway, but everyone else had to suffer his ret4rdedness and your team looses due to being cloned. Great point. And it brings up another which some will debate: Logis should try to be <1.0 kdr... just like everybody else. I know killing isn't everything, especially for dedicated logis, but if you have 0 interest in killing, you better be damn good at staying alive. If you are going 1-10 in a match... regardless of anything else you are doing, there is a very good chance your team would be better off without you on it.
Do you mean > 1.0?
I'll get there... Someday. 4 kills a match isn't gonna fix it overnight, lol.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3627
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Posted - 2014.07.06 15:01:00 -
[5] - Quote
Rogatien Merc wrote:lol math symbols > me apparently.
Like I said man, people should TRY to be over 1.0. At the end of the day it's all about having fun so more power to anyone who plays.
That aside, I like 1.0 as a sort of goal line 'in general' because games are lost and won based on who kills versus who stays alive - as a team. If you have less than 1.0 kdr in a match, it means that your team 'paid' for your logi services by being at a clone disadvantage that game. Your 'logi value' is hard to quantify so I prefer to stay at least even steven on my personal clone usage and then anything else I do is a pure benefit.
You can argue cases of you facilitating five extra kills by a heavy being a net gain over you going 0-3 and be valid, but like I said - it's hard to quantify or really say that that heavy wouldn't have played more cautiously and still gotten the kills without you. It becomes anecdotal. The 1.0 is just my rule of thumb. And to clarify - I mean per match not your permanent record ... Dust was my first FPS in over a decade so I definitely started off ... rough. Early on just do your thing, but keep "always improve" as your mantra.
I think it's ok for newbros to constantly check their KDR if it means they're thinking about ways to improve in general. It IS part of the game, though a debatable and imperfect stat as recorded. To be honest being a logi is complex and if someone has a horribad KDR while logi, it might be worthwhile to spend some time purely focused on the 'kill or be killed' aspects of the game (i.e. slay for a while, focus on positioning, learning weapon ranges and capabilities, learn the maps, practice surviving and tracking the flow of battle) as a means to build a foundation that will serve them well as a future uberbadass logi. :-)
For me, (as an average at best killer), I always thought of it as more being an issue of how often one dies. My average game lies around 4/4 depending on how "pure support" I'm being (I do have a couple "perfect" 0/0 1500+ WP battles... It's damn hard to never get killed) with the concept that as long I don't die very often, my KDR (basically 1) is really of very little import.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3634
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Posted - 2014.07.08 02:20:00 -
[6] - Quote
Venerable Phage wrote:Great advice but a question for some posters:
How many SP would you need to spend to have a proto repper with all the supporting core skills, suit and weapon?
Would you still be a rookie?
It's great advice but its also up there with "Let them eat cake" ... Slightly beyond their means.
Good point. IMO, the BDR-8 triage repper is the way to go for newer players. It's single channel but has great output and is substantially less expensive than the six kin. All my cheaper suits have it.
(The godfather of tactical logistics)
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