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Thread Statistics | Show CCP posts - 4 post(s) |
Scheneighnay McBob
Cult of Gasai
5521
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Posted - 2014.06.29 22:48:00 -
[1] - Quote
From what I've pieced together, I've been led to believe that Legion will be more open-world How exactly will spawning work? I would imagine spawn points would be more rare than Dust, and therefore you want to be more careful about dying.
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Scheneighnay McBob
Cult of Gasai
5541
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Posted - 2014.07.02 13:31:00 -
[2] - Quote
Hawk-eye Occultus wrote:CCP Wolfman wrote:As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easier to grasp I think.
I'll talk about spawning once the suspicion conversation in the salvage thread has run its course. Don't we already have a "max placed per player" (akin to bandwidth per player) for equipment in DUST already? You know, the system that has the equipment spam problem? Just something to point out... He's probably talking about limiting it more locally. As in, you can place 4 uplinks, as long as they aren't stacked on top of each other making a pulsing blob on the map.
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Scheneighnay McBob
Cult of Gasai
5546
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Posted - 2014.07.03 13:33:00 -
[3] - Quote
CCP Wolfman wrote:Iron Wolf Saber wrote:CCP Wolfman wrote:As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easier to grasp I think.
I'll talk about spawning once the suspicion conversation in the salvage thread has run its course. Would you consider a team wide bandwidth (along with player one)? Team assets would consume team bandwidth instead such as orbital strikes and vehicle call downs and more. Have it time and resource based too so for example a team that deploys many vehicles very heavily will not access orbitals as often as a team that doesn't deploy anything else. Then create secondary objectives that increases bandwidth gain rates (sattelight uplink) or reduction in bandwidth costs (vehicle depot) I think it's an interesting idea having the whole team share some sort of resource be it bandwidth or something else. That gives me another idea on top of that: what if you could set things like uplinks to be limited as to who can use them (Team, squad, individual), and each one could be at a different bandwidth, with different resources?
As in, the "team" bandwidth could support far more uplinks than the "squad" bandwidth, but the squad one would be more likely to be used wisely. Of course, something would need to be added so that solo squads aren't made just for extra bandwidth.
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Scheneighnay McBob
Cult of Gasai
5620
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Posted - 2014.07.10 13:41:00 -
[4] - Quote
SponkSponkSponk wrote:IMO, CRUs should have a separate stockpile of clones, so when you capture one, you get some free clones to respawn into (and if you lose them, someone else gets to use them, until they run out or are replenished somehow) Clone counts as a whole need to be rethought for Legion, as it seems like the battles won't be pitched a majority of the time, like Eve. I'm thinking something along the lines of what you said: each CRU and MCC has its own clone count, which the owner can restock.
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