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The-Errorist
SVER True Blood
773
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Posted - 2014.06.29 17:07:00 -
[1] - Quote
Standardize recharge/repair rates and delays for races.
Rational: I don't like how right now heavies get lower recharge rates and delays (exception of Cal HVY) while lights get better recharge/repair rates and delays. Lights don't need to have better regen rates because they have lower HP, they'll repair/regen faster than heavier frames. Also, giving a suit with more HP, a lower recharge rate and delay doesn't make sense, since they'll take more time to fully recover anyway, if they had the same rates & delays.
Anyway here's the plan:
Caldari - Higher shield HP and recharge. Shield recharge rate: 30 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 5s Shield recharge delay: 6s
Minmatar - Lower shield HP and better shield recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 4s Shield recharge delay: 5s
Gallente - Lower armor HP and decent base armor repair. Shield recharge rate: 20 HP/s Armor repair rate: 2 HP/s Shield recharge delay: 7s Shield recharge delay: 10s
Amarr - High armor HP. Shield recharge rate: 20 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 7s Shield recharge delay: 10s
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Cat Merc
Onslaught Inc RISE of LEGION
10546
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Posted - 2014.06.29 17:22:00 -
[2] - Quote
I thought you intended to make the recharge rates the same between ALL the races. As in Caldari, Minmatar, Gallente and Amarr would share the same numbers.
I was about to slap you.
Feline overlord of all humans - CAT MERC
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DeathwindRising
ROGUE RELICS
386
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Posted - 2014.06.29 17:52:00 -
[3] - Quote
you dont know how long range warfare works.... caldari need better shield delays and and recharge rates because they must hold positions for extended periods of time. if any other race had lower delays, it would break that and then caldari would have to worry about being worn down at long range by minmatar.
minmatar advantage is not about their shields. its about their speed and stamina regen which allows them to sprint, jump, and melee whenever needed.
caldari is the primary shield tanking race. and have no other advantages. their shields stats must be superior to all other races |
jerrmy12 kahoalii
New Age Empire.
1584
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Posted - 2014.06.29 18:32:00 -
[4] - Quote
The-Errorist wrote:Standardize recharge/repair rates and delays for races. Rational: I don't like how right now heavies get lower recharge rates and delays (exception of Cal HVY) while lights get better recharge/repair rates and delays. Lights don't need to have better regen rates because they have lower HP, they'll repair/regen faster than heavier frames. Also, giving a suit with more HP, a lower recharge rate and delay doesn't make sense, since they'll take more time to fully recover anyway, if they had the same rates & delays. Anyway here's the plan:Caldari - Higher shield HP and recharge. Shield recharge rate: 30 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 5s Shield recharge delay: 6s Minmatar - Lower shield HP and better shield recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 4s Shield recharge delay: 5s Gallente - Lower armor HP and decent base armor repair. Shield recharge rate: 20 HP/s Armor repair rate: 2 HP/s Shield recharge delay: 7s Shield recharge delay: 10s Amarr - High armor HP. Shield recharge rate: 20 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 7s Shield recharge delay: 10s Other things that would make this plan better:KAGEHOSHI's thread on medium suit slot changes (Spreadsheet inside). Giving non-specialized suits a purpose, [Feedback/Request] Basic frames & specializations: differentation & cost. Differentiating the Assault and Commando specializations by Aero Yassavi and KAGEHOSHI Horned Wolf. Laughs at 5s caldari delay.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Stefan Stahl
Seituoda Taskforce Command
647
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Posted - 2014.06.29 18:33:00 -
[5] - Quote
I support this simply because it makes the design of stuff easier to understand. The numbers are up for discussion I guess, but the principle is good.
Also, I like the interaction between Minmatar and Caldari. The Minmatar suit starts regenerating first but the Caldari suit catches up 10 seconds after the last shot, that is after more than 150 hp of shields regenerated. If you were to take 450 hp of damage to shields the Caldari suit would regenerate that two seconds faster than the Minmatar one. |
Apothecary Za'ki
Biomass Positive
127
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Posted - 2014.06.29 18:50:00 -
[6] - Quote
The-Errorist wrote:Standardize recharge/repair rates and delays for races. Rational: I don't like how right now heavies get lower recharge rates and delays (exception of Cal HVY) while lights get better recharge/repair rates and delays. Lights don't need to have better regen rates because they have lower HP, they'll repair/regen faster than heavier frames. Also, giving a suit with more HP, a lower recharge rate and delay doesn't make sense, since they'll take more time to fully recover anyway, if they had the same rates & delays. Anyway here's the plan:Caldari - Higher shield HP and recharge. Shield recharge rate: 30 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 5s Shield recharge delay: 6s Minmatar - Lower shield HP and better shield recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 4s Shield recharge delay: 5s Gallente - Lower armor HP and decent base armor repair. Shield recharge rate: 20 HP/s Armor repair rate: 2 HP/s Shield recharge delay: 7s Shield recharge delay: 10s Amarr - High armor HP. Shield recharge rate: 20 HP/s Armor repair rate: 0 HP/s Shield recharge delay: 7s Shield recharge delay: 10s Other things that would make this plan better:KAGEHOSHI's thread on medium suit slot changes (Spreadsheet inside). Giving non-specialized suits a purpose, [Feedback/Request] Basic frames & specializations: differentation & cost. Differentiating the Assault and Commando specializations by Aero Yassavi and KAGEHOSHI Horned Wolf.
or change reppair rates on armor to be 2x higher but have a 2 to 3 second delay between reps
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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The-Errorist
SVER True Blood
774
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Posted - 2014.06.29 19:15:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Laughs at 5s caldari delay. What's wrong with 5s? It's what the Cal Assaults have right now.
DeathwindRising wrote:you dont know how long range warfare works.... caldari need better shield delays and and recharge rates because they must hold positions for extended periods of time. if any other race had lower delays, it would break that and then caldari would have to worry about being worn down at long range by minmatar.
minmatar advantage is not about their shields. its about their speed and stamina regen which allows them to sprint, jump, and melee whenever needed.
caldari is the primary shield tanking race. and have no other advantages. their shields stats must be superior to all other races Minmatar sacrifice HP for the speed (not that much faster anyway) and stamina. Caldari have more shield HP, best recharge rates, and a good recharge delay; making the Caldari also have the best shield recharge delays would be make the situation unbalanced.
What I could do as a compromise is make the depleted delay for Minmatar longer, like how it is for the Amarr and Gallente. I'll change the delay for Minmatar to be 4s/6s.
Stefan Stahl wrote:I support this simply because it makes the design of stuff easier to understand. The numbers are up for discussion I guess, but the principle is good.
Also, I like the interaction between Minmatar and Caldari. The Minmatar suit starts regenerating first but the Caldari suit catches up 10 seconds after the last shot, that is after more than 150 hp of shields regenerated. If you were to take 450 hp of damage to shields the Caldari suit would regenerate that two seconds faster than the Minmatar one. Glad you like it.
Apothecary Za'ki wrote:or change reppair rates on armor to be 2x higher but have a 2 to 3 second delay between reps No, I don't want base armor repair rates to be like shields and that would make armor repair very inconsistent: base repair has a delay while armor repair modules don't. It's simply not a good mix.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3928
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Posted - 2014.06.29 19:38:00 -
[8] - Quote
But if a scout has slow regen and low HP then what is the point?
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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The-Errorist
SVER True Blood
774
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Posted - 2014.06.29 19:45:00 -
[9] - Quote
Bojo The Mighty wrote:But if a scout has slow regen and low HP then what is the point? Like I said Quote: Lights don't need to have better regen rates because they have lower HP, they'll repair/regen faster than heavier frames. Also having light frames have better recharge delays in addition to better repair & rates is just unnecessary.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
778
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Posted - 2014.07.01 09:45:00 -
[10] - Quote
Does anyone have any more feedback they want to share on this?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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bogeyman m
Minmatar Republic
291
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Posted - 2014.07.01 17:03:00 -
[11] - Quote
All good, except one set of edits:
Minmatar - Lowest total HP and better recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 1 HP/s Shield recharge delay: 3s Depleted shield recharge delay: 4s
*Note: Any racial speed advantage is easily countered by aim assist, long range full automatic weapons, ewar mods and kincats.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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The-Errorist
SVER True Blood
781
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Posted - 2014.07.01 19:01:00 -
[12] - Quote
bogeyman m wrote:All good, except one set of edits:
Minmatar - Lowest total HP and better recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 1 HP/s Shield recharge delay: 3s Depleted shield recharge delay: 4s
*Note: Any racial speed advantage is easily countered by aim assist, long range full automatic weapons, ewar mods and kincats. They don't only have more speed, they have the 2nd best stamina, and the best stamina recharge rate.
Not sure if your a troll or not, but giving them just as strong shield recharge rates, better shield recharge delays in addition to better depleted delays, and a passive 1 HP/s rep, in addition to their slightly higher hacking speed is just asking for too much. Caldari should be the ones that have the best recharge rates, because they have the highest shield HP and because they only use shields, another race shouldn't have a better depleted recharge delay.
If you want armor repair, fit a repair module or run Gallente suits.
Maybe your reasoning is: because the Minmatar have lower armor HP, they should get a base armor repair like Gallente does; because the Minmatar have the least shield HP, they should have the best shield recharge rates, and you're also thinking of it like this: Amarr are supposed to be the best at brick tanking Gallente are supposed to be the best at repair tanking Caldari are supposed to be the best at stacking shields Minmatar are supposed to be the best at shield repair tanking - The main problem with that is that it doesn't make that much sense in having the best recharge rates when one has the least shields don't only shields tank. In contrast, for the Gallente, their high armor repair works because they can use their shields as a buffer and have high enough armor so they can survive long enough for their repair to be useful.
Having the Minmatar have not the best, but a decent recharge rate, but a better shield recharge delay (not depleted) seems like fairer proposal than yours.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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