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CHANCEtheChAn
0uter.Heaven
472
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Posted - 2014.07.01 19:34:00 -
[1] - Quote
I agree and disagree with many of the points here
But here are a few pointers
- Currently militia rails are glitched to out DPS particle cannons and need a drastic fix for pubs and PC. I can't tell you how many times in the last 8 PCs I've tanked that I've seen proto tankers using militia railguns.
- Currently I find their is little indifference between a 100k sica, and a 500k Gunloggi other than an extra module slot and slightly higher DPs. Militia tanks with 0 SP investment are just as troublesome as a 32 million SP tanker due to lack of SP sinking skills that will give you an advantage over people with little to no SP themselves in tanks. If the money and SP is sunk into it, you should be noticeably better, aka the difference between a 20k militia suit and a 150k proto suit (More modules, better modules, more health, stronger weapons, better equipment, better resistances).
- The difference in prices for large turrets is distasteful in that you have to pay over a 200k ISK difference between a basic to a proto Large turret, and the only advantage is damage (For handheld weapons it used to be range, less heat build up, damage, etc.). I believe that if you have the sp invested to use a proto turret, and equip something that cost that outrageous an amount on a tank, you should be a defining force on the battlefield.
- Using small turrets on a tank competitively is useless. Turrets can only shoot ahead of you (Where most engagements do not happen, and if you face your tank straight ahead you have little to no ability to strafe damage) and at reduced range than an actual other tanker can fight. If you want another player to hop out a tank to hack and lay things down, just bring a second tanker to hop out. Also, if your gunner happens to hop out and die or you get engaged while he is busy, look at losing your tank battle due to the reducing efficacy of your tank to fit those small turrets.
- Propose a per level (basic/militia, advanced, proto) advancement in statistics for Large turrets if no skills are going to be included to make tankers happy
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
472
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Posted - 2014.07.01 20:16:00 -
[2] - Quote
PROPOSITION FOR LARGE TURRETS
At all levels, damages should should stay the same to keep a good balance
But because of recent nerfs, I think a few stats should be changed for large turrets due to DRASTIC increase in costs per level
- RAIL TURRETS
- Basic level- All stats should remain the same
- Advanced level- Railgun range should be increased up to 325-350 meters
- Proto level- Railgun range should be increased up to 350-400 meters
- BLASTER TURRETS
- Basic level- All stats should remain the same
- Advanced level- Blaster optimal range increased by 5-10 meters, and dispersion reduced 10%-25% from basic
- Proto level- Blaster optimal range increased 10-25 meters, and dispersion reduced 20%-40% from basic
- MISSILE TURRETS
- Basic level- All stats should remain the same
- Advanced level- Missile blast radius increased 25%-75% from basic, splash damage increased 10%-25%
- Proto level- Missile blast redius increased 75%-200% from basic, splash damage increased 20%-35%
Let me be perfectly clear, I think that ALL base numbers are the MINIMUM increases that should be applied per level, and the 2nd set of numbers are the maximum amount that I believe should be applied, if ever need be
This proposal gives all tankers what they want. Rails get more effective range to be anti AV and higher tiered rails have a definitive advantage over lower tiered rails at range
Blasters get more range to be effective at suppression and less dispersion to be better at CQC of vehicles an infantry(Currently the dispersion is so bad, its hard to even hit tanks or drop ships at 60 m+) and give better turret users clear range improvements to engage over less equipped tanks
Missile tanks get what they have ALWAYS wanted, and that is better splash, mainly to be somewhat of a anti-personel deterrent (Honestly when is the last time you saw a Missile tank as an infantry and ever been even the least bit frightened?) But since missile tanks are armor based killers, and have unlimited range, it is hard to give missile turrets a definitive increase in tank vs tank power
With this new improvements, we will all be seeing more improved turret usage in pubs, for tankers to gain clear advantages over other vehicle pilots.Right now in pubs, killing militia tanks and basic turret basic tanks is customary, and makes no real progression in fending off tanks, as they will just call in more, but as tankers begin to call in better turrets to battle better turreted tanks, killing 250k-500k Gunloggi will be worthwhile as you watch those tankers lose huge helpings of cash and begin to stop using vehicles altogether for the remainder of the match.
Also, this gives AV a clear target when fending off multiple tanks
As of now it really doesn't matter, but if an adv blaster Maddy roles up, and a basic blaster Maddy is right behind him, the more threatening tank can obviously be identified by having better stats and costing more
Essentially, "Mo money, mo fiapowa"
Let the QQ begin
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
472
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Posted - 2014.07.01 21:21:00 -
[3] - Quote
True Adamance wrote:Tanks in this game will never be balanced when their operators think its fine that their vehicles don't act like tanks.
Depends on what your definition of "Tank" is
If you go by real life definition, then tanks are used for Anti vehicle, running through or over terrain to fuel infantry pushes, troop transport, and blowing up environments
Since dust has no terrain or environments to blow up, all that leaves is anti-vehicle and troop transport
And because troop transport would require the tank to be less effective (less pg and cpu to use) without troops in the tank
Your left with Anti-vehicle, in which this is not the case because their are three separate types of large turrets that some are better against infantry than certain types of vehicles
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
472
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Posted - 2014.07.01 23:17:00 -
[4] - Quote
Atiim wrote:Shadow of War88 wrote: lol your being hyper sensitive. PC is balance in its purest form. Strategy, experience and prototype vs prototype hardware. Achieve true balance there and it will trickle down to the pub matches. If you have no PC experience, how can you provide valuable input?
PC is a slideshow in it;s purest form. A good example of why "exclusive balance for highest tier" is not good,, is the Swarm Launcher vs. HAV.
- PRO Swarm Launcher vs Complex HAV is about a 60/40 situation
- ADV Swarm Launcher vs. Enhanced HAV is a 50/50 situation
- STD Swarm Launcher vs Basic HAV is a 25/75 situation
You may not care (as you most likely don't use STD gear), but do you not find that a player being able to take a STD/Basic HAV into the battle academy and be theoretically invincible? As for True Adamance being "overly sensitive", the term over-sensitive is defined as: Quote: excessively responsive to or aware of feelings, reactions, etc
None of what he said meets that perquisite, so no he is not being "overly sensitive", he's actually providing criticism. Though perhaps I should be equally abrasive and condescending to you (after all, the tanker mentality is that you should only be able to fight fire with fire, right?).
- PC is a slideshow? Dont exactly know when is the last time you were in PC, but I haven't hard lagged or " Slideshowed" in roughly the last 80 PC matches I've played except for surface research lab. Yeah you get the occasional lag spike, or the server occasionally seems to crash, but what else is new on DUST
- Honestly anything under basic in swarm launchers on a HAV is a joke BUT not to other vehicles such as drop ships or LAVs. Even a militia swarm launcher can be detrimental to these other vehicles, thus they are balanced, as a SINGLE proto swarm launcher user can do enough DPS to send my Gunloggi scurrying to hide and kill it on the second reload if I get caught on something (Which all tankers do)
- Honestly the battle academy is a laugh and a joke and you know that, but its besides the point, the point being that militia HAVs should have a giant Nerf sticker put on them to prevent tank spamming and etc etc
- Don't get your panties in a bunch over what Shadow of War says to you. He speaks to most people that have not been battle tested like this. But he has been through every MH war and every cue and backstab for the last year and a half and has consistently shown to be one of the very best DUST has ever seen on the battlefield. Shadow is a war monger and speaks as one. If you feel as though you are "special" for being talked down to, don't be.
If your with Shadow and it isn't done by the book and to the letter he gets pissed, a by-product of the caliber of play our players and corp have achieved through many battles. He is not being condescending to everyone, he takes the thrill of the battle seriously as do I and we laugh and have fun after mission accomplished.
As of now, the mission is to get tanks changed for the better and better input on the matter for competitive play. If he has not seen you, or you do not compete competitively then he sees no reason for your input, or why you are even here to begin with
Honestly if you are here for the people, there are 10,000 other games you could go play with them on. Otherwise pub matches are filled with trolls and academy scrubs. Why else be here if not for the meta and PC environment?
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
473
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Posted - 2014.07.01 23:36:00 -
[5] - Quote
True Adamance wrote:Atiim wrote:Shadow of War88 wrote:Apothecary Za'ki wrote:if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching silence peasant! In PC matches there is no available manpower to man the miny rails. Dont expect a noob to understand the complexities of PC however. Then fit a Mobile CRU and tell someone that they are relieved of their Uplink duty. For all intensive purposes Atiim and I'd honestly trust you more than this jack off...... is PC really that complex? I can understand if you said intense......but not any more or less complex than any other game mode. Mechanics are still the same, maps the same, etc. And lets be honest FPS players aren't that complex....... Yes PC is that complex
MOST teams spend the ENTIRE 10 minutes in the warbarge planning for the PC, and get into the battle and have to plan even more
Every map and every socket placement and every difference in how many points and which players are available to you and who your enemy is and who they bring dictate a different plan nearly every single PC you play, and I've played over 500
You have to have a set number of tanks, and ADS, and forgers for AV, but too much and your ground game suffers. Bring in too many slayers and you get pushed out of vital areas with lack of equipment and support.
Too much support and you just get rolled over with Sentinel spam
Tanks are busy and an ADS in the city? You have to make sure you have someone on standby with swarms or forge to counter or risk getting shredded
Enemy team losing ground battle? They might counter by taking their 4 vehicle pilots and putting them on the ground, now your outnumbered.
Lost high ground? Now you have to take players away from the fight to reset it. Do you risk removing your players and getting over in by numbers? Or do you risk the incoming rain? When you take high ground, do you keep it when the enemy moves away? Or leave it and risk a counter attack
PC on DUST is probably the most competitive thing I've ever played. No other game has even come close in comparison. The best thing I can stress in PC intensity in a video game is sitting with 20 kills and the 25 Kill streak NUKE equipped on MW2 and not knowing whether to camp or proceed into the fight, to stay put and wait, or follow your team. All the while the timer has just hit 1 minute.
Every last move you make in a PC match could mean a loss or a victory, and a loss could mean hundreds of millions of ISK loss. And a win can be a foothold for the future of an uprising star corp.
TL&DR
PC is the bees knees of competitive play
You will not find thrill like this playing anything else
Here, you will shape your future with the choices you make
And as a corporation make
If you have not played for your corp in PC I feel sorry for you
GG
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
475
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Posted - 2014.07.02 21:13:00 -
[6] - Quote
Argetlam Thorson wrote:Hakyou Brutor wrote:I think he's on his infantry guy in PC a lot. Delta Bliztkrieg, I believe.
I could be completely wrong though. That name doesn't sound familiar at all either. Lmao have you ever even PCed bro?
D3lta blitzkrieg was a squad cup tourney winner
And has been kicking ass since Chrome days
But Shadow has like 4 alts he plays
He also runs Scout Hunter II as I.H. CEO
He hasn't played PC on shadow in a while because of recent tank changes
But he, as lead tank, is the one that won us those 30/40 districts we now own and through his training has made the few 0.H./ I.H. tankers some of the best in the game
Learn your place on the food chain
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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