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rithu
Max-Pain-inc Dark Taboo
91
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Posted - 2014.06.27 18:14:00 -
[1] - Quote
There are hybrid weapons. But all the weapons seems to do more damage on armor than on shield.My 200 hp shield cal scout is much more survivable than my 300 hp gal scout. Sure armor will have more hp when fitted ,but come on armor does no repair itself & also has movement penalty, shield on the other hand regenerates automatically at a faster rate & has no movement penalty. Also most of the time the hit detection does not work on shield tanked suits. |
Cat Merc
Onslaught Inc RISE of LEGION
10499
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Posted - 2014.06.27 18:21:00 -
[2] - Quote
My Plasma Rifle disagrees. Melting shields is so deliciously quick, while melting armor takes forever.
The problem is that the two most common rifles are anti armor (The CR and the RR), hence your survivability goes down the drain.
Feline overlord of all humans - CAT MERC
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Chunky Munkey
Amarr Templars Amarr Empire
4888
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Posted - 2014.06.27 18:21:00 -
[3] - Quote
I don't know if it's been verified, but there is an alleged hit detection bug that benefits the Cal Scout.
But the popularity of anti-armour weapons should not be overlooked.
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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rithu
Max-Pain-inc Dark Taboo
91
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Posted - 2014.06.27 18:22:00 -
[4] - Quote
Cat Merc wrote:My Plasma Rifle disagrees. Melting shields is so deliciously quick, while melting armor takes forever.
The problem is that the two most common rifles are anti armor (The CR and the RR), hence your survivability goes down the drain. Yeah the only two weapons that do less damage to armor is plasma canon & laser rifle. |
Cat Merc
Onslaught Inc RISE of LEGION
10499
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Posted - 2014.06.27 18:25:00 -
[5] - Quote
rithu wrote:Cat Merc wrote:My Plasma Rifle disagrees. Melting shields is so deliciously quick, while melting armor takes forever.
The problem is that the two most common rifles are anti armor (The CR and the RR), hence your survivability goes down the drain. Yeah the only two weapons that do less damage to armor is plasma canon & laser rifle. Plasma Cannon, Plasma Rifle, Ion Pistol, Scrambler Rifle, Scrambler Pistol, Laser Rifle, Shotgun.
Feline overlord of all humans - CAT MERC
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Tectonic Fusion
1784
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Posted - 2014.06.27 18:28:00 -
[6] - Quote
Cat Merc wrote:rithu wrote:Cat Merc wrote:My Plasma Rifle disagrees. Melting shields is so deliciously quick, while melting armor takes forever.
The problem is that the two most common rifles are anti armor (The CR and the RR), hence your survivability goes down the drain. Yeah the only two weapons that do less damage to armor is plasma canon & laser rifle. Plasma Cannon, Plasma Rifle, Ion Pistol, Scrambler Rifle, Scrambler Pistol, Laser Rifle, Shotgun. Yup.
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Cat Merc
Onslaught Inc RISE of LEGION
10499
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Posted - 2014.06.27 18:30:00 -
[7] - Quote
Tectonic Fusion wrote:Cat Merc wrote:rithu wrote:Cat Merc wrote:My Plasma Rifle disagrees. Melting shields is so deliciously quick, while melting armor takes forever.
The problem is that the two most common rifles are anti armor (The CR and the RR), hence your survivability goes down the drain. Yeah the only two weapons that do less damage to armor is plasma canon & laser rifle. Plasma Cannon, Plasma Rifle, Ion Pistol, Scrambler Rifle, Scrambler Pistol, Laser Rifle, Shotgun. Yup. Hmm... Two of these suck, two others are situational, and the scrambler weapons aren't common due to them being skillful in nature.
So yeah, not surprising that the majority of weapons on the field are anti armor, the anti shields weapons are either situational or unwieldy, or just plain bad.
Feline overlord of all humans - CAT MERC
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axINVICTUSxa
DETHDEALERS RISE of LEGION
145
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Posted - 2014.06.27 18:31:00 -
[8] - Quote
rithu wrote:There are hybrid weapons. But all the weapons seems to do more damage on armor than on shield.My 200 hp shield cal scout is much more survivable than my 300 hp gal scout. Sure armor will have more hp when fitted ,but come on armor does no repair itself & also has movement penalty, shield on the other hand regenerates automatically at a faster rate & has no movement penalty. Also most of the time the hit detection does not work on shield tanked suits.
Well, I've got some interesting numbers for you regarding hybrid weaps :3
For Plasma Rifles, the damage profile is 110/95. However, by getting Proficiency 5 on the PR or AR, the damage profiles is then 110/110, since you get +15% damage against armor.
Combine this with a suit like Gal commando means you get an additional +10% damage (provided max suit skill)
Tack on a Complex Damage Mod and you have:
125/125.
Hella my nig that is a great ratio.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Cat Merc
Onslaught Inc RISE of LEGION
10499
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Posted - 2014.06.27 18:33:00 -
[9] - Quote
axINVICTUSxa wrote:rithu wrote:There are hybrid weapons. But all the weapons seems to do more damage on armor than on shield.My 200 hp shield cal scout is much more survivable than my 300 hp gal scout. Sure armor will have more hp when fitted ,but come on armor does no repair itself & also has movement penalty, shield on the other hand regenerates automatically at a faster rate & has no movement penalty. Also most of the time the hit detection does not work on shield tanked suits. Well, I've got some interesting numbers for you regarding hybrid weaps :3 For Plasma Rifles, the damage profile is 110/95. However, by getting Proficiency 5 on the PR or AR, the damage profiles is then 110/110, since you get +15% damage against armor. Combine this with a suit like Gal commando means you get an additional +10% damage (provided max suit skill) Tack on a Complex Damage Mod and you have: 125/125. Hella my nig that is a great ratio. Uhhh... No. Hybrid Plasma weapons are 110/90. Proficiency gives you a damage bonus to the strong part of the weapon, so in the case of Hybrid Plasma, it's shields. So it's 135/90.
Also, the Commando damage bonus is applied directly to the weapon damage, not to the efficiency. Same for damage modifiers.
Feline overlord of all humans - CAT MERC
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CRNWLLC
Seykal Expeditionary Group Minmatar Republic
326
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Posted - 2014.06.27 18:46:00 -
[10] - Quote
Cat Merc wrote: Hmm... Two of these suck, two others are situational, and the scrambler weapons aren't common due to them being skillful in nature.
So yeah, not surprising that the majority of weapons on the field are anti armor, the anti shields weapons are either situational or unwieldy, or just plain bad.
Your point hits the nail on the head. (Emphasis mine.)
Wish people were more interested in improving their skill (ie, "gun game") than racking up the most kills as easily as possible. It's okay, though--I comfort myself with a smug sense of superiority and the knowledge that CCP panders to tryhards. |
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jerrmy12 kahoalii
New Age Empire.
1570
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Posted - 2014.06.27 18:52:00 -
[11] - Quote
Chunky Munkey wrote:I don't know if it's been verified, but there is an alleged hit detection bug that benefits the Cal Scout.
But the popularity of anti-armour weapons should not be overlooked. You actually belive it? Lyn beck is just butthurt, it's his 3rd thread on it.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Cat Merc
Onslaught Inc RISE of LEGION
10501
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Posted - 2014.06.27 18:59:00 -
[12] - Quote
jerrmy12 kahoalii wrote:Chunky Munkey wrote:I don't know if it's been verified, but there is an alleged hit detection bug that benefits the Cal Scout.
But the popularity of anti-armour weapons should not be overlooked. You actually belive it? Lyn beck is just butthurt, it's his 3rd thread on it. Actually, I'm starting to believe the problem exists. It is the only suit I have issues with, even Minmatar scouts I can easily hit.
And my main weaponry is anti shields, so if anything I should have issues with Gal and Amarr scouts more than Cal.
Feline overlord of all humans - CAT MERC
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3909
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Posted - 2014.06.27 19:26:00 -
[13] - Quote
IDK
I have had issues with Calscouts actually receiving damage at the DPS rate I normally output against other scouts. They do not have the HP of a medium frame but it sure takes a while to sometimes get them.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1405
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Posted - 2014.06.27 19:29:00 -
[14] - Quote
I seem to die pretty damn fast in my calscout. We should get a video of calscout being shot in different states of movement t with different weapons and see if there are any irregularities.
Calmanndo user with nova knives: Because someone has to do it.
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Buwaro Draemon
WarRavens Final Resolution.
230
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Posted - 2014.06.27 19:39:00 -
[15] - Quote
Anti-Armor weapons: Swarm Launchers
Forge Guns
Combat Rifle
Mass Drivers
Sniper Rifles
Remote Explosives
Proximity Mines
Locus Grenades
Heave Machine Guns
Everything Missile Turrets
Everything Rail Turrets
Submachine Guns
Flaylock Pistols
Bolt Pistols
Rail Submachine gun
Anit-Shield Weapons Blaster Rifles
Bolt Pistols
Scrambler Rifles
Laser Rifle
Plasma Cannon
Flux Grenades
Everything Blaster Turrets
There is a preference on anti-armor weaponry for sure.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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INFINITE DIVERSITY IDIC
464
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Posted - 2014.06.27 19:45:00 -
[16] - Quote
rithu wrote:There are hybrid weapons. But all the weapons seems to do more damage on armor than on shield.My 200 hp shield cal scout is much more survivable than my 300 hp gal scout. Sure armor will have more hp when fitted ,but come on armor does no repair itself & also has movement penalty, shield on the other hand regenerates automatically at a faster rate & has no movement penalty. Also most of the time the hit detection does not work on shield tanked suits. Try a crd 9 on any shield based suit, especially proto cal scouts. When I see them in pubs I grab a double dampened gal scout proto, equip a crd 9, just advanced no need for the carthum, and lay waste to them.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Tectonic Fusion
1785
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Posted - 2014.06.27 19:46:00 -
[17] - Quote
Alena Ventrallis wrote:I seem to die pretty damn fast in my calscout. We should get a video of calscout being shot in different states of movement t with different weapons and see if there are any irregularities. Exactly. I even made a thread to say this :p
Buwaro Draemon wrote:Anti-Armor weapons:
Swarm Launchers
Forge Guns
Combat Rifle
Mass Drivers
Sniper Rifles
Remote Explosives
Proximity Mines
Locus Grenades
Heave Machine Guns
Everything Missile Turrets
Everything Rail Turrets
Submachine Guns
Flaylock Pistols
Bolt Pistols
Rail Submachine gun
Anit-Shield Weapons Blaster Rifles
Ion Pistols
Scrambler Rifles
Laser Rifle
Plasma Cannon
Flux Grenades
Everything Blaster Turrets
Scrambler Pistols
There is a preference on anti-armor weaponry for sure. fixed*
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INFINITE DIVERSITY IDIC
464
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Posted - 2014.06.27 19:46:00 -
[18] - Quote
Buwaro Draemon wrote:Anti-Armor weapons:
Swarm Launchers
Forge Guns
Combat Rifle
Mass Drivers
Sniper Rifles
Remote Explosives
Proximity Mines
Locus Grenades
Heave Machine Guns
Everything Missile Turrets
Everything Rail Turrets
Submachine Guns
Flaylock Pistols
Bolt Pistols
Rail Submachine gun
Anit-Shield Weapons Blaster Rifles
Bolt Pistols
Scrambler Rifles
Laser Rifle
Plasma Cannon
Flux Grenades
Everything Blaster Turrets
There is a preference on anti-armor weaponry for sure. You forgot scp, and ion pistol. We dont have all racial weapons yet.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Buwaro Draemon
WarRavens Final Resolution.
230
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Posted - 2014.06.27 20:58:00 -
[19] - Quote
INFINITE DIVERSITY IDIC wrote:Buwaro Draemon wrote:Anti-Armor weapons:
Swarm Launchers
Forge Guns
Combat Rifle
Mass Drivers
Sniper Rifles
Remote Explosives
Proximity Mines
Locus Grenades
Heave Machine Guns
Everything Missile Turrets
Everything Rail Turrets
Submachine Guns
Flaylock Pistols
Bolt Pistols
Rail Submachine gun
Anit-Shield Weapons Blaster Rifles
Bolt Pistols
Scrambler Rifles
Laser Rifle
Plasma Cannon
Flux Grenades
Everything Blaster Turrets
There is a preference on anti-armor weaponry for sure. You forgot scp, and ion pistol. We dont have all racial weapons yet. And shotgun, but still, the abundance of Anti-armor weapons is far greater than the anit-shield ones.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Forlorn Destrier
2578
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Posted - 2014.06.27 22:58:00 -
[20] - Quote
axINVICTUSxa wrote:rithu wrote:There are hybrid weapons. But all the weapons seems to do more damage on armor than on shield.My 200 hp shield cal scout is much more survivable than my 300 hp gal scout. Sure armor will have more hp when fitted ,but come on armor does no repair itself & also has movement penalty, shield on the other hand regenerates automatically at a faster rate & has no movement penalty. Also most of the time the hit detection does not work on shield tanked suits. Well, I've got some interesting numbers for you regarding hybrid weaps :3 For Plasma Rifles, the damage profile is 110/95. However, by getting Proficiency 5 on the PR or AR, the damage profiles is then 110/110, since you get +15% damage against armor. Combine this with a suit like Gal commando means you get an additional +10% damage (provided max suit skill) Tack on a Complex Damage Mod and you have: 125/125. Hella my nig that is a great ratio.
Your percentages are off. The base percentages haven't changed since this dev blog.
For the Plasma (Assault) Rifles, the correct base percentages are 110% vs shield, and 90% vs armor.
EDIT: Also proficiency doesn't change these. If you get a 15% boost to damage for prof 5, you don't add it to these numbers - you add it to the raw damage. Now I don't remember off hand if the bonuses apply only to armor damage as you claim, or if it applies to both armor and shields, so here is the math for both, just in case.
For example, if your base damage is 33 hp, then with prof 5 your new damage is 33*1.15=37.95. Now, when you apply the modifiers for the damage profile of the weapon, your damage total vs shields is 41.745 and vs armor is it 34.155.
The effective percentage vs shields after this is applied would 126% of base damage, and your effective percentage against armor would be 103.5% of base damage. |
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rithu
Max-Pain-inc Dark Taboo
91
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Posted - 2014.06.28 05:59:00 -
[21] - Quote
Yes what i m saying is, even tho there are anti shield weapons like amarr rifles they do a decent amount of damage to armor.But the anti armor weapons like CR,RR , sniper rifle. mass driver.........does not do good damage to shield |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1679
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Posted - 2014.06.28 10:17:00 -
[22] - Quote
That's because armor suits have tissue paper shielding so you don't notice them before you start hacking into the armor like a chainsaw through a rotten log. When you hit a shield heavy target it seems like you hit a brick wall but once you breach their armor may as well not exist. This is assuming you use an armor puncher on a shield suit. Wanna see a fatty **** himself? Use a scrambler on a caldari heavy. |
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