Fox Gaden
Immortal Guides
3962
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Posted - 2014.07.25 16:04:00 -
[1] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. Logi will have substantially higher WP/Battlesecond than Sentinels (probably by a factor of 4x).
WP/Death would be a little closer because Sentinels probably die less than Logi, but Logi are still likely to have a high WP/Death score than an equally skilled Sentinel.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3963
|
Posted - 2014.07.25 17:01:00 -
[2] - Quote
CCP Rattati wrote:Fox Gaden wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. Logi will have substantially higher WP/Battlesecond than Sentinels (probably by a factor of 4x). WP/Death would be a little closer because Sentinels probably die less than Logi, but Logi are still likely to have a high WP/Death score than an equally skilled Sentinel. If you remember, we also track the players MU, basically ELO rankings, that is purely based on W/L ratios. The theory would be as KDR/WP matchmaking convergers, and players start playing other "equals", then MU steps in, so high MU sentinels can fight high MU logis, if there efforts contribute to the teams winning or losing. So you have already accounted for the WP discrepancy.
What does MU and ELO stand for in this context? I may not have been following the balance discussions closely enough.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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