Lynn Beck wrote:Exactly what base stats does a Scout gain over the Basic?
I'm all for differentiating them, but i don't think we should be adding 4-5 bonuses to a suit, because then your Generalist, slaying suit, becomes OVER specialized.
My favorite example is Medframe 2 equips, loses 1 non-tank slot, Slightly slower than Assaults with less shield regen.
Assaults trade a 2nd equip for bonuses, higher regen, movement speed, and cost.
Also, how would we fit a 'Armor Repair Efficacy' bonus into the suit?
The scout gains mobility, Tac-net prowess, decent tanking abilities offset by the amount of mobility it has, two equipment slots and frankly I have no trouble fitting my Scout suits, sure I can't fit 2 proto weapons like I do on my Assault suit but it makes up for it in sheer combat ability, and besides Toxin and Syndicate SMGs are the best thing to ever be in Dust, if you think about it it's the absolute most OP weapon in the game with the advantages it gives for the amount of PG/CPU it costs to fit, the ultimate sidearm of every min-maxing combat specialist.
I have the Caldari Scout and the Gallente scout and I fit them like an assault suit for PCs, my Amarr Assault is reserved for very VERY specific circumstances where it can be effective; its like waiting for the planets to align before I can utilize the suit properly. My scout suits are my generalist suits, and this is fundamentally wrong.
I'm not even sure anymore about the bonuses I proposed, I didn't think it through properly and I completely understand; I don't want to overbuff the assault suit or the cycle will repeat once more, I just want my assault suit to be my generalist suit once more. It used to be the suit I spawn in for every occasion but no longer.
I can't think of any other feature other than a regenerative ability that wouldn't infringe upon the Sentinel and Scout specializations. Maybe increasing Innate Armor repairs on the Gallente, adding one to the Amarr and overall improving the Minmatar and Caldari shield abilities to a level that is more effective than the Caldari Scout (which can tank up to 451 shields with 2 regulators that bring the delay down to almost a second and a half, this should be possible on the Cal assault, not the scout)