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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
196
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Posted - 2014.06.26 01:44:00 -
[1] - Quote
there is a lot of talk on these forums about "nerf/buff" scouts and "nerf/buff" heavies, but when the assault suit is mentioned the conversation is always , and only about "buff." if you look at the history of the dust 514 forums I don't believe you will ever find a thread that says the assault suit is OP. in fact the only medium suit variant that ever gets cries for the nerf bat is the logi.
doesn't this tell you something CCP?
when deployed the battlefield is littered with scouts and heavies, and peppered with logies, but the assault suit is hardly ever seen.
DO the metrics lie?
is it possible the scouts and heavies are so difficult to balance because there is a piece of the puzzle missing: the assault suit?
I understand theres an issue with going through sony to make changes, keeping them server side, but I don't really understand why.
I don't think the assaults as well as the harmony between all suits can be achieved without a serious overhaul.
heavies need to slow down, scouts need to have there overall max ehp reduced and assaults.... well they need quite a bit...
assaults need a racial buff to light and side arm dmg, to make their set up unique they need an extra grenade slot, and a slight buff to passive scans.
I wont presume to tell you the numbers, it isn't my strong point, but I can tell you from playing since the day open beta dropped and being a capable nerf I can feel this in bones its the right direction.
the squeaky wheel gets the grease so the community must be loud about getting some kind of improvement to the assault suit for hot fix Charlie.
but there must be a plan to get a true balance to the way all the suits co exist, and that update will have to be a big one, there simply doesn't seem to be any other way.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8611
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Posted - 2014.06.26 01:48:00 -
[2] - Quote
CTRL F Commando 0 Results
Good, at least this Assault thread isn't suggesting removing the Commando.
Amarr are the good guys.
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Lorhak Gannarsein
Legio DXIV
3801
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Posted - 2014.06.26 01:49:00 -
[3] - Quote
We wanted to nerf the assault back in Chromosome or something IIRC.
At least, I remember the CalAssault being pretty awesome back then.
Dat vk.1 doe (I think? I barely even remember now...)
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Leovarian L Lavitz
Last VenDetta. Dark Taboo
1114
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Posted - 2014.06.26 01:49:00 -
[4] - Quote
Give scouts the same hitbox as the assault... BAM
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Atiim
NoGameNoLife
9860
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Posted - 2014.06.26 01:50:00 -
[5] - Quote
Aero Yassavi wrote:CTRL F Commando 0 Results
Good, at least this Assault thread isn't suggesting removing the Commando. I'm not gonna lie, I did a "Ctrl + F Commando" as well.
NoLifing DUST for the Officer Swarm Launcher.
"Many things in life are subjective, morality is one of them..."
-HAND
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Lynn Beck
NoGameNoLife
1935
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Posted - 2014.06.26 01:54:00 -
[6] - Quote
Leovarian L Lavitz wrote:Give scouts the same hitbox as the assault... BAM No. NO. I AM THE ONE AND ONLY EMERIL.
Just give assaults better regen than scouts... even a bit.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
200
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Posted - 2014.06.26 03:38:00 -
[7] - Quote
Lorhak Gannarsein wrote:We wanted to nerf the assault back in Chromosome or something IIRC.
At least, I remember the CalAssault being pretty awesome back then.
Dat vk.1 doe (I think? I barely even remember now...)
I remember the cal logi being QQed over... but not the assault. |
DEATH THE KlD
Harem. King
22
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Posted - 2014.06.26 03:46:00 -
[8] - Quote
Seymour KrelbornX wrote:Lorhak Gannarsein wrote:We wanted to nerf the assault back in Chromosome or something IIRC.
At least, I remember the CalAssault being pretty awesome back then.
Dat vk.1 doe (I think? I barely even remember now...) I remember the cal logi being QQed over... but not the assault. That shield bonus should have been for the assault. |
Spectre-M
The Generals
556
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Posted - 2014.06.26 04:01:00 -
[9] - Quote
Lynn Beck wrote:Leovarian L Lavitz wrote:Give scouts the same hitbox as the assault... BAM No. NO. I AM THE ONE AND ONLY EMERIL. Just give assaults better regen than scouts... even a bit.
Regen is the obvious choice for assaults. I'm not sure why CCP haven't done it yet.
It would make rechargers and regulators as viable as hp mods, making the assaults more flexable.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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OP FOTM
Commando Perkone Caldari State
67
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Posted - 2014.06.26 04:02:00 -
[10] - Quote
Aero Yassavi wrote:CTRL F Commando 0 Results
Good, at least this Assault thread isn't suggesting removing the Commando.
lmfao |
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
91
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Posted - 2014.06.26 04:02:00 -
[11] - Quote
Yes, assaults are past due on the love shots. I remember when a CalAss was BadAss. |
Louis Domi
PRadox One Proficiency V.
389
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Posted - 2014.06.26 04:13:00 -
[12] - Quote
Assualts aren't missing.... They're in the marketplace.... I think you can get one for 3000 isk... Silly you
(Didn't actually read your post)
Edit: Got the gist of it... I always thought Assualts should have gotten the commando Skill Bonus, along with a change to slot layout |
The True Inferno
Myrmidon Syndicate
6
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Posted - 2014.06.26 05:52:00 -
[13] - Quote
Old skills anyone?(I be missen that 25% extra shield) |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
207
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Posted - 2014.06.26 20:48:00 -
[14] - Quote
The True Inferno wrote:Old skills anyone?(I be missen that 25% extra shield)
I don't know if the assault would need a buff to shields or armor if they had an appropriate buff to dmg.
but I would say they need either a dmg or ehp buff... but not both, and it would be more fitting to the assault to have a dmg buff. |
pegasis prime
PROTO WOLVES
1771
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Posted - 2014.06.26 20:54:00 -
[15] - Quote
I don't know why everyone thinks assault suits are crap. I fit 3 complex regulators 2 complex extenders and 2 enhanced energisers on my Cko and it's beast . The shields kick back in , in less than a second and recharge at about 7 hp per second it's great when equipped with a klakatoa Rail rifle and you have plenty of cover to duck and weave through.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
207
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Posted - 2014.06.26 21:03:00 -
[16] - Quote
pegasis prime wrote:I don't know why everyone thinks assault suits are crap. I fit 3 complex regulators 2 complex extenders and 2 enhanced energisers on my Cko and it's beast . The shields kick back in , in less than a second and recharge at about 7 hp per second it's great when equipped with a klakatoa Rail rifle and you have plenty of cover to duck and weave through.
you can do the same in a logi suit and have multiple equip slots.
the problem is the assault doesn't have it's own role, that another suit like the scout or logi can do better.
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Cat Merc
Onslaught Inc RISE of LEGION
10465
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Posted - 2014.06.26 21:04:00 -
[17] - Quote
I do think assaults are the missing link. They should be the suit that actually makes a heavy worried, rather than "oh look more meat for the grinder!".
Feline overlord of all humans - CAT MERC
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Gooseman Manwhore
CREATURES OF THE NIGHT
70
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Posted - 2014.06.26 21:05:00 -
[18] - Quote
I think they should just not color them white anymore. It's like you're running around and going "Hey, I wear running shorts."
I run around with a MinAss and I generally just die because I stick out more than most heavies do. I say we should get better Camo first and foremost. Besides, isn't white and red the general colors for medics? Even if it's just on their sleeve.
I put the sexi in dyslexia
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
207
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Posted - 2014.06.26 21:45:00 -
[19] - Quote
Gooseman Manwhore wrote:I think they should just not color them white anymore. It's like you're running around and going "Hey, I wear running shorts."
I run around with a MinAss and I generally just die because I stick out more than most heavies do. I say we should get better Camo first and foremost. Besides, isn't white and red the general colors for medics? Even if it's just on their sleeve.
doesn't matter what color your suit is if the chevron above your head is still bright red....this is a non issue. |
Forlorn Destrier
2567
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Posted - 2014.06.26 22:02:00 -
[20] - Quote
Seymour KrelbornX wrote:pegasis prime wrote:I don't know why everyone thinks assault suits are crap. I fit 3 complex regulators 2 complex extenders and 2 enhanced energisers on my Cko and it's beast . The shields kick back in , in less than a second and recharge at about 7 hp per second it's great when equipped with a klakatoa Rail rifle and you have plenty of cover to duck and weave through. you can do the same in a logi suit and have multiple equip slots. the problem is the assault doesn't have it's own role, that another suit like the scout or logi can do better.
They need a slight buff, not an overall.
The Assault is designed to be a jack of all trades - meaning it can do the job of all of the other suits (just not as well) allowing you to adapt to different situations without looking for a supply depot. That's my take anyway.
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Sgt Kirk
Fatal Absolution
6213
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Posted - 2014.06.26 22:11:00 -
[21] - Quote
Forlorn Destrier wrote:Seymour KrelbornX wrote:pegasis prime wrote:I don't know why everyone thinks assault suits are crap. I fit 3 complex regulators 2 complex extenders and 2 enhanced energisers on my Cko and it's beast . The shields kick back in , in less than a second and recharge at about 7 hp per second it's great when equipped with a klakatoa Rail rifle and you have plenty of cover to duck and weave through. you can do the same in a logi suit and have multiple equip slots. the problem is the assault doesn't have it's own role, that another suit like the scout or logi can do better. They need a slight buff, not an overall. The Assault is designed to be a jack of all trades - meaning it can do the job of all of the other suits (just not as well) allowing you to adapt to different situations without looking for a supply depot. That's my take anyway. while we are at it can we fix this stupid Supply Depot instant changing to suits. It's ridiculous.
I had one DDB **** in an amarr sentinel and I had him down to a sliver of health but he cowarded his way to the Supply Depot where he changed to another +1000 ehp suit in which I nearly killed the pansy again with his HMG still hurting me from 40m away but YET ONCE AGAIN HE CHANGES HIS SUIT and I run out of ammo and he kills me. (No I couldn't run away from the exploiter there was a sniper and other members watching the exit)
This can't be allowed in Legion. It's complete and utter BS.
This Federation is now at war. We have no time for dissenters
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Tectonic Fusion
1781
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Posted - 2014.06.26 22:22:00 -
[22] - Quote
Back in the day, we wuz been killed by ars n **** n in a assult suite we be dyin for dayz n we have insta regen to we bee lyk OP n **** ya know wat I mean?
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Monkey MAC
Rough Riders..
2936
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Posted - 2014.06.26 22:22:00 -
[23] - Quote
Unfortunately the solution is not as simple as changing a few stats here or there, the Assault suit needs something to do, something to be.
This is why in Legion the Commando is becoming the Assault, there is no role for a conventionally fit medium suit to aspire to. Everything that can be done by an Assault suit can be done better by any of the other suits significantly.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Gooseman Manwhore
CREATURES OF THE NIGHT
71
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Posted - 2014.06.26 22:32:00 -
[24] - Quote
Seymour KrelbornX wrote:Gooseman Manwhore wrote:I think they should just not color them white anymore. It's like you're running around and going "Hey, I wear running shorts."
I run around with a MinAss and I generally just die because I stick out more than most heavies do. I say we should get better Camo first and foremost. Besides, isn't white and red the general colors for medics? Even if it's just on their sleeve. doesn't matter what color your suit is if the chevron above your head is still bright red....this is a non issue.
I don't quite see how this isn't. Maybe I'm being too practical but let's face facts. You don't go after an enemy in the brightest colors you can find. It's hard to flank an enemy if you literally stick out amongst everything. You don't see people breaking into other people's houses wearing bright colors. You don't see the military of any nation in something other than the camo of their surroundings. I see wearing all white as a flag saying "Hey, shoot me first." Even heavies blend in better and they're almost double the size. Then again, maybe I just think too much.
I put the sexi in dyslexia
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
212
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Posted - 2014.06.27 00:59:00 -
[25] - Quote
Forlorn Destrier wrote:Seymour KrelbornX wrote:pegasis prime wrote:I don't know why everyone thinks assault suits are crap. I fit 3 complex regulators 2 complex extenders and 2 enhanced energisers on my Cko and it's beast . The shields kick back in , in less than a second and recharge at about 7 hp per second it's great when equipped with a klakatoa Rail rifle and you have plenty of cover to duck and weave through. you can do the same in a logi suit and have multiple equip slots. the problem is the assault doesn't have it's own role, that another suit like the scout or logi can do better. They need a slight buff, not an overall. The Assault is designed to be a jack of all trades - meaning it can do the job of all of the other suits (just not as well) allowing you to adapt to different situations without looking for a supply depot. That's my take anyway.
I respectfully disagree... the assault suit is THE slayer class, and as such should be designed accordingly... in all else it is a jack of trades... but it must be the best frontline slayer... right now scouts are... |
Scheneighnay McBob
Cult of Gasai
5449
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Posted - 2014.06.27 01:30:00 -
[26] - Quote
Honestly, I'm running into just as many assaults as scouts, if not more.
Sentinels are the kings of the battlefield right now, though. Mainly because you don't need any brain cells to get a decent amount of WP with them
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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pa ck
G.L.O.R.Y Dark Taboo
16
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Posted - 2014.06.27 01:55:00 -
[27] - Quote
Seymour KrelbornX wrote:there is a lot of talk on these forums about "nerf/buff" scouts and "nerf/buff" heavies, but when the assault suit is mentioned the conversation is always , and only about "buff." if you look at the history of the dust 514 forums I don't believe you will ever find a thread that says the assault suit is OP. in fact the only medium suit variant that ever gets cries for the nerf bat is the logi.
doesn't this tell you something CCP?
when deployed the battlefield is littered with scouts and heavies, and peppered with logies, but the assault suit is hardly ever seen.
DO the metrics lie?
is it possible the scouts and heavies are so difficult to balance because there is a piece of the puzzle missing: the assault suit?
I understand theres an issue with going through sony to make changes, keeping them server side, but I don't really understand why.
I don't think the assaults as well as the harmony between all suits can be achieved without a serious overhaul.
heavies need to slow down, scouts need to have there overall max ehp reduced and assaults.... well they need quite a bit...
assaults need a racial buff to light and side arm dmg, to make their set up unique they need an extra grenade slot, and a slight buff to passive scans.
I wont presume to tell you the numbers, it isn't my strong point, but I can tell you from playing since the day open beta dropped and being a capable merc I can feel this in bones its the right direction.
the squeaky wheel gets the grease so the community must be loud about getting some kind of improvement to the assault suit for hot fix Charlie.
but there must be a plan to get a true balance to the way all the suits co exist, and that update will have to be a big one, there simply doesn't seem to be any other way. Made me proud
Lone Wolf -Assault CK.0
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
213
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Posted - 2014.06.27 01:56:00 -
[28] - Quote
Scheneighnay McBob wrote:Honestly, I'm running into just as many assaults as scouts, if not more.
Sentinels are the kings of the battlefield right now, though. Mainly because you don't need any brain cells to get a decent amount of WP with them
I would say the reason you notice more assault suits lately is because we have had an influx of new players who don't know any better...
but, if you can recall, were these assault wearing mercs easy kills?
were they useful blueberries?
were they on top of the boards? did go positive k/d?
I'm gonna go on a limb here and say probably not...
the proof is in the performance... |
pa ck
G.L.O.R.Y Dark Taboo
16
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Posted - 2014.06.27 02:05:00 -
[29] - Quote
Very true usually its the guy straight out of academy
Lone Wolf -Assault CK.0
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Arcturis Vanguard
Red Star. EoN.
132
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Posted - 2014.06.27 02:21:00 -
[30] - Quote
The assault suit need to be the slayer suit from back in the day. I remember first starting off as a heavy (chromosome) and constantly being swarmed by assaults (medium frames). Now, not so much..
When I think about the racial/bonus skills, I'm actually surprised with what was given out. I feel the assaults should have received a damage bonus and an efficiency bonus to regen modules. The are the foremost front line fighters which means the hit hard and recoup fast to get back at it. I feel the assaults should have received the two equipment slots to allow more flexible on the front line.
Commandos should have received a bonus to clip size and efficiency to hp modules. They should have been the suppressive suit while still being able to take a few hits while keeping enemy contained.
Logi bonuses are good where they are.
I won't discuss scouts as I'm already getting off topic..
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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