MINA Longstrike wrote:CCP Rattati wrote:Kalante Schiffer wrote:CCP Rattati wrote:More participatory prizes and not only on the weekends.
I am not sure about the post weekend updates of top killers, I like the "blind gambling" that needs to happen. Did I kill enough to move on to the next weapon, or do I push extra hard next weekend.
We can see if something can be done.
You gotta show the post weekend updates, it would pretty messed up not to show it because people want to move to the next weapon, also if you do show it people can see if their record got beat and they can try extra hard the next week. If you dont show it people will just use the same weapon every week to ensure their prize, i know i will because no one has time to keep up with more than two weapons with out knowing if their record got beat.
Very good point, we will discuss it internally.
The counterpoint to this is people seeing what a 'record' is and being able to go out and 'smash' it. It's already somewhat easy to figure this stuff out - just look at who is competing for what and then check their weekly kills before and after event.
I have to agree with the original idea of not posting records each week. If only encourages people to compete on the last weekend of the event as they know what the record to beat is. If you don't have extreme amounts of isk, money, LP or time attempt each weekend to ensure victory, you might only make one attempt, and it isn't fair that people who compete during earlier weeks have a disadvantage over people who compete during later ones because the later competitors know what scores to beat.
This event is about dedication. You are to become the officer worthy of having a weapon named after them. If you really want to go for it, then you should attempt it as hard as you can, but everyone has enough time to save up, practice, and attempt it during at least one of the four weekends.
Also, on the idea of more rewards for the non-winners, perhaps if you reach a certain milestone, you are rewarded with some of the new weapons. This could be done for each attempt. For instance, if you get more than 500 kills with your most used weapon during a weekend, you get 10x of that officer weapon. Then people with less money/time/skill can still have fun getting new gear, and people competing for their coveted weapon can get a consolation prize if they don't win. It encourages people attempting multiple weapons, and involvement from players that don't want to compete for the top spot to be involved in the fun.