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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1027
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Posted - 2014.06.27 03:14:00 -
[1] - Quote
Roger Cordill wrote:Teba Gan wrote:Roger Cordill wrote:lol. range and blaster doesn't mix well.
EDIT: Also another bluedot who wants to two shot everything You clearly didn't read the thing in it's entirety. I mentioned only that blasters could use a bit more work hitting vehicles at range. And that I want a longer range railgun that emphasizes range over power. To sum it up for you who can't read good. Tanking variety is what I ask for. NOT 2 shotting, as I did mention needed fixing. 1: Again, blasters and range don't mix. it doesn't matter what target is, they don't mix. 2: Teba Gan wrote:
All in all, a glass cannon fit can no longer use range as an advantage, and it WON'T kill a tank in 2 shots as before. Which is cool I guess but it feels to me that running a glass cannon isn't nearly as viable as running a defense oriented fit, as anything you engage will have more than enough time to position themselves your way, and drop you in less than 4 or at 4 shots.
Lies, you did right here.
Never said I wanted to 2 shot, what I intended was that they took one style of play (glass cannon), and put it in the other style of plays hands (Defense tanks). Why not both be viable. Basically we are back to exactly where we started (with lesser damage all around) with 1.6. When running high resistances was the best way to go (and glass cannons but then you could at least take more than two shots)
To clear that up for you.
The emphasis on blasters was intended for the fact they were highly ineffective against vehicles at range, IE the LAV. Your statement is a no shitter. That's why I still don't understand why you thought it necessary, yes range and blasters don't mix, but it should be more than 50M against a vehicle.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1027
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Posted - 2014.06.27 03:21:00 -
[2] - Quote
True Adamance wrote:Roger Cordill wrote:Teba Gan wrote:Roger Cordill wrote:lol. range and blaster doesn't mix well.
EDIT: Also another bluedot who wants to two shot everything You clearly didn't read the thing in it's entirety. I mentioned only that blasters could use a bit more work hitting vehicles at range. And that I want a longer range railgun that emphasizes range over power. To sum it up for you who can't read good. Tanking variety is what I ask for. NOT 2 shotting, as I did mention needed fixing. 1: Again, blasters and range don't mix. it doesn't matter what target is, they don't mix. 2: Teba Gan wrote:
All in all, a glass cannon fit can no longer use range as an advantage, and it WON'T kill a tank in 2 shots as before. Which is cool I guess but it feels to me that running a glass cannon isn't nearly as viable as running a defense oriented fit, as anything you engage will have more than enough time to position themselves your way, and drop you in less than 4 or at 4 shots.
Lies, you did right here. I still kind of wish Blasters cycled/ burst fired rather than were full auto
That's what your trigger finger is for. And it seems like if you are going for kills with blasters it's almost gotta be a PRO turret. Silly advanced just doesn't seem to cut it for some reason.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1029
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Posted - 2014.06.27 20:11:00 -
[3] - Quote
True Adamance wrote:Tebu Gan wrote: That's what your trigger finger is for. And it seems like if you are going for kills with blasters it's almost gotta be a PRO turret. Silly advanced just doesn't seem to cut it for some reason.
Eh I thought it was hard to hit infantry with a Blaster.... then deployed my 8000 Armour no rep tank. 21/1 and that 1 was after I recalled and went infantry for to kill a sniper with my scrambler.
Hmm, I love those maddie tankers that don't put reps on. Run baby RUN! It's always fun to watch them hoof it to the supply depot while I follow them with my forge gun.
It's nice when the damage I applied isn't repped back up 10 seconds later:)
And you must have fought some scrubs, cause when I get infront of a blaster, I normally can dance my way to safety, unless it's a pro blaster, then it comes down to who kills whom first. Generally I can get them down to make them run, but they do get me from time to time.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1029
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Posted - 2014.06.27 20:17:00 -
[4] - Quote
Aardicus wrote:True Adamance wrote:Tebu Gan wrote: That's what your trigger finger is for. And it seems like if you are going for kills with blasters it's almost gotta be a PRO turret. Silly advanced just doesn't seem to cut it for some reason.
Eh I thought it was hard to hit infantry with a Blaster.... then deployed my 8000 Armour no rep tank. 21/1 and that 1 was after I recalled and went infantry for to kill a sniper with my scrambler. http://www.protofits.com/fittings/shared/826/5175Been messin around with this build lately, similar to your 8000 armor, but with a lil bit of repping. It is surprisingly not horrible, it stands toe to toe with lesser tier rails fairly well. And with the new armor composition skill it isn't entirely impossible to maneuver a bit as well.
Interesting, a complex light reps almost as much as a basic heavy. So dropping down to a Light complex, means you only lose 5 over the basic heavy and you gain quite a bit of PG/CPU out of the deal. This is certainly a stand and deliver fit, that allows for limited in battle repping but is more about taking the beating and repping outside of combat.
Solid fit, how's it fair against a gunnlogi particle cannon? Thing looks like it could take those out rather easily.
Edit: And boo to that armor composition skill, how about shield tanks get a little loving from a new skill!
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1031
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Posted - 2014.06.28 18:07:00 -
[5] - Quote
Aardicus wrote:Tebu Gan wrote:Aardicus wrote:True Adamance wrote:Tebu Gan wrote: That's what your trigger finger is for. And it seems like if you are going for kills with blasters it's almost gotta be a PRO turret. Silly advanced just doesn't seem to cut it for some reason.
Eh I thought it was hard to hit infantry with a Blaster.... then deployed my 8000 Armour no rep tank. 21/1 and that 1 was after I recalled and went infantry for to kill a sniper with my scrambler. http://www.protofits.com/fittings/shared/826/5175Been messin around with this build lately, similar to your 8000 armor, but with a lil bit of repping. It is surprisingly not horrible, it stands toe to toe with lesser tier rails fairly well. And with the new armor composition skill it isn't entirely impossible to maneuver a bit as well. Interesting, a complex light reps almost as much as a basic heavy. So dropping down to a Light complex, means you only lose 5 over the basic heavy and you gain quite a bit of PG/CPU out of the deal. This is certainly a stand and deliver fit, that allows for limited in battle repping but is more about taking the beating and repping outside of combat. Solid fit, how's it fair against a gunnlogi particle cannon? Thing looks like it could take those out rather easily. Edit: And boo to that armor composition skill, how about shield tanks get a little loving from a new skill! Yup, complex light repper = basic heavy repper (give or take) with the aforementioned PG savings. Stand and Deliver, check. Repping outside combat, check. Most rails overheat trying to kill it, now I can't tell you thier fits but that is the general rule. And after a few hits I don't even need to keep moving back and forth as I can tell I'll kill them before they kill me after the first few hits and how hard they were. Also of note, I have survived being blindsided by a damage moded large missile turret many times, again not sure if they were proto or not, but normally it does not matter as a standard with damage mod will insta gib a maddy. RE scout stands slack jawed as hit 3 REs don't kill me all by themselves.... And maybe luck was with me, but I survived an orbital that I couldn't avoid as I backed into a light pole and had to ride it out. And it is amusing to see other blaster tanks overheat thier gun and I"m only down to half armor. They start to run.......
I'm predominantly a shield tanker myself, but I have found that stacking HP seems to be the way to go with tanks now, regardless of the type. For example, stacking extenders on my gunnlogi, has been incredibly effective against all other tanks that don't follow suit.
It's rather interesting to watch as a rail gun bangs away, barely denting my shields. Or watching as a flight of swarms is basically "reflected" off my shields (that's how little damage most do).
I do imagine though, that a maddie using the fit you describe with a blaster would be high effective against my fit here. But then again if I were using missiles, the favor would be in my hands. And if we both were to use rails, I imagine it would be pretty even between us.
New meta though is def stacking HP ftw.
Tanks - Balancing Turrets
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