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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1801
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Posted - 2014.06.25 09:06:00 -
[1] - Quote
Is rendering distance any better when in 1rst person view? I'm away from my ps3 right now and just had this random thought, and now it's nagging at me and I can't check until I get back to my ps3....
So then, when in 1rst person view, are you able to see swarms and/or infantry from a greater distance than when in 3rd person view? Are there any rendering issues at all or is it exactly the same?
If I could, I'd appreciate a reputable, seasoned ADS pilot's response. Preferably one who's been here since Uprising 1.0.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
720
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Posted - 2014.06.25 09:17:00 -
[2] - Quote
I very rarely use 1st person view when ADSing. If they do render better in 1st person I will start using it more.
In third person view the only time I have issue with rendering is in laggy PCs, which most are. Sometimes in PC I almost have to crush a red just for him to render properly.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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HOWDIDHEKILLME
Dying to Reload
309
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Posted - 2014.06.25 09:22:00 -
[3] - Quote
I'm a sh!t pilot and I can see infantry fine at 200+ meters but I have a nice T.V. Played on my brothers 180"... My clone is bigger than me!
Lonewolf till I die
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1801
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Posted - 2014.06.25 09:41:00 -
[4] - Quote
Izlare Lenix wrote:If they do render better in 1st person I will start using it more. This was my thought precisely. If rendering is better in 1rst person view, I may have to get used to the ****** control input in order to scan the horizon before moving up on areas that may have AV.
It was something I don't remember anyone ever testing (or at least sharing the results of), and that might be a very useful tool for an ADS pilot's box of tricks if it does help.
Still waiting on a response.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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deezy dabest
Sacred Initiative of Combat Killers
681
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Posted - 2014.06.25 09:45:00 -
[5] - Quote
I have never compared but I only fly ADS in first person and have never once seen an invisible swarm launcher or forge gunner. I also have never had an issue lining up a strafing run from 100+ meters.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1397
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Posted - 2014.06.25 09:49:00 -
[6] - Quote
Never use it unless fighting with another ADS. Couldn't tell ya m8.
Calmanndo user with nova knives: Because someone has to do it.
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Pvt Numnutz
Watchdoge Explosives
1550
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Posted - 2014.06.25 10:28:00 -
[7] - Quote
Hi, been flying since chrom. Its the same rendering wise.
Personally I would count it as much worse than flying third person as it severely limits your FOV (as you know) so unless the threat is directly in front of you and level you won't see them even if they do render. Its also much harder to control your craft in first person and much easier to crash.
Are you thinking if the rendering was better for first person pilots could survey areas for threats by scanning in first person? |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1801
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Posted - 2014.06.25 12:13:00 -
[8] - Quote
Pvt Numnutz wrote:Hi, been flying since chrom. Its the same rendering wise.
Personally I would count it as much worse than flying third person as it severely limits your FOV (as you know) so unless the threat is directly in front of you and level you won't see them even if they do render. Its also much harder to control your craft in first person and much easier to crash.
Are you thinking if the rendering was better for first person pilots could survey areas for threats by scanning in first person? Yes, exactly. I was thinking it might be easier for CCP to focus on rendering issues as it pertains to the first person view since it is closer to the action. It might not be a huge boon, but since rendering is such an issue to ADS pilots I thought I'd toss the idea out there and see if anyone punts it.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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OgTheEnigma
The Rainbow Effect
188
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Posted - 2014.06.25 12:39:00 -
[9] - Quote
I always fly in first person and rendering is still horribly unreliable. I often have to swoop over an area of ground once and turn around before any infantry appear. |
Pvt Numnutz
Watchdoge Explosives
1553
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Posted - 2014.06.25 13:24:00 -
[10] - Quote
Baal Omniscient wrote:Pvt Numnutz wrote:Hi, been flying since chrom. Its the same rendering wise.
Personally I would count it as much worse than flying third person as it severely limits your FOV (as you know) so unless the threat is directly in front of you and level you won't see them even if they do render. Its also much harder to control your craft in first person and much easier to crash.
Are you thinking if the rendering was better for first person pilots could survey areas for threats by scanning in first person? Yes, exactly. I was thinking it might be easier for CCP to focus on rendering issues as it pertains to the first person view since it is closer to the action. It might not be a huge boon, but since rendering is such an issue to ADS pilots I thought I'd toss the idea out there and see if anyone punts it. Well it is an interesting idea and I'm sure that many solo ads pilots would enjoy discussing it further.
For me it wouldn't help typical operations, unless I was preforming a strafing run in which case it would help lining up the run. I usually only do this against turrets and redline tanks.
I fly with gunners and for some reason the gunners rendering is far superior to that of the pilots (possibly because for the pilot its rendering the whole dropship?) So they are the ones hitting the ground targets as they are focused on their job which frees up the pilot (me) to focus on flying the ship and keeping situational awareness. I fly in third person because it allows me to see where my gunners are pointed and give them proper angles on targets. I usually only switch to first person when preforming a strafe run, notifying my gunners for maximum effect and knowing where they are aiming when in first person, and engaging dropships, because my pilot gun is more effective than my gunnersin most cases.
So while improving first person rendering would help for strafe runs it wouldn't remedy the issue of pilots being blind. It would be of more use to me to be able to see the targets my gunners are engaging and the av threats engaging me that my gunners spot rather than making educated guesses on their location. This would cut down on the annoying chatter that's involved with my engagements, Gunner: there is a group left side low, can you get me an angle? Pilot: Rodger what's their location? Gunner: south of by the corner across the bridge from the cru heading towards the bridge that leads to A Pilot: copy, moving.....is that a good angle? Gunner: almost give me a bit more elevation Pilot: that better? Gunner: got one but the rest have moved into the acid field by A, gotta reposition Pilot: oh okay now I see them hold on I have to swing her around
If I could actually see what my gunners see it would go more like, Gunner: there is a group left side low, can you get me an angle? Pilot: Rodger, eyes on stand by for the shot
+1 for the idea tho, and for understanding one of the flaws many ads pilots have struggled with over the builds
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
752
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Posted - 2014.06.25 13:28:00 -
[11] - Quote
Baal Omniscient wrote:Is rendering distance any better when in 1rst person view? I'm away from my ps3 right now and just had this random thought, and now it's nagging at me and I can't check until I get back to my ps3....
So then, when in 1rst person view, are you able to see swarms and/or infantry from a greater distance than when in 3rd person view? Are there any rendering issues at all, exactly the same or is it worse (not counting the limited field of vision)?
If I could, I'd appreciate a reputable, seasoned ADS pilot's response. Preferably one who's been here since Uprising 1.0.
1st Person view, in my honest opinion, is really good if you're flying high away from towers, and in a dog fight against another drop ship. But other than that stick to 3rd person when you're shooting down. It's really difficult to stabilize in 1st person and it's near impossible to know what is around you so you'll pretty much always crash into something or smack into the ground if you're not extremely skilled (I am not lol).
Good luck though.
Oh, and as far as your question goes, rendering is pretty horrible in either 1st or 3rd, so just stay in 3rd and pray you can get those hits!
Newb
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1803
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Posted - 2014.06.25 13:30:00 -
[12] - Quote
Pvt Numnutz wrote:Baal Omniscient wrote:Pvt Numnutz wrote:Hi, been flying since chrom. Its the same rendering wise.
Personally I would count it as much worse than flying third person as it severely limits your FOV (as you know) so unless the threat is directly in front of you and level you won't see them even if they do render. Its also much harder to control your craft in first person and much easier to crash.
Are you thinking if the rendering was better for first person pilots could survey areas for threats by scanning in first person? Yes, exactly. I was thinking it might be easier for CCP to focus on rendering issues as it pertains to the first person view since it is closer to the action. It might not be a huge boon, but since rendering is such an issue to ADS pilots I thought I'd toss the idea out there and see if anyone punts it. Well it is an interesting idea and I'm sure that many solo ads pilots would enjoy discussing it further. For me it wouldn't help typical operations, unless I was preforming a strafing run in which case it would help lining up the run. I usually only do this against turrets and redline tanks. I fly with gunners and for some reason the gunners rendering is far superior to that of the pilots (possibly because for the pilot its rendering the whole dropship?) So they are the ones hitting the ground targets as they are focused on their job which frees up the pilot (me) to focus on flying the ship and keeping situational awareness. I fly in third person because it allows me to see where my gunners are pointed and give them proper angles on targets. I usually only switch to first person when preforming a strafe run, notifying my gunners for maximum effect and knowing where they are aiming when in first person, and engaging dropships, because my pilot gun is more effective than my gunnersin most cases. So while improving first person rendering would help for strafe runs it wouldn't remedy the issue of pilots being blind. It would be of more use to me to be able to see the targets my gunners are engaging and the av threats engaging me that my gunners spot rather than making educated guesses on their location. This would cut down on the annoying chatter that's involved with my engagements, Gunner: there is a group left side low, can you get me an angle? Pilot: Rodger what's their location? Gunner: south of by the corner across the bridge from the cru heading towards the bridge that leads to A Pilot: copy, moving.....is that a good angle? Gunner: almost give me a bit more elevation Pilot: that better? Gunner: got one but the rest have moved into the acid field by A, gotta reposition Pilot: oh okay now I see them hold on I have to swing her around If I could actually see what my gunners see it would go more like, Gunner: there is a group left side low, can you get me an angle? Pilot: Rodger, eyes on stand by for the shot +1 for the idea tho, and for understanding one of the flaws many ads pilots have struggled with over the builds Then what about shared DS vision? If you recall, back in Chromosome you could see any enemy your squadmates had LoS on. If dropships had some form of shared vision within the ship, the pilots would at least be able to see the chevrons of people their gunners can see. This would both vastly improve the pilot's ability to keep track of potential threats and give ADS pilots a real incentive to fit side guns to their crafts and have dedicated gunners.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1803
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Posted - 2014.06.25 13:32:00 -
[13] - Quote
Cenex Langly wrote:Baal Omniscient wrote:Is rendering distance any better when in 1rst person view? I'm away from my ps3 right now and just had this random thought, and now it's nagging at me and I can't check until I get back to my ps3....
So then, when in 1rst person view, are you able to see swarms and/or infantry from a greater distance than when in 3rd person view? Are there any rendering issues at all, exactly the same or is it worse (not counting the limited field of vision)?
If I could, I'd appreciate a reputable, seasoned ADS pilot's response. Preferably one who's been here since Uprising 1.0. 1st Person view, in my honest opinion, is really good if you're flying high away from towers, and in a dog fight against another drop ship. But other than that stick to 3rd person when you're shooting down. It's really difficult to stabilize in 1st person and it's near impossible to know what is around you so you'll pretty much always crash into something or smack into the ground if you're not extremely skilled (I am not lol). Good luck though. Oh, and as far as your question goes, rendering is pretty horrible in either 1st or 3rd, so just stay in 3rd and pray you can get those hits! While I appreciate the tips, I do know how to fly. I was just curious if anyone had tested it to see if rendering were better in first person view than in third person view. I had never thought to test it and see for myself.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Pvt Numnutz
Watchdoge Explosives
1554
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Posted - 2014.06.25 13:38:00 -
[14] - Quote
Baal Omniscient wrote: Then what about shared DS vision? If you recall, back in Chromosome you could see any enemy your squadmates had LoS on. If dropships had some form of shared vision within the ship, the pilots would at least be able to see the chevrons of people their gunners can see. This would both vastly improve the pilot's ability to keep track of potential threats and give ADS pilots a real incentive to fit side guns to their crafts and have dedicated gunners.
Excellent idea! I'm all about promoting teamwork with vehicles, especially when the dropship is concerned. This would certainly remedy the situation of pilots being generally blind to everything by giving them a way to improve their vision through teamwork. Kind of like a sentinel using a cal scout for passive scans, though less 'all seeing' more 'line of sight.'
I think this would be the best solution to the rendering issue for pilots. I may have to go make a thread about this and see if I could get rattati or logibro to comment on if this would be possible in a hotfix. +1 |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1803
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Posted - 2014.06.25 13:59:00 -
[15] - Quote
Pvt Numnutz wrote:Baal Omniscient wrote: Then what about shared DS vision? If you recall, back in Chromosome you could see any enemy your squadmates had LoS on. If dropships had some form of shared vision within the ship, the pilots would at least be able to see the chevrons of people their gunners can see. This would both vastly improve the pilot's ability to keep track of potential threats and give ADS pilots a real incentive to fit side guns to their crafts and have dedicated gunners.
Excellent idea! I'm all about promoting teamwork with vehicles, especially when the dropship is concerned. This would certainly remedy the situation of pilots being generally blind to everything by giving them a way to improve their vision through teamwork. Kind of like a sentinel using a cal scout for passive scans, though less 'all seeing' more 'line of sight.' I think this would be the best solution to the rendering issue for pilots. I may have to go make a thread about this and see if I could get rattati or logibro to comment on if this would be possible in a hotfix. +1 Feel free, she's all yours. Best of luck. o7
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Pvt Numnutz
Watchdoge Explosives
1556
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Posted - 2014.06.25 14:04:00 -
[16] - Quote
Cheers, made the thread in features/ideas with credit and linkage.
Dropping a link here for GD viewage. |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1804
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Posted - 2014.06.25 14:16:00 -
[17] - Quote
Pvt Numnutz wrote:Cheers, made the thread in features/ideas with credit and linkage. Dropping a link here for GD viewage. I'll be sure to direct any pilots I meet whom complain about the issue towards your thread.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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