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OP FOTM
Commando Perkone Caldari State
11
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Posted - 2014.06.25 06:33:00 -
[1] - Quote
It's been said a lot but I just want to emphasize it a bit more now that Rattati is actually coming on and it sounds like Charlie is coming soon.
The cloak dampening nerf effectively nerfed Minmatar and Amarr scouts. I honestly have read the Gallente QQ about it but they will be fine.
I don't know if the Gallente's dampening should be tweaked alongside Caldari's precision, because I have long since stopped understanding the numbers.
But I am seriously afraid that although I wanted to become a Minja, I won't be able to because I refuse to accept just a PG buff. I don't even understand how the Minjas manage to pull of speed hacks without getting scanned down because they can't even fit a kin cat and can only afford to use one codebreaker, and even then a Calamari with 2 precisions will scan you down with 2 damps which I think is ridiculous.
It should require the Calamari to equip 1 more precision if they want to dominate the other scout races because then it will cost them even more HP and give the Min/Amarr a better chance to outgun them.
Perhaps changing/removing passive scans from the tacnet would solve this issue in itself, but I'm unsure about it because while I feel the current numbers on Caldari are OP, it is a novelty idea and I think the mediums/heavies that don't dampen deserve to be scanned by other squads because they sacrifice that ability for HP. Why not allow Caldari scouts to work like Gallente Logis do, just make them balanced. |
OP FOTM
Commando Perkone Caldari State
17
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Posted - 2014.06.25 07:31:00 -
[2] - Quote
SAIRAX SIS wrote:Calmari ? Caldari !
You know what calamari is don't you? Squid. |
OP FOTM
Commando Perkone Caldari State
17
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Posted - 2014.06.25 07:59:00 -
[3] - Quote
Roger Cordill wrote:Gal is the dampeners. That's their EWAR. Deal with it.
Actually I just read that the Gal damp bonus isn't applying when tested, so there actually might be a problem there.
Not sure what you're getting at though. I was merely saying that Gallente should be slightly adjusted to make it fair for Caldari if their precision is nerfed. I'm probably completely off because, as I said, I don't understand the damn numbers. |
OP FOTM
Commando Perkone Caldari State
17
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Posted - 2014.06.25 08:04:00 -
[4] - Quote
Alena Ventrallis wrote:Let me get this straight.
CalScouts are op because they are good at scouting?
no, because the Minja and Amarr has to tie one arm behind its back just to anywhere close to a Calamari.
You're saying you should be able to camp hack panels and deny the Minja the ability to do what it's designed to do - speed hack?
Fit three complex precisions on your Calamari and the goddamn Amarr would do a better job of stealth hacking because the only thing that could avoid scans is a Gallente or an Amarr with 4 complex damps.
that's like saying "oh, let's add Amarr and Minmatar tanks to the game, but make them constantly be scanned by Gunnlogis so if there's a Gunnlogi on the field it can instantly camp you without having to make any effort at all"
Get real. Your Calamari is broken and needs fixing. |
OP FOTM
Commando Perkone Caldari State
17
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Posted - 2014.06.25 08:51:00 -
[5] - Quote
Alena Ventrallis wrote:So your upset that the scout suit designed to be good at scanning, is good at scanning? And the suits that aren't designed to avoid detection, aren't very good at avoiding detection?
All you need is one Cal in every squad in a Planetary Conquest to completely dominate all the other scouts, not to mention the poor mediums and heavies who will be constantly scanned.
Your Caldari scout is a super weapon. There are no flaws to it, no weaknesses because laser weapons that can melt through you can't even get close enough because their optimal range is within your 70 meter scan radius.
What is the Cal scout designed to be bad at? Scanning Gallente scouts? So you're trying to tell me that it's BALANCED that only ONE suit in this entire game can counter a Caldari scout?
That's what made tank spam OP before they fixed it. Only forge gunners could counter tanks, and while they are trying to do so, the entire enemy team sees them and is focused on killing them because they know it's their achilles heel.
Squads with Calamari in them can be invincible. What are you going to do, snipe the Caldari scout? You're not even going to SEE HIM. |
OP FOTM
Commando Perkone Caldari State
17
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Posted - 2014.06.25 08:59:00 -
[6] - Quote
Alena Ventrallis wrote:So there is no weapon capable of killing a calscout?
You are just like a broken record and there's no convincing you, so whatever.
Have fun being OP while you can because everyone wants you nerfed. |
OP FOTM
Commando Perkone Caldari State
36
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Posted - 2014.06.25 17:49:00 -
[7] - Quote
well at least you agree that you need to be nerfed in SOME form
I guess you are right. I am just not very confident that I will enjoy using the Minja if I skill into it because EVERYONE is using FOTM Calamari and will not even allow me to sneak anywhere near the hack panel I'm supposed to hack.
I just wish they would buff the Minja a little more than a PG increase. I think it deserves another low slot at the very least. Otherwise I don't think it's a wise decision for me to skill into it.
Plus, shotgun is basically an easier version of nova knives and is tactically superior, and I'm not a huge fan of how I'll have to skill into a CR which I have developed a loathing for.
I've never had one point into scouts (except my alts). I was a Minmatar Logi before 1.8 respec and ever since I started this game I wanted to be a fast hacker. But I'm starting to feel like I might as well not even bother because at least the Logi was bulkier and could wait until the objective was clear of hostiles to hack. Minja has to attempt to sneak right under the enemy's nose undetected, and while it's amazing when they pull it off, without team support that hack isn't even going to get through. |
OP FOTM
Commando Perkone Caldari State
46
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Posted - 2014.06.25 20:07:00 -
[8] - Quote
Alena Ventrallis wrote:Also, Minny scouts don't need more pg. Shield extenders need to cost less pg, by about 3 less at proto. That'll free up a good amount of pg for them.
Now you're just pissing me off.
I just threw a proto fits with damage mods instead of shield extenders to humor you, because they have 2 less PG than extenders.
http://www.protofits.com/fittings/shared/0/5139
At the very least they need a bonus to fitting kin cats. The suit can barely fulfill its intended role using a LP store combat rifle, no grenade, and a basic cloak (which it's supposed to get a fitting bonus on). By the way, this is unrealistic because it takes into account things like the basic light weapon skill and fitting optimizations up to 5, so you actually can't even fit that much realistically.
http://www.protofits.com/fittings/shared/0/5140
This is the Calamari fulfilling its intended role. Note that every single slot is full and there's a PRO CLOAK and the RR isn't specialist.
Stop rubbing salt in our wounds just because your OP suit needs to be nerfed. |
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