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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11118
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Posted - 2014.06.24 21:48:00 -
[1] - Quote
Mobile DPS?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11119
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Posted - 2014.06.24 21:51:00 -
[2] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:Mobile DPS?
A scout can do mobility better with plenty of DPS. Unless the assault gets a massive, massive DPS buff in which case it starts to infringe on the heavy role.
Assaulting?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11119
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Posted - 2014.06.24 21:55:00 -
[3] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:Arkena Wyrnspire wrote:True Adamance wrote:Mobile DPS?
A scout can do mobility better with plenty of DPS. Unless the assault gets a massive, massive DPS buff in which case it starts to infringe on the heavy role. Assaulting? You're going to have to clarify that a little bit. Every class can 'assault'. What do you mean by assault? What is the role 'assault'? Should assaults have weapons on the same level of power as the HMG?
ASSAULT!
But for reals......Assaults may not have a specific role....because their role I assume is that of a grunt.
Every army needs the boots on the ground riflemen, not every man can be a trained and tested medic, engineer, or heavy weapons operator.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11119
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Posted - 2014.06.24 21:59:00 -
[4] - Quote
Arkena Wyrnspire wrote:Pvt Numnutz wrote:They are grunts that feed the other classes But seriously I would say versatility and baiting. Nothing says come get me like an assault. That's kind of the thing. Assaults are prey. Also @True *throws pukeko*
* dives cinematically to catch the pukeko
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11124
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Posted - 2014.06.24 22:29:00 -
[5] - Quote
Tectonic Fusion wrote:I think a clip-size bonus would be the way to go. Less DPS than a HMG, however, you can fire for a longer amount of time to continue an assault. I would skill into it. EDIT: hurrdurrdurrrerr..........blarg.
Thats pointless for the Amarr Assault since we are limited by overheat
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11125
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Posted - 2014.06.24 22:40:00 -
[6] - Quote
Foo Fighting wrote:Arkena Wyrnspire wrote:Foo Fighting wrote:+2% light weapon range per level.
Would give an advantage over tanked scouts but not real scouts and would be a good logi killer (which is a useful squad role). How would that change anything, though? Would 10%? Perhaps 2% is too low but I think it's a variable worth considering - would be unique to the class. I don't believe the assault is actually miles from being useful today.
You realise if that was the skill per level the ScR would have a DPS of 1200+
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11126
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Posted - 2014.06.24 23:05:00 -
[7] - Quote
Forlorn Destrier wrote:Arkena Wyrnspire wrote:Forlorn Destrier wrote:Arkena Wyrnspire wrote:@Forlorn -
The idea of a commando making a real sacrifice by using the low slots for speed mods doesn't really make much of a difference in the end because the base HP on a commando is so much higher than an assault.
It's quite likely that a commando can be both tankier and faster than an assault whilst having two weapons with more damage on.
Essentially, it can outperform the assault in almost every meaningful way. They why don't I die to it more often when I'm running my Assault? Are we bringing anecdotal evidence into this now? If assaults are fine, why do I never die to them? I lick my lips when I see a Commando. I beat them straight up in my assault 8 out of 10 times. Maybe its the quality of the other driver? I don't know. All I'm saying is a major overhaul isn't needed. Small buffs are always better than major changes. Tweaks. Not overhaul.
Then those Commandos are new to it and not doing their jobs right.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11162
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Posted - 2014.06.25 08:22:00 -
[8] - Quote
OP FOTM wrote:but i kind of disagree with you Arkena.
the Amarr effectively gets a damage increase just in a different way than the Commando does and an HP buff will give him even more of a DPS advantage over other classes at the laser weapons ranges
i dont know why people are complaining about the Minmatar. i remember when 1.8 dropped I was in my full proto amarr heavy which is supposed to resist the CR and his clip size allowed him to nearly kill me before reloading which is INSANELY GOOD.
Gallente and Caldari just need better bonuses, as well as the HP buff that all Assaults need.
I think they should possibly try to bring back the old bonuses except in a better way, like allowing Min/Amarr to dual tank better and Gal/Cal to single tank better
If you think the Amarr Dual tank you are more ignorant than you let on......
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11168
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Posted - 2014.06.25 10:17:00 -
[9] - Quote
Lorhak Gannarsein wrote:I think Amarr Assault is a good example of what an Assault wants to be right now; it's durable thanks to its high base armour, it's capable of rapid regeneration (I'm fitting two repairers now) and equally capable of large tank (If I felt like sacrificing the rest of my fitting I could run just under 600 armour including 18 HP/s). It's got enormous damage potential thanks to its excellent bonus to ScR (which is why I want the Assault bonus to be 'damage' not RoF), and it's reasonably fast, thanks to being an assault. It could use some tweaking, still (my scout suit is better at PRO, and I prefer my 'Dragonfly' over my 'Templar' - or I would were it not for my ScR). On the whole, though, I think it's quite a good suit. The fact that I have not yet invested a single point in Fitting Optimisation (for anything except large turrets, actually) means I'd be perfectly happy with the fittings bonus being removed. Even though I really like that bonus. True Adamance wrote:If you think the Amarr Dual tank you are more ignorant than you let on...... If you think damage mods are worth fitting more than one of even to Amarr weapons, you're... Well, you'd still be silly :)
That's not the point Lorhak.
Amarr don't shield tank.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11168
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Posted - 2014.06.25 10:19:00 -
[10] - Quote
Lorhak Gannarsein wrote:True Adamance wrote:Lorhak Gannarsein wrote:I think Amarr Assault is a good example of what an Assault wants to be right now; it's durable thanks to its high base armour, it's capable of rapid regeneration (I'm fitting two repairers now) and equally capable of large tank (If I felt like sacrificing the rest of my fitting I could run just under 600 armour including 18 HP/s). It's got enormous damage potential thanks to its excellent bonus to ScR (which is why I want the Assault bonus to be 'damage' not RoF), and it's reasonably fast, thanks to being an assault. It could use some tweaking, still (my scout suit is better at PRO, and I prefer my 'Dragonfly' over my 'Templar' - or I would were it not for my ScR). On the whole, though, I think it's quite a good suit. The fact that I have not yet invested a single point in Fitting Optimisation (for anything except large turrets, actually) means I'd be perfectly happy with the fittings bonus being removed. Even though I really like that bonus. True Adamance wrote:If you think the Amarr Dual tank you are more ignorant than you let on...... If you think damage mods are worth fitting more than one of even to Amarr weapons, you're... Well, you'd still be silly :) That's not the point Lorhak. Amarr don't shield tank. I'm considering giving regulators and an energiser to go with it in my brand new low slot xD
I'mma back hand you, you goddamn heathen!
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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