Atiim
NoGameNoLife
9803
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Posted - 2014.06.24 22:36:00 -
[1] - Quote
Forlorn Destrier wrote: It's the jack of all trades, and can best adapt to a changing environment.
That title belongs to the Commando. To show, let's look at this hypothetical (yet entirely plausible) situation.
Quote: A Commando is fighting Infantry with a Mass Driver in an Urban, CQC defined area. However he then needs to combat Infantry in a long range, open field. He adapts by using a Rail Rifle.
An Assault is fighting Infantry with a Mass Drive in an Urban, CQC defined area. However he needs to combat Infantry in a long range, open field. He adapts by using an err... Magsec SMG?
Which one seems the most adaptable to you?
Forlorn Destrier wrote:The commando can get there faster than the heavy, and can hold the defense longer than the assault - again though you trade speed for defense, just not as extreme of a trade of as the heavy. My Commando can reach speeds of 7.81m/s, which is about as fast as most Assault suits are.
You don't really use Commandos that much do you?
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9806
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Posted - 2014.06.24 23:30:00 -
[2] - Quote
Forlorn Destrier wrote: I would pose that an Assault using a Mass Driver is doing it wrong. The Mass Driver is area of denial weapon. Assault makes up for the range deficiency by selecting the right weapon type and using his maneuverability to close the gap to optimal range. The Commando will likely die faster as he will be less able to dodge, dip, dive, and... um... dodge (points to those that get the reference).
Mass Drivers aren't strictly an area denial weapon. When making a push in closed spaces (such as "A" on Impact Ridge), the Mass Driver can (and usually is) used as a breaching weapon.
Using a Mass Driver isn't necessarily wrong, as there are situations that warrant it's use over a rifle, hence why it's a niche weapon. As for "using maneuverability to close the gap to optimal range", that's the role of a Shotgun or Nova Knife wielding Scout.
Also: "Dogeball: A True Underdog Story"
Forlorn Destrier wrote:"Can get to" says to me you have to put speed mods on there to do it, sacrificing low slots on a suit woefully bereft of them. By doing this, you are using the mods to approximate another role - one that the Assault fills naturally without having to sacrifice low slots for speed. While I do need to sacrifice low slots to do so, I can still out-perform the Assault in other areas as well. Combine that with the fact that me being a Matari Commando means that I would use KinCats anyways means that your point is moot.
Forlorn Destrier wrote:he idea of balance is that you fit to your strengths, not weaknesses. If you are compensating for your weakness, your strength is not as effective, and overall you lose the best features of your class. This would be the same as brick tanking a scout as the sacrifice of the EWAR capability, in my opinion. Why brick tank the scout if you are playing a more assault role? Use the suit better designed for adaptability for situations that change quickly. The strength of a Commando is having 2 Light Weapons, and as a Minmatar Commando your strengths are speed, so you aren't compensating for your weakness, your improving it.
Forlorn Destrier wrote:And that is my overall point - battles that require fluidity are better suited for the Assault. If you have to approximate the Assault's speed with mods, and the situation changes and you need better point defense, and not supply depot is around, you're hosed. Is the Assault best at anything? No. But it balances everything much better than the other suits do, and if you need to adapt you don't necessarily have to find a depot to do so.
So then tell me, how would you adapt without a Supply Depot? Keep in mind, ignoring or evading does not count as adaptation. Also, if the Assault doesn't have a strength why would i use it when it has several weaknesses?
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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