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Brokerib
Lone Wolves Club
1449
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Posted - 2014.06.25 05:50:00 -
[1] - Quote
Agree that the ferro/active plate bonus isn't perfect, but it is an improvement. Coupled with changes to the Gal/Cal it could make the Amarr scout the go to light assault, but as is it will just make the suit slightly less unviable.
Armor (Max Skill)In-Game Value/Proposed Value Cmp Plates (x4) 806.50/806.50 Cmp Ferroscale (x4)542.50/625.00 Cmp Reactive (x4)476.50/542.50
So from that, you could go ~600 with a low repair rate, while not losing any movement. That's not bad.
If that doesn't float your boat, I offered up the following suggestions to CCP, with the stam bonus to be retained in addition.
1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so that range amps must be fitted to use the bonus)
or
2. Grant them a 5% per level increase to armor provided by ferroscale and reactive plate (not plate armor) so they can play light assault without losing their speed advantage
or
3. Grant them a 5% per level range increase to the ScP
If you like any of them then champion a call for change. If you don't, come up with an alternative. Rattati is listening.
Knowledge is power
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Brokerib
Lone Wolves Club
1449
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Posted - 2014.06.25 06:28:00 -
[2] - Quote
Aero Yassavi wrote:Brokerib wrote: 1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so that range amps must be fitted to use the bonus)
If you want to do that, than the Gallente scouts bonus needs to change to efficacy of profile dampeners, Caldari scout needs to change to efficacy of precision enhancers, and Minmatar scout needs to change to efficacy of codebreakers. If you are going to force the Amarr scout to use specific modules than you need to for other suits, but no one wants to be forced to use specific modules so I am generally against efficacy bonuses. That's exactly what I meant about changes to the Gal/Cal, though I would prefer the Min bonus to be to kin cat efficacy. And I'm totally for forcing the use of modules to gain the benefits of a bonus. See the Minmatar NK bonus, Logi equipment bonuses, Assault weapon bonuses, and Commando weapon bonuses.
Knowledge is power
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Brokerib
Lone Wolves Club
1449
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Posted - 2014.06.25 07:08:00 -
[3] - Quote
Boot Booter wrote:I'm confused. Don't see where you applied a bonus towards amarr scouts fitting ferroscale in the OP. Assuming it's something like 3%... The amarr scout would have 95 HP from a complex ferroscale, not 82. Just throwing a percentage out there, not sure what others are proposing. 5% a level. Details are here under the Amarr tab: https://docs.google.com/spreadsheets/d/1yY-wASZyRYyrnkshM8l2Fnt0m9M115MynRjQfnvzTMQ/edit?pli=1#gid=1499925979
Knowledge is power
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