Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
140
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Posted - 2014.06.24 15:33:00 -
[1] - Quote
Tell you about fitting the Minja before proto gear? Don't mind if I do! (actually copying a post I put on the corp forum a few days ago)
So, the Minmatar Scout suit is a platform notoriously short of both CPU and PG - something that Minjas have been whining about apparently since before I even started playing this game. Unfortunately, I'm a roleplayer whose been in love with the Minmatar since I started playing Eve in 2007 so it was natural for me to roll Minnie in DUST. I've also been playing rogues in D&D and either Nosferatu, Toreador or Mekhet in World of Darkness for my whole RPing life, so running the Scout suit was a no-brainer.
I do not yet have the Scout skill at level 5, so the only way I can run a proto suit is if I buy one from the LP store. So I had to find a way to make do with the ADV suit in an environment where the scanning system favors the Caldari and Gallente scouts to a laughable degree. After experimenting with shield extenders and cloaks and everything else under the sun, I've settled on two effective fits. I've used these to good effect in pubs (Skirmish) and FacWar matches against some noteworthy FW corps (including OSG and Ultramarine).
It is important to note that with so little eHP, your KDR isn't supposed to be impressive at the end of a match (though if you're playing smart, it won't be terrible either) - but your WP total should be in the top 5 if you're playing your role effectively.
Bread and Butter: Minmatar Scout M/1-Series RS-90 Combat Rifle Ishukone Nova Knives Flux Grenades
2x Advanced Precision Enhancer 1x Enhanced Light Damage Mod
2x Enhanced Profile Dampener
R-9 Drop Uplink Remote Explosives
The precision enhancers will show you any scout who isn't damped and I'm pretty sure any of the clever damping assaults as well. I've found that shield extenders offer so little protection that I'm going to die anyway if I'm seen, so why bother with them at all. I carry the RS-90 for instances where I can't get close because either the enemy is too thick or it would just take far too long to make a circuitous route and flank their position. At least this way I can "slice the pie" using cover from a moderate distance and try to get them spread out a little before disengaging to attempt to flank. I consider the knives my primary weapon, though. It's why they're proto and the rifle is not.
Running without a cloak keeps you honest and teaches you good habits. At the Proto level, a cloak is viable as you'll have three lowslots for Damps, plus the proto cloak. But at the Advanced level, 2 damps and a cloak isn't going to keep you hidden, so it's pointless to try when you could have the added utility to your team of carrying uplinks or nanohives or anything else. With no cloak, a scout must pay extra close attention to tacnet and keep his head on a swivel (like everybody else) to avoid running into an enemy's field of view. With 200 eHP, you will be quickly killed from afar with rail rifles and laser rifles, and at midrange a CR or AR will send you to the CRU in a heartbeat. Don't get me started on HMGs...
The bulk of my time is spent sprinting between objectives, checking all of the likely spots for hidden uplinks (that is, "where would I put a link if I were here to put down links?"), hacking CRUs, hacking supply depots, fluxing equipment spam and, of course, hacking objectives on one end of the map when the enemy has focused all attention on taking/defending another objective on the other end of the map. You will also be able to take advantage of the hack speed bonus to hack an objective or CRU right in the middle of a firefight between your squad and the enemy (or a bunch of blueberries and the enemy in pub/FW) in some circumstances - always drop a remote on the point first, though, so when they go to counter-hack you can blow two or three of them up and your hack will succeed.
Often, clearing the uplinks and completing a hack wins your team the point because they can no longer spawn in reinforcements. Often, you will die several times doing this - especially if they have a Caldari scout on hand.
But it's worth it hearing the SL say "Good job whoever got that hack" repeatedly, or "Nice kill whoever got that logi" every time I stab a logi in the neck and get instagibbed by the HMG he was tending. My average match will run a Kill/Assist/Death line something like 7/4/10 (a good match is more like (14/3/6), but my WP is consistently over 1000 per match, often closer to 1300-1400 thanks to hacking all the things and intelligent placement of drop uplinks.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
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