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Texs Red
DUST University Ivy League
341
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Posted - 2014.06.24 06:17:00 -
[1] - Quote
Just tonight I played 3 games where my entire team was suppressed by 5 people, 2 incubus rail pilots with a gunner each and a rail tank. They literally slaughtered my entire team, even when we used an opposing rail tank and dropship w/ gunner plus an ally in a missile turret (which has unlimited range). I was the dropship pilot with Gallente ADS 5 and it was pretty obvious that the opposing incubus had Gallente ADS skills by both gunner and pilot because I was getting cleanly out gunned despite getting the drop on him twice, having a missile turret shooting at him, and a rail tank. Then we lost our rail tank because the second incubus dipped into the redline (where we were barely holding them off) and slew our tank before he had a chance to react. After loosing 2 dropships and 2 tanks we gave up and watched the incubuses rail blast infantry with a fervor of a religious zealot. They ended up going 39/1, 35/2, and 12/1, and 12/2 while not a single person on our team managed to have a positive KD/R. This was worst than a proto stomp. We were redlined within the first 2 minutes of the match. |
Texs Red
DUST University Ivy League
342
|
Posted - 2014.06.24 14:08:00 -
[2] - Quote
Bojo The Mighty wrote:I hardly think that the outcome of this coordinated effort determines that dropships are overpowered. Also please distinguish the difference between ADS and a DS because I'll be damned if people cry about a Grimsnes.
Very well, ADS are over powered right now. Specifically the incubus.
I have played since the open beta so I have seen my fair share of things that are OP, UP, and balanced and I can tell you that it will become increasingly evident that pilot/gunner ADS skills stacking is most certainly OP. The challenge of small rail turrets is their slow ROF and highly precise aiming with no splash. The problem with the incubus pilot/gunner ADS skills stacking is that it jacks the ROF up so much that it operates like an assault rifle, except each shot deals over 400 damage. I've seen a dropship pilot get 30+ kills before but the pilot really earned them. He picked his battles, let when he should, never stuck around long enough for AV to get him, and generally played intelligently. This difference was these guys just floated in the sky and slaughtered over 1/3 of the team between 2 people, they were slaying people so quickly that AV didn't even have a chance to fire a second shot at them and that's if their infantry didn't kill you first. This directly reminds me of when tanks were gods on the battle field back in open beta, nigh invulnerable and slaughters of teams. The counter to this used to be rail tanks but with their shorted range and the size of the battle field I was on they were as vulnerable to these ADS as an infantry person was. |
Texs Red
DUST University Ivy League
342
|
Posted - 2014.06.24 15:26:00 -
[3] - Quote
Gabriella Grey wrote:LOL Assault dropships are very far from being OP. I am an exclusive pilot. My entire lifetime skill points are dedicated to them. I have flown in closed beta to the present. ADS are starting to be in a comfortable place, but basic dropships are not. The reason is they are out performed by all other vehicles, unable to fly away from hostile ground targets, and have a fighting chance when engaging an ADS. Dumbing down the ADS and any dropship at this moment only makes any effort to improve them void, placing them back the way they were in chromosome. Now to me it doesn't sound like you are flying but rather hovering and shooting using gunners. That's the worse thing to do with a dropship for long periods of time. If you have a gunner on your door, assault or standard dropship, you have the advantage to constantly change your angle while a turret is shooting at the apposing dropship or vehicle. I have never seen such a high kill rate from a dropship as you have described, but if what you are saying is true it sounds like that is pure team effort to blame and your argument is just another rant that would see this game catered to your personal taste on how the game should be rather than whats better for the game as a whole. This type of feedback is the reason why the game I feel is in the current state it is in.
Both of the opposing ADS had side gunners and so did I. What I am saying is that they were just hovering and blasting away my entire team. It was impossible to beat them ship to ship because they had 50% great ROF than I did, in fact I was getting downed so quick that my allies barely had any time to help me despite my most aggressive evasive maneuvers.
Also despite my title, I am not talking about regular dropships, I am talking about ADS. I have never seen someone go on the offensive with a regular dropship and actually succeed so clearly not talking about them.
I am all for ADS being effective but that was too much. |
Texs Red
DUST University Ivy League
342
|
Posted - 2014.06.24 20:45:00 -
[4] - Quote
CommanderBolt wrote:Going against a well fit rail Incubus with a missile fit - sounds to me like the expected outcome!
Even in my python with maxed out missiles I am very cautious about rail Incubus with good skills now. Its a good battle in the air these days! Rails are bloody powerful now trust me!
I wasn't using a missile fit. I had a friend in a missile installation then I and my gunner were using rails. |
Texs Red
DUST University Ivy League
342
|
Posted - 2014.06.25 13:09:00 -
[5] - Quote
1*1.5=1.5 1.5*1.5=2.25
So skill stacking is actually a 125% increase to ROF.
Small proto rail, no bonuses ROF: 120 RPM DPS 868.4
Small rail, Single bonus (+50% ROF, +10% damage) ROF: 180 DPS: 1,432.9
Small rail, double bonus applied (+125% ROF, +21% damage) ROF: 270 DPS: 2,364.2
Math says, no wonder I was no match for the other dropship pilot. He had close to 1000 more DPS than me... Of course small rails don't apply 100% damage to vehicle (only infantry) so it wouldn't be truly 1000 DPS more but even if it was half that is still 500. |
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