Killer's Coys
Prima Gallicus
31
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Posted - 2014.06.23 15:18:00 -
[1] - Quote
I often wonder how will be the hotfix c, but I realy want it to change some things
1) Improve the assault situation : (PS: this is the same as I've written in an other topic)
With our assault, we must have our own gameplay (shield, armor or both) Ok the idea (each racial suit has its own weapon bonus) but, consequently, you must learn to play with each suit if you want to play with each weapon, and so with too gameplay...
A bonus which could be interessant is to have a bonus only for the race For example :
Amarr : stays like now Minmatar : 10% reduction in waiting time reloading shield a level Caldari : 10% faster reload shield a level Gallente : 5% efficiency armor repairer a level
Amarr => his bonus is good
Minmatar => he has 5 hight slot (proto), so he has to play a lot with the shield. The minmatar is the fastest race, so he has to have a very fast regulation. Hide 2 seconds, your shield comes back With this way, the time reloading shield must be improved : 4seconds and 6 seconds
Caldari => The shield suit. He isn't very fast, but he has to play with his shield. Imagine : 30hp/s + 50% = 45hp/s It can be very interesting for the caldari. With an energizer, you can recover a lot of shield. You can have a recovering (almost) as fast as the Caldari scout. So, it would be very interesting.
Gallente => Imagine you have your prototype suit : you put 2 complex armor repairer. 7.5hp/s + the passive bonus = 9.38hp/s x 2 = 18.76 You add 25%. 18.76 x 1.25 = 23.45p/s (and add the passive repairer). At the end, you can have 25.45hp/s It's amazing, isn't it ? I think it's.
(now I'm writting lol)
2) Improve the assault suit Caldari : STA : 3HS 2LS // ADV : 4HS 2LS // PRO : 5HS 3LS Gallente : STA : 2HL 3LS // ADV : 2HL 4LS // 3HS 5LS Minmatar : STA : 3HS 2 LS // ADV : 4HS 2LS // 5HS 3LS Amarr : STA : 2HS 3LS // ADV : 3HS 3LS // 4HS 4LS => assaults must have a better suit to fight against the other class
3) Change the Caldari and the Gallente scout suit bonus : Caldari : 10% efficiency optimization module precision and augmentation module scope / level Gallente : 10% efficiency profil dampener and augmentation module scope / level
Why ? Because too much scout use this suit to do the assault's job. I don't like it. Scout must stay scout. Anything else. With this bonus, caldari-gallente scouts can stay as good as now, but only if they use THEIR mod. So, a caldari-gallente scout who use any mod like those, is just an assaut without bonus... Hmmm...
4) Nerf the HMG. It makes too much damages... It's not good... Too much people take it. Now, if someone has difficulty to do a good game, in his mind, it's like "NO, I don't want to have a bad K/D, I take a heavy-HMG and I'm sure to make a lot of kills HAHAHAHAHAHAHAHAHAHA" No. Bad idea... I propose : STA HMG : 18 => 17.10 ADV HMG : 18.90 => 18 PRO HMG : 19.80 => 18.90 The heavy must have a good resistance. It's done. But it makes a lot of damage. Fix that.
5) Buff the Plasma Canon. It's not enough fast... Must improve that...
I think I've all written. Don't throw me the first stone please. |