Lorhak Gannarsein wrote:First of all, I like long posts. Anyway, to the point.
The Enforcer hulls were irrelevantly different to the base hulls. To all intents and purposes they were more expensive variants of the basic frame.
The Enforcer's defensive attributes were not significantly lower but their speed was poor enough that they weren't really useful. Now, it may have been that the Falchion was different, but the attributes of the Vayu were such that it was actually a more versatile hull, despite it's lower fitting capabilities and lower HP. Its blaster damage increase wasn't significant enough to give it an actual role.
The answer that springs to mind first of course is simply that the hulls should have a larger bonus. However, this leads us right back to where we were in 1.6, where it was practically impossible for a new player to 'get in' to tanking, thanks to the large SP grind before having a useful fitting (about 4M from memory). A Vayu with a 25% passive bonus to blaster damage and range would dominate the field from a vehicle perspective, and a Falchion would be near-instantly destroying the vast majority of targets inside seconds, while thanks to the continued power of shield hardeners (they're still pretty ace) would be very difficult to kill before he escaped. You could cut movement speeds, of course, but that would make the vehicle nothing more than a sitting duck.
And as far as Marauders were concerned... Well, they were just straight upgrades to the base hull. Inbuilt resistances and damage mods, plus extra slots, fitting and base EHP? No, that's a bit much.
I'm a forge gunner too, as you know, and the thought of fighting a flat upgrade from the current vehicles makes me a bit uncomfortable.
No, I don't think simply reintegrating the specialist hulls as is would be wise.
Now, I'm not proposing an AV rework generally speaking; I also think AV is in a pretty good place at the moment, as a general rule. It's undeniable, though, that a hull like the Marauder would end up with AV like 1.7 as opposed to now, and that an Enforcer would defeat the purpose of nerfing damage mods etc.
As such, I think that splitting the turrets is the only reasonable way to have an objectively superior hull like that in play; that it must require two or more persons to kill simply because it takes two or more persons to operate.
I'd also mention that I would like team-tanking to be viable at a high level, which it currently is not (FW IS NOT A HIGH LEVEL), and making team-tanking required for some superior hulls seems like a good way to go about it.
Anyway, that's my more-than-two-cents.