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Thread Statistics | Show CCP posts - 0 post(s) |
RedPencil
DUST University Ivy League
13
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Posted - 2014.06.21 18:18:00 -
[1] - Quote
kinda agree, I would wanna see it has 1/2/3 repair rate but also decrease to movement to 1.5% to balance it. Right now, for the assault point of view, it not really worth to fit. The Ferroscale Plates pair with armor repair is a better combination.
I think the Reactive plates still does not receive bonus from the skill (I stack 3 complex Reactive plates and have only 6 hp/s repair rate). |
RedPencil
DUST University Ivy League
14
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Posted - 2014.06.21 18:26:00 -
[2] - Quote
General12912 wrote:100% agreed. along with one additional tweak: take the movement penalty away too. reactives should be for shield/high hp recovery tankers. both them depend on movement speed to compensate for their low/weak hp.
and again, yes, the Minmatar suits do need their 1hp/s armor regen back. they are supposed to be fast and highly recoverable in trade-off for their HP being the lowest of all races in-game.
You can't take away the movement penalty because it will give too much benefit and make Ferroscale Plates lost their strong point. |
RedPencil
DUST University Ivy League
14
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Posted - 2014.06.21 18:29:00 -
[3] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:Sgt Kirk wrote:Seymour KrelbornX wrote:I think reactives are in a good place....
you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking them gives you a decent buff to your armor while not diminishing your speed to badly and if your smart and use cover you can keep yourself near full health during a fire fight...
i think those who benefit the most from them are medium suits and i think that's who they were meant for. they serve my minmitar proto logi pretty well.
Please actually bother to read my post. As I said before, If you're going to stack reactives them you might as well use an armor repair with a ferroscale or basic plate and get much, much better results. Except that requires twice the sp investment and more module slots, so of course it should be better. alright, for low sp guys use a militia repair tool then and just work on armor. It still gives you better results unless youre using two prototype plates even vice versa works.
Also push repair skill to lv3 isn't that hard. It will give more than 5hp/s repair rate.
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RedPencil
DUST University Ivy League
15
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Posted - 2014.06.21 18:47:00 -
[4] - Quote
Sgt Kirk wrote:Seymour KrelbornX wrote:whats with you morons thinking people don't read your posts because people disagree with you? Because it's pretty stupid to stack reactive platess, that's pretty moronic in and of itself. I disagreed with the guy with the movement penalty but I didn't say anything bad against him. You could have disagreed to any other points and had any other examples but that one was incredibly stupid.
Well, I'm the one who try to stack 2-3 reactive plates to see how good it is compare to Ferroscale Plates + armor repair. |
RedPencil
DUST University Ivy League
15
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Posted - 2014.06.21 22:08:00 -
[5] - Quote
Sgt Kirk wrote:Alright everybody, made a major mistake. I meant to say move Reactives to High slots.
I don't think so. It could fix dual tank but it also gonna break other stuff. Shield tank could swap to armor tank and armor tank will even stronger. laser or scr will not worth use because it would less effective in combat. |
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