Ghost Kaisar
Fatal Absolution General Tso's Alliance
5385
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Posted - 2014.06.22 04:12:00 -
[1] - Quote
MINA Longstrike wrote:Sgt Kirk wrote:Seymour KrelbornX wrote:I think reactives are in a good place....
you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking them gives you a decent buff to your armor while not diminishing your speed to badly and if your smart and use cover you can keep yourself near full health during a fire fight...
i think those who benefit the most from them are medium suits and i think that's who they were meant for. they serve my minmitar proto logi pretty well.
Please actually bother to read my post. As I said before, If you're going to stack reactives them you might as well use an armor repair with a ferroscale or basic plate and get much, much better results. Except that requires twice the sp investment and more module slots, so of course it should be better.
It should, but not by the margin it is now.
Reactives should give 1, 2, and 3 hp/s by level.
Right now, you can equip an Enhanced Rep and Enhanced Ferro and get no movement penalty, 5x the regen, and more HP.
As for SP investment? NEVER balance around SP. That does nothing but cater to the High SP players. I don't need any more advantages than I already have over the newbro's.
Slots? Kinda the point. People with tons of lows don't need them, but those with not enough won't run them. Moving them to high slots isn't the solution. Buffing the Rep rate though, is a much better alternative.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5385
|
Posted - 2014.06.22 04:26:00 -
[2] - Quote
Sgt Kirk wrote:Ghost Kaisar wrote: It should, but not by the margin it is now.
Reactives should give 1, 2, and 3 hp/s by level.
Right now, you can equip an Enhanced Rep and Enhanced Ferro and get no movement penalty, 5x the regen, and more HP.
As for SP investment? NEVER balance around SP. That does nothing but cater to the High SP players. I don't need any more advantages than I already have over the newbro's.
Slots? Kinda the point. People with tons of lows don't need them, but those with not enough won't run them. Moving them to high slots isn't the solution. Buffing the Rep rate though, is a much better alternative.
Just give me something in the High Slots please sweet baby Cthulhu give me something. I'll trade you damage modifiers for reactives in highs.
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That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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