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Taurion Bruni
D3ATH CARD
229
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Posted - 2014.06.21 00:07:00 -
[1] - Quote
When we got our Racial Heavies a while back, the players were allowed to easily grab a repair tool and sit their friendly heavy on the front lines and farm WP as the Heavy takes damage and kills countless people (the tactic is sound, not asking for a heavy nerf). the WP farming, however, allows for a squad to drop orbital after orbital.
Should the limit on triage wp be brought back in light of this? Discuss
Python Pilot // Minmatar Assault
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Michael Arck
4769
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Posted - 2014.06.21 00:08:00 -
[2] - Quote
LOL lord have mercy. No man. Lets leave things alone. You kids are getting tiresome with these nerf every damn thing in the New Eden universe threads.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Thokk Nightshade
KNIGHTZ OF THE ROUND
396
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Posted - 2014.06.21 00:12:00 -
[3] - Quote
Taurion Bruni wrote:When we got our Racial Heavies a while back, the players were allowed to easily grab a repair tool and sit their friendly heavy on the front lines and farm WP as the Heavy takes damage and kills countless people (the tactic is sound, not asking for a heavy nerf). the WP farming, however, allows for a squad to drop orbital after orbital. Should the limit on triage wp be brought back in light of this? Discuss
Only if I can get an Advanced Caldari Logi running nothing but Armor and Shield enhancers up past 330 G.D. HP. That way, should I need to get into a firefight, it takes more than 1/3 of a second for a rail rifle to destroy me.
You know what, that should happen anyway. So no. Discussion closed. :) I know you're looking for an honest discussion, and I'm not ripping you. I just don't think this will fix/ improve anything in the grand scheme of things.
Thokk Kill. Thokk Crush. Thokk Smash.
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Cogadh Draco
WarRavens Final Resolution.
42
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Posted - 2014.06.21 00:14:00 -
[4] - Quote
Michael Arck wrote:LOL lord have mercy. No man. Lets leave things alone. You kids are getting tiresome with these nerf every damn thing in the New Eden universe threads.
Agreed, stop trying to nerf what doesn't need a nerf, look to buffing certain equipment... Like the Flaylock pistol or the Ion pistol...
P.S.- Maybe, just maybe, the shotgun could do with a minor fire rate reduction. That is just my opinion. |
Mortedeamor
Imperfects Negative-Feedback
1586
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Posted - 2014.06.21 01:39:00 -
[5] - Quote
Taurion Bruni wrote:When we got our Racial Heavies a while back, the players were allowed to easily grab a repair tool and sit their friendly heavy on the front lines and farm WP as the Heavy takes damage and kills countless people (the tactic is sound, not asking for a heavy nerf). the WP farming, however, allows for a squad to drop orbital after orbital. Should the limit on triage wp be brought back in light of this? Discuss i recently made a thread questioning weather the wp limiting methods in place were as effective on the amar logi vs other..i actually then discovered when ccp ****** up complex armor reppers that..when i am not true blood tanking..i exp the wp cap left and right..one could say that the reason i dont exp it all when i am trueblood tanking is due to my moderate gungame.
there are already measures to prevent pure wp harvesting..they are effective..it takes skill to circumvent them.
no they dont need a look at no its not broken |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10919
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Posted - 2014.06.21 01:47:00 -
[6] - Quote
Taurion Bruni wrote:When we got our Racial Heavies a while back, the players were allowed to easily grab a repair tool and sit their friendly heavy on the front lines and farm WP as the Heavy takes damage and kills countless people (the tactic is sound, not asking for a heavy nerf). the WP farming, however, allows for a squad to drop orbital after orbital. Should the limit on triage wp be brought back in light of this? Discuss
This is what Logistics Ships do all the time in EVE, they don't fight, the just Repair.
If you think that is cheap too bad, its what a good Logistics unit should do and should be able to do for their team.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Tectonic Fusion
1746
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Posted - 2014.06.21 01:53:00 -
[7] - Quote
Cogadh Draco wrote:
P.S.- Maybe, just maybe, the shotgun could do with a minor fire rate reduction. That is just my opinion.
That way, the shotgun will be downgraded from scrub killer to total noob killer.
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
275
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Posted - 2014.06.21 01:58:00 -
[8] - Quote
I guess the person posting never played logistics full-time. You can't 'just farm WP'. You can only rewardingly repair a person for so long, 5 minutes I think. After that repairing them stops giving points. Maybe it's a point cap per person... either way, you can't farm it. But that is NOT the reason you keep repairing a heavy even when they are healthy. Assuming the heavy is running the lead wall game the logistic's role is not just to keep them healthy, but keep the regen constant for when the lead wall get shot at as a lead wall is wont to do. Leave us logistics alone, it's bad enough our only real source of WP is repairing and support equipment... |
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
73
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Posted - 2014.06.21 02:02:00 -
[9] - Quote
Michael Arck wrote:LOL lord have mercy. No man. Lets leave things alone. You kids are getting tiresome with these nerf every damn thing in the New Eden universe threads. Agreed, im not a logi but real logis put it on the line, more sp investment for their equipment, more fitting cost bc of more slots, and they have what to show for it? Usually alot of deaths, so I say give em the points, bc that puts them at the top of the board for wp which means a better isk payout. |
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
73
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Posted - 2014.06.21 02:05:00 -
[10] - Quote
Tectonic Fusion wrote:Cogadh Draco wrote:
P.S.- Maybe, just maybe, the shotgun could do with a minor fire rate reduction. That is just my opinion.
That way, the shotgun will be downgraded from scrub killer to total noob killer. When they gave the shotgun a cloak it became a total scrub gun. Do you know how many cloaked scouts with shotty ive found just sitting in corners cloaked up waiting on someone to walk by? Hogun..... |
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zDemoncake
Horizons' Edge Proficiency V.
163
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Posted - 2014.06.21 02:14:00 -
[11] - Quote
I think it's fine, usually the triage and guardian points stop coming in after a small while depending on how much damage/killing the (insert suits/vehicle) gets.
It's like saying vehicle kill assists should be lessened so I can't call an warbital and hop into a 3 seater tank with a squad order to get points.
CEOof Horizons' Edge mercenary division
My soul, your beats!
Enemy to many; equal to none.
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deezy dabest
Sacred Initiative of Combat Killers
654
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Posted - 2014.06.21 15:29:00 -
[12] - Quote
Taurion Bruni wrote:When we got our Racial Heavies a while back, the players were allowed to easily grab a repair tool and sit their friendly heavy on the front lines and farm WP as the Heavy takes damage and kills countless people (the tactic is sound, not asking for a heavy nerf). the WP farming, however, allows for a squad to drop orbital after orbital. Should the limit on triage wp be brought back in light of this? Discuss
Maybe you could get a squad and drop an orbital of your own?
And it does not matter how many orbitals they get if they can not hit you. There are a few ways to avoid all but the most randomly dropped orbitals.
Stay with your squad but away from blueberries. Keep blueberries at the outside ring of your minimap to prevent grouping up.
Do not camp objectives.
If you get scanned RUN. Make sure you run away from the group as that is right where it will be aimed.
Beware of vehicles with scanners. These are a super effective tool for dropping orbitals, when I have no one scanning I use a LAV scanner to speed through and light them up as well as quickly get to safety to drop it.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Reign Omega
BurgezzE.T.F General Tso's Alliance
469
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Posted - 2014.06.21 15:32:00 -
[13] - Quote
Raise the sp threshold for orbitals. Problem solved. Nobody should be punished for playing well.
Observe the public trust. Protect the innocent. Uphold the law.
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Rizlax Yazzax
Molon Labe. General Tso's Alliance
335
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Posted - 2014.06.21 15:49:00 -
[14] - Quote
Reign Omega wrote:Raise the sp threshold for orbitals. Problem solved. Nobody should be punished for playing well.
As much as I love using orbitals to earn orbitals when in a squad, I begrudgingly have to agree. When the squad size went from four to six the WP requirement stayed the same, allowing any semi-organised squad to reap the benefits quite easily. |
castba
Amarr Templars Amarr Empire
490
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Posted - 2014.06.21 16:20:00 -
[15] - Quote
Byozuma Kegawa wrote:I guess the person posting never played logistics full-time. You can't 'just farm WP'. You can only rewardingly repair a person for so long, 5 minutes I think. After that repairing them stops giving points. Maybe it's a point cap per person... either way, you can't farm it. But that is NOT the reason you keep repairing a heavy even when they are healthy. Assuming the heavy is running the lead wall game the logistic's role is not just to keep them healthy, but keep the regen constant for when the lead wall get shot at as a lead wall is wont to do. Leave us logistics alone, it's bad enough our only real source of WP is repairing and support equipment... That last line. Sarcasm? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3533
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Posted - 2014.06.21 16:27:00 -
[16] - Quote
I'd be OK with taking away guardian points (and vehicle kill assist points, would have to do both) for orbitals, because you can definitely make an argument that those points are pure farming.
But repping a heavy in the middle of a firefight is not as easy as it looks and makes the big yellow bullseye on the logi suit even bigger. That should be rewarded, and as already noted, there is a cap. You cant just sit there and ring up unlimited +25's all match.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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Jimmy McNaulty
Last VenDetta. Dark Taboo
159
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Posted - 2014.06.21 19:01:00 -
[17] - Quote
...or remove orbitals from pubs... then who gives a rat's a$$ about who's farming?
RIP GIF SIG
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Xocoyol Zaraoul
Superior Genetics
2054
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Posted - 2014.06.21 19:15:00 -
[18] - Quote
Nothing wrong with the current wp generation, we just need to increase the WP needed for orbitals to 3000 or so, maybe 4000, to account for all of the new ways to get WP.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Cogadh Draco
WarRavens Final Resolution.
45
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Posted - 2014.06.21 21:06:00 -
[19] - Quote
Xocoyol Zaraoul wrote:Nothing wrong with the current wp generation, we just need to increase the WP needed for orbitals to 3000 or so, maybe 4000, to account for all of the new ways to get WP.
Don't mess with WP generation when it's the Orbitals that are the problem.
Hmm nice idea, +1. |
lunatis orrak
Battlefield Brawlers
27
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Posted - 2014.06.21 23:18:00 -
[20] - Quote
[quote=Taurion Bruni]When we got our Racial Heavies a while back, the players were allowed to easily grab a repair tool and sit their friendly heavy on the front lines and farm WP as the Heavy takes damage and kills countless people (the tactic is sound, not asking for a heavy nerf). the WP farming, however, allows for a squad to drop orbital after orbital.
Should the limit on triage wp be brought back in light of this?
are you slow do you relize how hard it is to stay behind those fat boys you know how your gun game is ya know nonexistent for most people all those rounds there not putting into the fat are going into the logi behind them. Heres an idea kill the logi ya dip no logi no points try to use some tactics every once in a while. when ya shoot a heavy and he doesnt die you should recognize whats happening and stop shooting him trust me after about ten seconds of not getting shot heavys tend to get a lil itchy they will come out of the hole to kill you. Scrubs be hatin on all the logi bling
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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SponkSponkSponk
The Southern Legion Final Resolution.
881
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Posted - 2014.06.22 01:05:00 -
[21] - Quote
Jimmy McNaulty wrote:...or remove orbitals from pubs... then who gives a rat's a$$ about who's farming?
EMP orbital only in high sec :)
Dust/Eve transfers
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 20:47:00 -
[22] - Quote
I see that many of you have misread my OP. I do NOT want to nerf the performance of the repair tool. I DO believe the tactic of staying behind the heavy is a sound, and counterable tactic. I do however fear that the WP given over time allows for any logistics player who can press a button to earn an ob by themselves.
Xocoyol Zaraoul wrote:Nothing wrong with the current wp generation, we just need to increase the WP needed for orbitals to 3000 or so, maybe 4000, to account for all of the new ways to get WP.
Don't mess with WP generation when it's the Orbitals that are the problem.
I agree that this is a fair counterpoint, and then I realize that the 2500 WP was also set at a time where we had 4 players in squad.
Python Pilot // Minmatar Assault
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 20:54:00 -
[23] - Quote
Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considers a common asset?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:10:00 -
[24] - Quote
True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset?
this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic.
Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push.
perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad
Python Pilot // Minmatar Assault
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 21:12:00 -
[25] - Quote
Taurion Bruni wrote:True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset? this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic. Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push. perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad
SO because a team is using its players and roles to the best effect they are wrong to earn the OB's that can only target the exterior of the buildings........
And you don't agree that a draw mechanic for this game is the ability to have Orbital Strikes change the game.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:15:00 -
[26] - Quote
True Adamance wrote:Taurion Bruni wrote:True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset? this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic. Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push. perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad SO because a team is using its players and roles to the best effect they are wrong to earn the OB's that can only target the exterior of the buildings........ And you don't agree that a draw mechanic for this game is the ability to have Orbital Strikes change the game.
I agree that the ob should be able to change the game dramatically, and that is why I think that they are given out too easily.
Python Pilot // Minmatar Assault
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 21:21:00 -
[27] - Quote
Taurion Bruni wrote:True Adamance wrote:Taurion Bruni wrote:True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset? this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic. Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push. perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad SO because a team is using its players and roles to the best effect they are wrong to earn the OB's that can only target the exterior of the buildings........ And you don't agree that a draw mechanic for this game is the ability to have Orbital Strikes change the game. I agree that the ob should be able to change the game dramatically, and that is why I think that they are given out too easily.
Okay I can accept that for Public matches, you make valid point.
In other matches however I think most players coming from Pubs will be shocked by how often their opposing team deployys Orbital Strikes.
Only reason I bring this up is because I feel like the multiple OB's a match serves to prepare them for higher level competition....granted of course we do have a destroyer and escort in orbit for our FW matches.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:36:00 -
[28] - Quote
True Adamance wrote:Taurion Bruni wrote:True Adamance wrote:Taurion Bruni wrote:True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset? this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic. Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push. perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad SO because a team is using its players and roles to the best effect they are wrong to earn the OB's that can only target the exterior of the buildings........ And you don't agree that a draw mechanic for this game is the ability to have Orbital Strikes change the game. I agree that the ob should be able to change the game dramatically, and that is why I think that they are given out too easily. Okay I can accept that for Public matches, you make valid point. In other matches however I think most players coming from Pubs will be shocked by how often their opposing team deploys Orbital Strikes. Only reason I bring this up is because I feel like the multiple OB's a match serves to prepare them for higher level competition....granted of course we do have a destroyer and escort in orbit for our FW matches.
so now we have an inconsistency with the orbital strike. I wonder If we should give out orbitals for WP at all anymore not we have concrete ways of establishing a player-given OB?
Python Pilot // Minmatar Assault
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 21:39:00 -
[29] - Quote
Taurion Bruni wrote:
so now we have an inconsistency with the orbital strike. I wonder If we should give out orbitals for WP at all anymore not we have concrete ways of establishing a player-given OB?
CONCORD would never sanction space to planet strikes in high sec space. They literally gank you for targeting another capsuleers ship without permission.
Additionally the sheer number of Public matches would never warrant Orbital Support, jumping all over high sec for a 5 min match is certainly not worth it.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:44:00 -
[30] - Quote
True Adamance wrote:Taurion Bruni wrote:
so now we have an inconsistency with the orbital strike. I wonder If we should give out orbitals for WP at all anymore not we have concrete ways of establishing a player-given OB?
CONCORD would never sanction space to planet strikes in high sec space. They literally gank you for targeting another capsuleers ship without permission. Additionally the sheer number of Public matches would never warrant Orbital Support, jumping all over high sec for a 5 min match is certainly not worth it.
Understood, but who said it had to be a player ob? Could we develop a mechanic that would allow control over the ob? and once you control the signal uncontested for over 3 minutes, you could drop an orbital. it could be a mini domination inside of a public match
Python Pilot // Minmatar Assault
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 21:56:00 -
[31] - Quote
Taurion Bruni wrote:True Adamance wrote:Taurion Bruni wrote:
so now we have an inconsistency with the orbital strike. I wonder If we should give out orbitals for WP at all anymore not we have concrete ways of establishing a player-given OB?
CONCORD would never sanction space to planet strikes in high sec space. They literally gank you for targeting another capsuleers ship without permission. Additionally the sheer number of Public matches would never warrant Orbital Support, jumping all over high sec for a 5 min match is certainly not worth it. Understood, but who said it had to be a player ob? Could we develop a mechanic that would allow control over the ob? and once you control the signal uncontested for over 3 minutes, you could drop an orbital. it could be a mini domination inside of a public match
I thought that was previously a mechanic.
In closed beta I was under the impression there were OB installations that could be captured.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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