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Thread Statistics | Show CCP posts - 0 post(s) |
Grimmiers
595
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Posted - 2014.06.20 20:56:00 -
[1] - Quote
My ps3 pad broke recently so I have to use a m/kb now. The hit detection while using it is off when compared to a pad with aim assist on. I usually play with aim assist on for the controller, but only because my shots will miss more even on a stationary target with it off. The only time I turn it off is to train my aim for a bit, or give myself a challenge.
So what I want to know is how the aim assist is actually working under the hood. I know there's magnetism and friction, but I want to know if there's anything causing homing bullets for dust's aim assist mode.
Ghazbaran made a pretty good video demonstrating this while ago where you can see the bullet doing damage even when it's clearly off.
If the homing bullet mechanic exists it should either be removed or added for the other control schemes (m/kb, move, and aim assist off). With it removed I think accuracy rating of guns would play a more important roll and would make strafing while shooting less appealing. With it added to the other control options you could "improve" hit detection, but it could be a turn off for the playerbase. |
RogueTrooper 2000AD
Neckbeard Absolution
96
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Posted - 2014.06.21 02:06:00 -
[2] - Quote
That was clearly photo shopped though.
Service with a smile
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Zatara Rought
General Tso's Alliance
3446
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Posted - 2014.06.24 14:00:00 -
[3] - Quote
BUMP
I humbly ask you support my candidacy for CPM1
CEO of FA Skype: Zatara.Rought
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M1tch Rapp
Last VenDetta. Dark Taboo
137
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Posted - 2014.06.24 16:24:00 -
[4] - Quote
I think the homing people think is going on is that your bullets are hitting in lag conditions. |
Grimmiers
596
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Posted - 2014.06.24 23:33:00 -
[5] - Quote
M1tch Rapp wrote:I think the homing people think is going on is that your bullets are hitting in lag conditions.
I want this mechanic debunked and then iterated on. If the homing mechanic existed it's probably why it's been so hard to balance weapons in the past. In a shooter, weapons are balance based on range, damage, and accuracy. Dust tries to do this too with the accuracy ratings, but if a homing bullet mechanic does exist then the most damage weapon always wins. I don't mean winning 1v1 against other guns, but most guns are just as easy to use while doing more damage.
I don't want to just write it off as lag. If someone can make a video showing aim assist on and off test this further that'd be great. |
OP FOTM
Commando Perkone Caldari State
11
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Posted - 2014.06.25 06:24:00 -
[6] - Quote
RogueTrooper 2000AD wrote:That was clearly photo shopped though.
dont talk about Ghaz like that, I know him personally and he is a honest player
@OP haven't you noticed the bullets wrapping around the corner when you try to take cover? |
Grimmiers
596
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Posted - 2014.06.25 07:49:00 -
[7] - Quote
OP FOTM wrote:RogueTrooper 2000AD wrote:That was clearly photo shopped though. dont talk about Ghaz like that, I know him personally and he is a honest player @OP haven't you noticed the bullets wrapping around the corner when you try to take cover?
Yeah sometimes, although I'm usually completely turn around running from a heavy so I'm not sure if I'm being shot around a corner. |
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