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jace silencerww
D3ATH CARD
20
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Posted - 2014.06.20 18:35:00 -
[1] - Quote
it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds. |
Mortedeamor
Imperfects Negative-Feedback
1566
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Posted - 2014.06.20 18:46:00 -
[2] - Quote
jace silencerww wrote:it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds. you cant dance in front of mine commere try |
Everything Dies
Crux Special Tasks Group Gallente Federation
762
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Posted - 2014.06.20 18:51:00 -
[3] - Quote
I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from running roughshod over infantry, but a minor change is needed. Perhaps the targeting reticule could be tied in with heat build-up? The hotter the barrel, the larger the reticule?
Mike Patton is the greatest singer in music. Proof:
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
921
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Posted - 2014.06.20 18:53:00 -
[4] - Quote
jace silencerww wrote:it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds.
You ever reach a point where you could care less? That's me and blaster tanks. Let them be useless for a bit vs infantry.
Overlord of Broman
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Jace Silencerwolf
Outcasts For Hire
0
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Posted - 2014.06.21 11:42:00 -
[5] - Quote
lol yes I can dance in front of large blasters at 35-40 meters and when you over heat I laugh and run away I have done that to a number of blaster tanks |
Ryme Intrinseca
The Rainbow Effect
1374
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Posted - 2014.06.21 11:47:00 -
[6] - Quote
jace silencerww wrote:it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds. Large rails got nerfed hard, the blaster dispersion is a necessary balancing factor. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
469
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Posted - 2014.06.21 12:02:00 -
[7] - Quote
Ryme Intrinseca wrote:jace silencerww wrote:it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds. Large rails got nerfed hard, the blaster dispersion is a necessary balancing factor.
How does this balance? It's not hard to hit tanks with blasters, just infantry....
Observe the public trust. Protect the innocent. Uphold the law.
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Lorhak Gannarsein
Legio DXIV
3663
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Posted - 2014.06.21 12:44:00 -
[8] - Quote
Reign Omega wrote:Ryme Intrinseca wrote:jace silencerww wrote:it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds. Large rails got nerfed hard, the blaster dispersion is a necessary balancing factor. How does this balance? It's not hard to hit tanks with blasters, just infantry....
It's an extremely good range limiter and makes rails useful against them; otherwise the damage falloff is such that it'd do significant damage vs HAVs at ranges long enough to render the railgun kind of pointless.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Atiim
NoGameNoLife
9682
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Posted - 2014.06.21 12:59:00 -
[9] - Quote
Your supposed to be able to dance in front of them. Perhaps you didn't get the memo, but CCP said that 80GJ Blasters are supposed to be AV weapons.As we already know, AV weapons are supposed to be ineffective against Infantry.
Do you see AVers complaining about people moving to evade their shots from a Forge Gun or Plasma Cannon?
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"The Snack That Smiles Back; Amarr Suits"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10933
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Posted - 2014.06.21 13:03:00 -
[10] - Quote
jace silencerww wrote:it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds.
To be fair all Large Turrets really should be Anti Vehicle guns and shouldn't easily be able to hit you anyway.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
11
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Posted - 2014.06.21 13:08:00 -
[11] - Quote
Basically random bullet spread has been added
Unfair to hit what you are aiming at so we make all the bullets miss your target for you
I might aswell jump out with a heavy and HMG i have a better chance with that |
pegasis prime
PROTO WOLVES
1767
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Posted - 2014.06.21 13:29:00 -
[12] - Quote
I have tried the new large blasters and im still killing infantry with them . The trick is to 2 or 3 shot bursts at a time and you'll land most on target within 80m beyond that it's a single shot at a time when dealing with infantry.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Jace Silencerwolf
Outcasts For Hire
0
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Posted - 2014.06.21 13:55:00 -
[13] - Quote
really? burst shots works at 80 meters? oh by the way blasters tanks are for infantry killing and limited against vehicles. 50 meters or less I think it should be 3-5 hits out of 12-15 shots that is 33% hit rate the close the better up to 80% but as you move out to 80 meters 7-10% hit rate what do you think guys? remember this is an idea so if you have better ones or changes tell us |
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CCP Logibro
C C P C C P Alliance
8260
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Posted - 2014.06.21 13:57:00 -
[14] - Quote
I'm still looking to increase the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Yeeeuuuupppp
357
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Posted - 2014.06.21 13:57:00 -
[15] - Quote
If a target dances with me, I'll turn in the nitro and smash him. Other wise is not that hard to kill infantry
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Ryme Intrinseca
The Rainbow Effect
1375
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Posted - 2014.06.21 14:05:00 -
[16] - Quote
CCP Logibro wrote:I'm still looking to increase the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one. Don't change dispersion, it's good where it is. Large blasters remain effective against infantry and vehicles, pretty much the only thing in the game that is. There has to be some trade-off for that, and that trade-off should be range, as it is presently. |
Ryme Intrinseca
The Rainbow Effect
1375
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Posted - 2014.06.21 14:09:00 -
[17] - Quote
Jace Silencerwolf wrote:oh by the way blasters tanks are for infantry killing and limited against vehicles. No, the Small Blaster Turret is supposed to be 'the vehicle weapon of choice against Infantry' according to CCP Frame. The Large Blaster Turret is primarily for short range anti-vehicle work. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10938
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Posted - 2014.06.21 14:17:00 -
[18] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
The Pulse Burst idea sounds wonderful, it would bring them more in line with how Blasters function in EVE, finding almost burst like barrages, cycling, then firing again.
I also would prefer you consider dispersion decay over the lesser dispersion.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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pegasis prime
PROTO WOLVES
1767
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Posted - 2014.06.21 14:17:00 -
[19] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
I like the reticule it's quite cool and may if the dispersion was toned down a little it would be good for cqc but it would still leave ability for more skilled shots at range
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Bethhy
Ancient Exiles. General Tso's Alliance
1991
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Posted - 2014.06.21 14:20:00 -
[20] - Quote
jace silencerww wrote:it is a joke I can dance in front of a proto blaster tank at 30 meters until he over heats and get hit 1-2 times while an assault rifle can cut me down at 60-80 meters in about a second. how is that a fix on large blasters? small blaster or small rail turrets can cut you down at 50 meters but not the large ones? anyone else noticed this? a large tank blaster should cut me down to 45-50 meters in about 2 seconds.
Your not thinking this fully through.
If you have this GIANT blaster turret why should it be able to spray and have pinpoint accuracy.
The Heavy Machine Gun has this generalized circle and the bullets go all over in that circle.
That is how large blasters should always have worked, They had a Pixel they aimed with before with almost no deviation from round recoil from that Pixel.
Now they have a generalized spray area that works awesome for big targets... but pinpointing a scout sprinting t 10 meters per second is back in the realm of luck for a large blasters, they would have to rely on their gunners. |
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IAmIrishWebster
Royal Uhlans Amarr Empire
0
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Posted - 2014.06.21 14:37:00 -
[21] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
It has been some time since I've posted on the forums. It's impossible to play the game where I am right now, and it makes me sad. Lol But now that we're talking about reticules, can we go a bit off topic and talk about changing the sniper reticule? That dot being solid makes really long distance shots nearly impossible. The reason real sniper scopes have open reticules is because at range, even a tiny reticule obscures your target.
A reticule does more harm than good when at 300 meters, it covers the entire body of the target. Could we get maybe a small, tight circle? Maybe just a circle with an open center, just big enough that the current dot would plug the center of?
Not that this is the only love that snipers would use, but it'd be a REALLY nice start. |
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CCP Logibro
C C P C C P Alliance
8262
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Posted - 2014.06.21 14:37:00 -
[22] - Quote
True Adamance wrote:CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one. The Pulse Burst idea sounds wonderful, it would bring them more in line with how Blasters function in EVE, finding almost burst like barrages, cycling, then firing again. I also would prefer you consider dispersion decay over the lesser dispersion.
Derp, meant dispersion growth, not dispersion.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Alldin Kan
Imperfects Negative-Feedback
1115
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Posted - 2014.06.21 14:44:00 -
[23] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
EDIT: Whoops, mean dispersion growth rate, not actual dispersion limits for second change being considered. Blaster on Gunnlogi has no limit to dispersion growth but on the Madrugar it's fine, though it could just be ion cannon but I'll test now.
Alldin Kan has joined the battle!
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IrishWebster
Molon Labe. General Tso's Alliance
179
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Posted - 2014.06.21 15:03:00 -
[24] - Quote
IAmIrishWebster wrote:CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one. It has been some time since I've posted on the forums. It's impossible to play the game where I am right now, and it makes me sad. Lol But now that we're talking about reticules, can we go a bit off topic and talk about changing the sniper reticule? That dot being solid makes really long distance shots nearly impossible. The reason real sniper scopes have open reticules is because at range, even a tiny reticule obscures your target. A reticule does more harm than good when at 300 meters, it covers the entire body of the target. Could we get maybe a small, tight circle? Maybe just a circle with an open center, just big enough that the current dot would plug the center of? Not that this is the only love that snipers would use, but it'd be a REALLY nice start.
This guy. Posting under the wrong PSN account... what a tool. |
Mortedeamor
Imperfects Negative-Feedback
1595
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Posted - 2014.06.21 17:00:00 -
[25] - Quote
it doesnt need to be tweaked tankers just need to learn the difference between which mode to use when full auto burst or single shot...i tap out most of the 20 and over kills my madrugar still brings in
ps the new reticule blows ******* chunks pretty piece of **** |
Jace Silencerwolf
Outcasts For Hire
0
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Posted - 2014.06.22 08:21:00 -
[26] - Quote
I think ccp logibro is on the right track. but make it 80-90% hite rate at most and as the sight goes it is ok at best make sure when you change your view and zoom in it does not spread the shots out as much or when the tank is standing still it has a 5-6% better hit rate. as for the small ones they need work I could not hit reds at 30 meters. I watched the shots 70% of the shots were clearly missing even zoomed in.
while your here logibro I have a quick question about the small rail turrets. I was trying to hit a forge gunner who was stilling still. I had him in a clear view & shot 10 rounds one shot at a time and none hit. why? he was around 70-80 meters away. another quick point logibro when in a vehicle and a small rail turret is hitting you it is really hit to tell your being hit. can you tweak it alitle so you are getting more of a flash on your screen & shake on your controller. |
Pvt Numnutz
Watchdoge Explosives
1524
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Posted - 2014.06.22 08:31:00 -
[27] - Quote
jace silencerww wrote: small blaster or small rail turrets can cut you down at 50 meters but not the large ones? *hint* *hint* *hint* |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1771
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Posted - 2014.06.22 11:58:00 -
[28] - Quote
Takahashi Kashuken wrote:Basically random bullet spread has been added
Unfair to hit what you are aiming at so we make all the bullets miss your target for you
I might aswell jump out with a heavy and HMG i have a better chance with that Finally blaster turrets require more skill than holding R1 and pointing at infantry across the map and poor Snakey no likey.....
Surprise surprise....
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1771
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Posted - 2014.06.22 12:04:00 -
[29] - Quote
Jace Silencerwolf wrote:I think ccp logibro is on the right track. but make it 80-90% hite rate at most and as the sight goes it is ok at best make sure when you change your view and zoom in it does not spread the shots out as much or when the tank is standing still it has a 5-6% better hit rate. as for the small ones they need work I could not hit reds at 30 meters. I watched the shots 70% of the shots were clearly missing even zoomed in.
while your here logibro I have a quick question about the small rail turrets. I was trying to hit a forge gunner who was stilling still. I had him in a clear view & shot 10 rounds one shot at a time and none hit. why? he was around 70-80 meters away. another quick point logibro when in a vehicle and a small rail turret is hitting you it is really hit to tell your being hit. can you tweak it alitle so you are getting more of a flash on your screen & shake on your controller. On that issue, would it be possible to give the rail turret hitting you a different rumble effect in your controller than the forge? It might help better identify what's hitting you than visual flashes and you can't really see those flashes well when in first person view. It would also probably be a little quicker than a visual adjustment. Or at least give it a unique sound that really stands out against the background noise.
I don't do tanks, but I test them out occasionally to see how MLT ones are doing v AV. That is one issue that I know is irritating as all hell.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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KEROSIINI-TERO
The Rainbow Effect
1080
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Posted - 2014.06.22 12:12:00 -
[30] - Quote
Everything Dies wrote:I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from running roughshod over infantry, but a minor change is needed. Perhaps the targeting reticule could be tied in with heat build-up? The hotter the barrel, the larger the reticule?
Agreeing that large blasters are now too wild BUT trust me as I say that we can't afford L Blasters to have too many accurate shots in a row - as it only takes those 2-3 headshots for infantry to go down. That pinpoint accuracy did let the tanks slaughter inf at ranges over 40m excessively (I did that too)
:-S
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
62
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Posted - 2014.06.22 12:23:00 -
[31] - Quote
Everything Dies wrote:I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from running roughshod over infantry, but a minor change is needed. Perhaps the targeting reticule could be tied in with heat build-up? The hotter the barrel, the larger the reticule?
Is this not what it currently does?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Alpha 443-6732
BurgezzE.T.F
521
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Posted - 2014.06.22 14:21:00 -
[32] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
EDIT: Whoops, mean dispersion growth rate, not actual dispersion limits for second change being considered.
Making the dispersion based on heat would be great. |
Harpyja
Molon Labe. General Tso's Alliance
1911
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Posted - 2014.06.22 14:58:00 -
[33] - Quote
CCP Logibro wrote:I'm still considering increasing the dispersion decay, which will make it easier and quicker to pulse bursts. I might also consider reducing the dispersion rate at the low end but increase it at the high end, again to help keep accuracy in small bursts.
Might also change the reticule again, would like to hear thoughts on whether you prefer the current one or the standard rifle one.
EDIT: Whoops, mean dispersion growth rate, not actual dispersion limits for second change being considered. I like the HMG reticule.
"By His light, and His will"- The Scriptures, 12:32
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"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Harpyja
Molon Labe. General Tso's Alliance
1911
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Posted - 2014.06.22 15:02:00 -
[34] - Quote
KEROSIINI-TERO wrote:Everything Dies wrote:I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from running roughshod over infantry, but a minor change is needed. Perhaps the targeting reticule could be tied in with heat build-up? The hotter the barrel, the larger the reticule? Agreeing that large blasters are now too wild BUT trust me as I say that we can't afford L Blasters to have too many accurate shots in a row - as it only takes those 2-3 headshots for infantry to go down. That pinpoint accuracy did let the tanks slaughter inf at ranges over 40m excessively (I did that too) You also needed pinpoint aim to do that.
Seriously, why is it "skill" when a ScR user can headshot people while it's considered OP if a blaster tank could do it as well? It's all about player skill with aiming. If the blaster turret had an aiming computer to make aiming for the head easier, I'd understand, but it didn't.
Shooting players with a blaster turret took just as much skill as shooting with a rifle. Just because you're in a tank doesn't make your aim better.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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