Monkey MAC wrote:Now I'm going to use my experience from before hotfix Alpha, so please be patient.
However based on what Rattatai has said my experience is still just as valid.
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1) Improve Swarm Launchers with greater acceleration and top speed, however also slightly take away there high tracking my increasing the turning circle. (If this can be done so it only comes into effect against aerial vehicles all the better.
2) Give pilots an early warning system, something that allows them to know when they are being spiked by enemy ground troops. For an example see ACE COMBAT, give a caution when you are being locked on or aimed at by a swarm launcher or forge gun and give a 'parking sensor' beep once a volley is fired at you.
3) Decrease the low-end acceleration of dropships, so they cannot just use afterburners to effectively teleport to the flight ceiling. For clarification the first 20 Kmph of acceleration should be slower than the rest of the acceleration, incidently this will also allow for finer control of dropships at lower speeds.
Pre-Hotfix Alpha evidence is most certainly not relevant any longer. As an L3 MinCom/L3 Swarm user also, I know full well that I can solo an even vaguely incautious ADS. And please note that that is not a 10% damage buff, I am not a fully levelled MinCom. Quite simply, Bravo has made Swarmers much more potent.
This is perfectly legitimate and reasonable. What is
not is the issues with rendering. Invisible swarms are not only infuriating but incredibly unbalanced. I have no issues with the power of Swarms right now, the only thing I want is to actually see them when I'm looking right at them.
Anecdote: flying my Incubus, testing the blasters with a side gunner. Both of us shooting at a Swarmer that my gunner called out as a target before it could launch: still got hit by two volleys without seeing any missiles...even though both me and my gunner were actively engaged in trying to shoot said Swarmer.
1) I could agree to that. Caveat rendering, obviously.
2) I could live without it, if rendering is fixed, but I wouldn't say no. I would accept this in line with a slightly Afterburner nerf.
3) Again, I can see this being reasonable. Caveat rendering, blah blah.