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Thread Statistics | Show CCP posts - 2 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1146
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Posted - 2014.06.21 13:59:00 -
[1] - Quote
Booby Tuesdays wrote:If pilots are now afraid of my Proto Min Commando wielding Proto Swarms and dual DMG mods, then I think light AV is back on track.
Not sure if you're being a sarcastic.
If it takes the most min/maxed AV infantry setup to get to that level i'm not quite sure we're there.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1146
|
Posted - 2014.06.21 14:06:00 -
[2] - Quote
mattphi94 wrote:Dovallis Martan JenusKoll wrote:Everything Dies wrote:Scheneighnay McBob wrote:I'm still in favor of buffing range and nerfing damage on swarms I'd like to see a return to 400 meters or so for range and then give it a few weeks to see if damage needs to be reduced. Bad things tend to happen when more than one change is made a time. Vehicles would be Nonexistent then. 200 M would be a starting test, then possibly 250, but 400 is asking for swarms leaking from every supply depot on the map. You are right, 400 m does sound like a lot to me. Probably 200 to 250 would be a better option. Personaly having dropships get out of reach has been my main problem with them.
I would say we need to leave the range alone but noticeably increase the missile velocity. Personally, guys that outrun my missiles frustrate me far more than guys tanking my damage. The guy trying to just tank the swarms will eventually get hammered (usually out of overconfidence) but the pilot that hits the jets and gets away scot free - not a fan of that.
Another interesting thought might be to change the damage type of the missiles or provide variants that do. This is a very EVE-esque solution but might be worth exploring.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1146
|
Posted - 2014.06.21 16:08:00 -
[3] - Quote
Baal Omniscient wrote: I think swarms should at least have the range of the small rail turret (250m). Kinda stupid a DS gunner can hit me when I can't hit it.
Edit: Missile velocity would be good, but you don't want to overdo it. DS's should be able to get away with an afterburner, but not by straight up out-running them. Increasing them to just over a DS's afterburner top speed would let DS pilots out range them before they can catch up while not out-right out-running them. It's a shame there is nothing a DS can use as a countermeasure, that would make it a bit easier to balance...
Good point, Baal.
I think if you somewhat equalized the small turret ranges and swarms that might work pretty well. I don't know if I would go quite to 250 though. If a guy nails me from that far away while i'm moving i think he should be rewarded.
Your missile velocity comment is exactly what i'm thinking. The ABs versus missile velocity should basically set up the scenario that ABs are used to get out of lock range very quickly but not out run the missiles in flight.
One of the interesting things about slow missile speed is that if you engage a DS or HAV at range you can have a second volley on the way before the first even hits and a third starting to lock. If you increase missile speed you are better assured first strike but a savvy pilot might actually have more reaction time to deal with follow on volleys.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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